
The beloved roll-em-up game returns with fully updated graphics, completely recreated cutscenes and in full HD!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 7 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.7Kreviews | 93% | — | $4.2M |
| $7.49−75% | 1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That game was a little short but I still had fun. Their achievement goals are easy and simple. I would buy it when it’s on sale.
¿Alguna vez has estado en el peak del gaming? Nosotros estuvimos ayer. Ojalá puedas visitarlo antes de que se acaben las rebajas. Lo cual es improbable. Ah, sí, se me olvidaba Oh sí... Un regalo real para un diligente amigo en Steam. Eso pensábamos pero se nos olvidó comprarlo. Deberá estar ahí por algún lado en la tienda de Steam, así que regálalo si lo ves.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $29.99 |
| 752ratings |
| 72% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
b*k böceği olmak hiç bu kadar keyifli olmamıştı!
- 도전과제 100% 완료 - 패드플레이, 한글패치. 주인공 왕자를 조작하여 끈적끈적한 공(카타마리)을 굴려 주변의 물건들을 붙이고 점점 크게 만들어 파괴된 별과 별자리를 다시 만드는 게임, 괴혼 원작의 재미를 그대로 유지하고 그래픽이 향상되었기 때문에 어릴 적, 콘솔로 게임을 접하신 분들에게는 추억을 되살릴 수 있는 좋은 기회가 될 수 있습니다. 현재도 충분히 캐주얼하고 재미있지만 혹여나 처음 접하시는 분들에게는 더 발전하고 한글지원을 하는 '아바마마와 돌아온 데굴데굴~ 쫀득쫀득~ 괴혼' 을 플레이 권장합니다. - 선물해준 땃쥐에게 감사하땃!
Бандаи намко сделал теккен и каслванию, Катамари сделал бандаи намко. Когда катамари оч огромный хочется включить the only thing they fear is you. Игра того стоит
One of the best horror games I've ever played in my life. Thank you Katamari Damacy REROLL, I love you.
Katamari Damacy is an evergreen game experience that brings a sort of blissful childhood glee to all those who play it. Coming from the imagination of Keita Takahashi, Katamari can best be described as a game that hits on that sense of childhood imagination where as a kid, you may have said, hey what if I could roll up the whole world into a ball. Not only is this game imaginative, it's simple concept makes for some incredibly addictive fun to boot. Every now and again a game so zanny comes out of nowhere and carves it's own niche, Becoming both memorable, and profitable enough in the mainstream to warrant sequels. Katamari Damacy is a decidedly Japanese-style game that normally would never see the light of day in North America. Luckily for us, Namco decided to localize it anyway. It seems, however, Europe missed the original, but did get it's followup We Love Katamari. I also missed picking up the first two on PS2 back in the day, but did win a free copy of Beautiful Katamari on the 360 from a Gamepro.com offshoot site, so while I wasn't completely Katamari-less in my day. Seeing Katamari Damacy REROLL available on Steam for a $15 sale price finally netted me a copy of the original. I have also since gone back and picked up both PS2 Katamari games which were more reasonably priced than I expected them to be. When the king of the Kosmos accidentally destroys all the stars in the sky, he orders his pint-sized Princely son to help him restore the cosmos by rolling anything and everything into clumps he will then use to turn back into the stars and constellations in the sky. The concept of Katamari Damacy is simple, you roll things up with your Katamari to increase the size until you can roll up larger objects to increase the size to roll up larger objects, rinse and repeat until you reach the required size for the level within the time allowed. The growth-gameplay design makes it incredibly addictive with the time limits giving it a sense of urgency. On top of the growth-gameplay, the zany, eclectic list of items and areas you are rolling up are the star of the show. A strange collection of childhood toys, cards, to even a Sega SG 1000 Mark II lead to eventually rolling up, dogs, cats, and humans themselves who's comical screams and reactions to being rolled up always put a big smile on my face. That is a very basic, maybe even poor description of the items you collect in this game. There are so many wacky yet humorous sights to see in the game, like why is a guy riding a panda, and why are sumo wrestlers twirling each other around? In fact, the best part of the game is that nothing makes sense, yet it still makes sense in the strange childhood imagination world presented in Katamari. Eventually your Katamari grows big enough to roll up houses, skyscrapers, and even huge chunks of land in later levels. The game has a deep sense of humor, with a lighthearted atmosphere, and some addictive gameplay. The comical game concept mixed with the comical objects to roll up means the game definitely doesn't take itself too seriously, despite it's seriously fun gameplay. This game is a timeless classic that is fun in all generations. When I first booted Reroll on my PC, it was, strangely, windowed, and while there is a way to play it with keyboard and mouse, I decided to pick up an Xbox One controller I found on clearance at my local Walmart, because the way the game controls using both analog sticks to move, turn, and even dash doesn't translate well on the PC without a controller. REROLL makes some changes to the original. For example extra time has been added to some of the constellation levels, making ReRoll a little easier than the PS2 original. However, the visuals are the most obvious upgrade, adding a widescreen perspective to see more, and higher resolutions. This is, however, a remaster, and not a remake, so not a whole lot has been changed graphically outside of higher resolutions, and some of the character art. This is a good thing, because REROLL retains mostly the same unique art direction as the original, along with the cheerfully bright color pallet. Not just the interesting art direction, but also the brightness makes this a game you can tell is meant to be a happy experience. This is a game that has an uplifting air about it. The entire visual design from the Flamboyant King of the Kosmos, the story cutscenes featuring a family that bear witness to the goings on, to the art direction and the uplifting, bright look of the game are a throwback to the days when games didn't take themselves so freaking serious. Having a bad day, play some Katamari for a happy place. The tracks that play in certain levels in the game have also been shuffled a little in REROLL, and there are some other minute changes, but playing almost entirely through the PS2 version while writing this review, and then also playing REROLLalong side it, it turns out, I was too busy just playing the game to notice any changes. Look, I'm not addicted. I can quit at any time, I swear. I don't really need it, I just don't wanna quit. My only disclaimer with this game comes with listening to Katamari on the Rocks, the main theme. Once you hear the theme, it attaches itself to your soul, and it will never leave you. At random you will find yourself La, la, lala, la, la, la, la, la, la, la, lala, la, la-ing it out for the rest of your life. OK, I can't lie, I love the title theme in particular, and the rest of the songs, while not my usual taste in music is also fitting for the game. The sounds are well done, and some of the sound bytes, like the screams of people when you roll them in are hilarious. REROLL also changes the story scenes back to Japanese voice over with English subtitles, whereas the PS2 was English dubbed. The game controls great once you learn it's idiosyncrasies, so long as you have a controller to use. There were supposedly some control changes according to the game's wiki page, but jumping from the PS2 version to REROLL, I can tell you I haven't really noticed much difference. Again, I was too absorbed in the gameplay to notice. If I have any complaints with Katamari, it's that the game is rather short. I completely beat it in about 5 hours on my first try. That being said, I obviously found replay value in coming back to the game every now and again, but your mileage may vary. My only other complaint I could think of has to do with the constellation levels where instead of rolling up as much stuff as you can, you have to roll up a bunch of one type of thing to create a constellation, or other similar type objectives. I did these missions just to complete the game, but never found them to be as enjoyable to the main levels. I understand they were added for variety sake, but honestly, this is one of those games where the main concept is so fun, that any side missions distract more than improve. Beautiful Katamari on the Xbox 360 would later add these kinds of objectives to the main level objectives. Though I still enjoy that game, the straight simplicity of the original just makes for a more fun experience without further unneeded convolution to the formula. The Ba, ba ,ba ba, ba, ba, ba, ba, ba, bottom Line: Katamari Damacy will always be fun, and always be engaging. This is a game that still stands out as one of the most imaginative, unique experiences in gaming history, and it's an uplifting ode to how bright the world can be in the imagination of a child. If you're having a bad day, play some Katamari. If you're feeling down, play some katamari. If you're having a great day, play some Katamari. If you've never played Katamari, just play this game. REROLL is available on every platform under the sun, or you can find the original on the PS2. This is one of those forever fun games that every gamer should experience at least once.
NANA-NANANANANA-NA-NA-NA, NA-NA-NANA-NA-NA-NA-NA-NA- ドントウォーリー Do Your Best ピクニック気分 Feel So Good 素敵な アフタヌーン 不埒な ミッドナイト Yeah!
[h1]I Love Playing with Giant Balls[/h1] [h2]The Good[/h2] [list] [*]Pure chaos and absurdity in terms of concept, level design and much more. Props everywhere, random sht that don't make sense in plain sight, every level, every area, pure fever dream for everything you see [*]Music sounds like what I imagine crack feels like, which fits perfectly with the game [*]While chaotic, it's impressive how much can be done with the same level setting, by simply changing the props, and expanding the area bit by bit [*]Big thing gets bigger, easy serotonin, gets more ridiculous with each level. A simple spell, but quite effective [*]Controls, while weird, I find quite fun and unique. There's also an alt control scheme if you want [/list] [h2]The Bad[/h2] [list] [*]The climbing mechanic is incredibly frustrating, it feels like you always have to lose some items just to attempt, and most vertical surfaces look climbable but are just not due to a slightly uneven slant [*]Objects on walls are particularly hard to collect at times, due to the issue above, and them just having harder to hit hitboxes [*]Collecting everything can be quite the nightmare, with similar levels, things despawning at certain sizes, or just not being able to reach places. I highly doubt anyone has fully collected everything in the game blind, without any help or guides. Not to mention things falling off when you very frequently crash into stuff [*]Overall UI and level select is messy, hard to find levels you're looking for sincemost of them look the same [/list] [h2]The Random[/h2] [list] [*]Damn why is the king such an aswipe lmao [*]NANA NANANA NANA NANA *Audio Explosion* [*]The cousins are a bit pointless since you can't use them in singleplayer, but not too big of a deal [/list] [h2]Overall Thoughts[/h2] Fever dream game where you play with big balls, can be clunky, still recommended
omfg let me set the game to fullscreen before finishing the tutorial cant even access the menu wtf
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.7K | 96% | $29.99 | |
| $232.2K | 401 | 58% | $29.99 | |
| $2.2K | 17 | 82% | $8.99 | |
| $5.3M | 22.3K | 92% | $11.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $2.6M | 8.2K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 32.8K | 99% | $5.99 | |
| $4.2M | 4.1K | 77% | $20.79 | |
| $4.2M | 8K | 63% | $19.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 5.7K | 66% | $29.99 |