
It is a 2D Sci-Fi Action Shoot 'em up that can use command deadly techniques like fighting games. In this title, you can destroy enemies by using 10 distinctive special moves, "Methods", in addition to normal shooting attacks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
이미친어떻게일시정지가왼쪽조이스틱누르기냐고
I just wrote a ♥♥♥♥♥♥♥♥ and it disappeared. Sad... Unique game, kinda Hellsinker esque in the way there are fast bullets flying at you all over but you have a means to help fend them off (aura in HS, the diamond-esque recharging shield in this title) as well as a multitude of subweapons at your disposal. The biggest difference here lies in execution of said attacks, and that is very literal as they are done via fighting game style inputs. Pretty fun, seems challenging and complex, not for everyone, didn't blow me away but was certainly engaging enough to keep me hammering away at the first stage trying to effectively play the game with it's complex (or cumbersome if your aren't feeling it) combat and character mechanics.
키보드로 하는데, Akashicforce보다 스킬이 많이 삐꾸남. 주로 탄막게임인데 스킬 입력은 격투게임 비슷함.
The hardest shmup ever made. One life, no 1UPs, and incredibly fast and dense bullet hell. Even the easy mode is impossible to 1CC. If you can beat this, you are more than a god.
The seizures I endured were worth it to play this game
this isn't really for me, but its certainly cool
見た目はSTG、考えはFTG フタを開けてみれば私のベストゲームコレクションに間違いなく入るSTGでした。 避けれない弾幕が来る?無敵時間を使え 左右溢れんばかりの敵?拡散技で蹴散らせ 切り返せない?大丈夫だ無敵の突進もある 火力が足りない?高火力のブレードをコンボに組み込むのだ こんな感じに聞くと格闘ゲームでは?となる攻防が繰り広げられるSTG 恐らく序盤の突破も困難と思っている人がいればSTGの考えを一度捨ててショットを封印してみると良い、メゾットと呼ばれる必殺技の強さに気づくはずだ 格闘ゲームが必殺技の使い方を知ってから始まるのと同じ STGプレイヤーすら匙を投げる弾幕の暴力すら覆す力がある、それほどまでに主人公のアゲハちゃんは強いのだ、そして可愛いのだ 攻防の仕組みを少しずつ理解すればSTG苦手な私でも所謂イージーのノーコンテニュークリアと裏ボスまではいける 安心してセンス溢れる情報の暴力の世界を体験して欲しい 最後に、困ったら↓↑で時間稼いでシールド回復させて解除後シールド無しで一秒くらい弾幕に飛び込むのだ
fun game, ill play it more when im done with stellavanity though
Difícil mas satisfatório e gostoso de jogar
A very, very unusual game with an interesting risk/reward system where you can "open" (aka. disable) your shield which does two things: -> Makes your shield recharge a lot faster -> Bullets grazed with the flaps of your now-open shield give you energy, which you can then use to pull off special moves with... Fighting game inputs! Yay! Not enough energy to do a special move? Death! Opened your shield at the wrong time? Death! Stuck between a thousand enemies moving faster than you can react? Death! Your shield is depleted? It won't activate until it's 50% charged which takes quite a bit of time, most likely, Death! I also have to mention that there are no extra lives, you die on a single hit if you're hit while your shield is open or depleted. Either start over for a 1cc or use a continue. Game has an "Auto-restart" option which makes you start from Stage 1 immediately after you die (I wish more games had this, it's just such a convenient thing to have). Yeah it's kinda hard if you couldn't tell. Get ready to use the practice mode a lot and good luck because- oh god, there is an extra stage DLC
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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