
Katanaut is a fast-paced, Metroidvania-inspired action roguelite blending fluid combat and cosmic horror. Slash, dodge, and wield powerful abilities as you battle through a station sprawling with twisted, once-human horrors. Adapt, survive, and descend into the shadows to uncover dark secrets.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Katanaut is a fast-paced, Metroidvania-inspired action roguelite set aboard a massive space station falling into cosmic chaos. With the station slowly spiraling out of control, and its once-human inhabitants twisted into terrors, you’re the unlucky one tasked with uncovering what is going on... assuming you’re able to survive the station's violent halls with souls-like combat.
As Naut, you explore the corridors of this once vibrant station... or what's left of it. The deeper you descend into the station, the environments become more haunting, and the enemies less human.
Through advanced time-manipulation, you’re brought back to life whenever your bio-metrics are no longer detected. In the future where humans are able to download new abilities on demand, the station is now scattered with memory fragments from the fallen. Each one having the potential of being a lost skill or talent waiting to be unlocked.
Every run offers a new pivoted challenge with ever-changing pathways to explore, and pits you against hordes of enemies. Each ride down the station's elevators carries forward progress from the memory fragments you scavenge along your exploration.
In Katanaut, each clash of your blade echoes through the station's empty and flickering corridors, where every corner feels like is a surprise watching you... Whether you thrive in precision combat or prefer dealing with enemies from a safe distance, this is one cleanup job you won't forget.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 551reviews | 90% | — | $195.8K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego pero se ve algo lento en algunas ocaciones
Oynanış çok keyifli ve akıcı, silahlar ve özellikler çeşitli birde üstüne oyun türkçe. Mis gibi oyun
Katanaut has exceptionally tight, satisfying combat, backed by great audiovisual design, and plenty of systems to experiment with. However, its punishing roguelite structure, and hectic, zoomed-in battles, make deaths feel like unavoidable surprises. Ultimately, I dropped the game, but I'll still recommend it as I think this is exactly the game some people are looking for. Full review below. I use a plus + and minus - system for how significantly each item improved or affected my experience. +++ Extremely clean combat. Mechanically tight. Lots of systems to play around with here. Combos and special moves and all sorts. ++ Good art style, very thematic. Great satisfying animations. ++ Good music and sound effects. +/- Very limited health and resources. This is a punishing game with no easy mode, every mistake is critical. +/- I think I'm kind of burnt out on the RNG loot roguelite genre. The concept of simply hoping to get the item drops you need in your run, or else you fail, isn't very appealing to me. -- The camera is extremely zoomed in, combat is really busy with projectiles flying everywhere and dozens of enemies overlapping and leaping around, and you're expected to navigate that perfectly with lightning reflexes and reaction time. Dodging and parrying every attack. Enemies even hide in fog of war. Maybe I'm just old now, but I couldn't play this game. Normally I would plan ahead and execute my plan. You can't plan for walking straight into an enemy unexpectedly. I died from an enemy projectile appearing inside my character, with seemingly no time to react. It felt a bit unfair, and I just stopped playing. Disclaimer: My reviews are based on my personal opinions and experiences. They’re not intended to be objective statements about the game, so it’s perfectly fine if your experience and opinion are different from mine.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Türkçe olması kesinlikle oynama tercih sebebi oyun içeriği akıcı ve sizi seri oynamaya teşvik ediyor roguelike oyun türünü sevenler için iyi bir oyun olacaktır. Oyun olarakta dead cells den esinlenildiği taraflar var. Tavsiye edilir hikayesi çok ilgi çekici olmasada zaten 3 saatlik oynama ile bitirebileceğiniz bir hikayesi var. Hikayeye çokta odaklanmadan güzel buildler yaparak runlara başlamak tatmin ediyor. Şahsi oynayaşığımda ilk bossa gelmem ortalama 9 dakika sürüyordu kaybettiğiniz yere kısa bir sürede gelebiliyorsunuz.
Dead Space Cells
A hidden gem. Absolutely love the aesthetic and art design. If you are a fan of cosmic horror (and roguelikes) I think you will very much enjoy this game. I also really like the story of it and how it progresses through the different warps (difficulties). Anyways cosmic horror is goated and the devs nailed it gameplay is good
This is a fun yet hard metroidvania but it is not too punishing out out of the gate. Give it a shot if it looks good to you. The pixel art is beautiful on this. Find the play style you like and have a blast.
QUENTEEEE
As someone who enjoys roguelites, I think this game has a really satisfying gameplay loop.
It’s an ok game and I get why people enjoy the dead space vibe too and the Katana Zero vibes, but… it’s a temu Dead Cells. People here in reviews get annoyed when you’re comparing it to dead cells “it doesn’t play like dead cells”. No. It does. Just not as well. I get that it’s going for something different, I respect that, but different doesn’t meant good. I wish I could give “mehh” vs negative, but can’t do positive and negative is closer to my feelings. I can’t remember last time I wanted to like a game this much and just didn’t. The vibes are alright, who doesn’t like some cosmic horror…The combat and movement had this odd “slippery” and light feel like your character is not connected to the world. It makes it feel like a flash game (if you’re old like me). So you run and spam the sword and that’s most of it. It also does the cardinal sin of having a very unsatisfying base gun. Other guns are better, but why? Why make the base pistol so useless and unfun? It’s as box standard roguelike as you expect, nothing wrong with that, but there’s so many better ones to pick. I got it off reddit rougelike dev post, on sale. I don’t regret it, but can’t say it made me want to spend time with it. Every time I play it I wished i wasn’t. So that’s not a good sign.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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