
It is a 2D Sci-Fi Action Shoot 'em up that can use command deadly techniques like fighting games. In this title, you can destroy enemies by using 10 distinctive special moves, "Methods", in addition to normal shooting attacks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like touhou but ♥♥♥♥♥♥♥ fast and I have no idea what I'm doing
this game wants you to suffer, it will throw pure bs at you, it will use the most nasty enemy patterns you have ever seen in a shmup, a single mistake can cost your ENTIRE RUN... but you are overpowered and so overcoming all of these can be a pretty fun task. don't get me wrong, i still think scoring this game isn't that different from taking a competitive game too serious, and you know how much mental drain that can be. but still this game has so many cool stuff i just can't stop admiring how insane and unhinged it can be. to begin with, your given 7 different specials "methods", these can cancel bullets and deal huge damage to enemies, which makes up for the pure insanity the danmaku in this game can be. to not spoil too much, these methods also have "sub methods", which inputting the method button again after casting one will trigger them, these also help really well with survival and scoring in general. can i also mention this game's whole aesthetic?, you know how the main inspiration for this one "hellsinker" also has a really cool vide and a very (inscrutable) aesthetic but this one?, man the entire stage feels like a rave when its going all at you, enemies in total sync with the music, bullet patterns in total sync with the music, stage backgrounds in total sync with the music, which by the way it can be some really cool edm to some of the most hardcore/speedcore music i have listened in a whiiile. if there's something i could criticize here is scoring as i mentioned before, scoring this game is just so mentally draining dude... trying to get a nice score on an ALL run is pain, trying to individually score each stage is what i always do because its just that horrifying... but somehow i didn't get tired of it soooo yeah im in total love with this game, it began as a distant memory of my childhood of watching a "weird danmaku game" and finally remembering the name of that game a while ago. even if this game can get so so soooo uuuugghghghh sometimes, honestly?, i think you would enjoy playing this too, even if your not very into "weird" stgs and play hellsinker too if you still havent
演出系同人STG的巅峰之作
操作難受,但演出很棒的遊戲
Before all else, [b]USE A.D.A.M ver. 1[/b] uh it's chaotic very much [u]VERY CHAOTIC[/u] the most bullets the highest speed very difficult too, at least on akashic You get no lives, only a two-part regenerating shield, which the game also requires you to temporarily DROP to gather energy efficiently. Here's an immensely useful tip: MASH THE SHIELD BUTTON Similarly to deathbombing, there's a short duration after being fatally hit where if you have shield remaining, you can put it back up immediately to survive. Very quickly mashing the shield button gives a generally desirable balance between energy gathering and sustaining defense. this is a crazy game for crazy people or maybe I'm just playing on akashic difficulty I guess that would make me crazy apparently advent is stupidly easy I dunno really At least if you're playing it like I am, use stage select to practice the stages. Use practice until you get good at the stage, and then play through an actual run in a 1cc to unlock the next stage for practice. Practice the new stage, and repeat. In case it wasn't clear, go somewhere else for traditional bullet hell. The majority of damage avoidance in this game is countering with special attacks, not just dodging. There is reasonable bullet hell sometimes, but most attacks are too fast and dense to plausibly dodge normally. Also check out Hellsinker.
I love the usage of subweapons and the shield system to make a super flashy game without it being impossibly difficult. It's a lot of fun to strategize and route with your subweapon usage in order to keep yourself alive.
如同其他人说的那样,相当优秀,中二度爆表的绝赞STG 但是毁灭性的问题在于搓招判定很怪,会经常出现想搓替身但是搓成创人等等等等的情况,这很影响实际体验。如果能想办法改善这一点将绝杀
YES
2012년 C83에 출품됐던 동인 슈팅겜이 스팀에 나왔다. 왜 얼리억세스로 나왔는지는 모르겠는데 여튼 스토리가 추가된 거 말고는 동인게임 시절과 크게 바뀐 건 없어보인다. 스토리가 없던 게임에 스토리가 추가된 것은 두 손 들고 환영할만한 일이지만 그 스토리가 게임 진행 중에 화면을 가리며 진행된다는 '사소한 문제'가 존재하여 사람에 따라 매우 거슬릴 수 있다. 또한 로케일 문제인지 인코딩 문제인지 언어 설정을 일어로 할 시 대사가 아예 보이지 않는 점도 다소 아쉽다. 이 게임은 얼핏 보면 쏟아져 오는 탄막을 피하는 것이 핵심인 게임 같지만, 이 게임은 어떻게 피하느냐 보다는 얼마나 빠르고 효율적으로 적을 제거하느냐가 핵심인 게임이다. 여러가지 강력한 기술들과 실드를 해제할 경우 한번이라도 피탄 당하면 바로 게임오버지만 기술을 위한 게이지를 수급할 수 있는 실드 시스템이 합쳐져, 결과적으로 플레이어에게 실드 게이지와 기술 게이지의 두 리소스를 적절히 조절해나가며 적을 빠르게 소거해나가는 적극적이고 공격적인 플레이를 하게 만들었다. 이러한 적극적이고 공격적인 플레이 스타일은 독특한 재미를 제공하지만, 그 시스템 탓에 보스의 특정 패턴이나 스테이지의 특정 부분에서 막히게 되면 어거지로 버텨서 넘기는 것이 거의 불가능에 가깝다는 단점 또한 존재한다. 난이도는 노멀 기준으로 매우 어려우며 게임에 적응하기 까지에 많은 시행착오가 필요할 수 있다. 왜 바꾸었는지는 몰라도 동인게임 시절에는 그나마 컨티뉴가 무제한이었지만 스팀으로 오면서 제한이 생겨 뒷부분을 체험하는 것 조차 어려울 수 있다. 하지만 그 난이도를 감안하고서라도 추천할만한 유니크한 재미를 가진 게임이라 하겠다.
10/10!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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