
It is a 2D Sci-Fi Action Shoot 'em up that can use command deadly techniques like fighting games. In this title, you can destroy enemies by using 10 distinctive special moves, "Methods", in addition to normal shooting attacks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一言而蔽之, 优秀但作者恐怕 [b]神·经·有·问·题[/b] 的弹幕游戏。 [strike]作者声称受到过Hellsinker,RefRain,虫姬等大量作品的影响,特别是Hellsinker.[/strike] 自机:上面提过了。只能用 [b]神经病级[/b] 来形容。 [strike]说是史上最凶恶自机也不为过。[/strike] 自带搓招系统-附带大量强过头,任何一个拿去别的STG当B丢都没问题的技能。 [strike]甚至还会随着剧情的发展通过吸收Boss强化自身以至于到终面已经变成了完全不明所以的烟花制造机[/strike] [strike]这辈子头一次体会在STG里打FTG的感受[/strike] 一击则死,没有残机。然而有自恢复护盾这系统。导致实际可受击数很高。 同样有恐怕是参考自Hellsinker的缓速场系统。 [strike]然而细节上差别不少,比如不能移动,长时间耗气,不能吸弹等[/strike] 总体来说,和Hellsinker一样,是要求机师操作能跟上机体性能的类型。 但上限高了太多,不是一星半点,无论是性能还是对机师操作的要求。 难度:直说也是“[b]根本不是该拿来给人类躲的弹幕[/b]”。弹速奇高且密集度骇人。还有不少抽风级攻击。 然而由于自机的性能实在是太过破格,事情就变质成了“造孽一般的神棍互殴”。 基本是,靠着疯狂丢“当下最合适的”技能压倒敌人和Boss这种模式。 然而有这么几个问题。 首先,搓招需要时间,而且可能会影响移动和回避。 其次,有气槽这个限制。气槽本身的恢复速度是不够用的。 然后,为了解决这个问题,你需要打开护盾去擦弹。 而护盾非闭合状态中弹是直接去世Gameover的。 [strike]虽然有决死盾这种东西但实在是太难按了[/strike] 再然后,在关键的时候搓错一个技能可能就导致一步错步步错直接无了.jpg 最后,别忘了,敌人的弹幕依然是不做人系的。 于是,结论就是,难度依然高到只能用“[b]混帐啊这什么鬼难度[/b]”来形容。 [strike]我寻思Hellsinker就算是Stella一直A难度也比这个容易的多得多得多了[/strike] 剧情/流程:[b]中 二 程 度 高 到 难 以 名 状[/b]。 背景/Boss登场和攻击/各种相关演出 眼花缭乱到闪瞎狗眼且经常会充斥大量不可理喻的信息。 有剧情,相当微妙。 [strike]但剧情文本是和boss战同步的甚至会碍事而且应对弹幕就够要命了根本无法分心去看除非录像[/strike] 音乐:优秀,适合循环..激昂和狂气类居多。虽然价格偏高,但依然推荐入作为FD的Akashicbox V1。 除此之外,游戏意义上,真正的达成了 【音弹同步】 。 按照作者的访谈说法,采用了时间和帧数的双判断以确实达成这目标。 [strike]虽然这导致了没有stg常见的自带record功能因为fps一变弹幕也跟着变而无法实现[/strike] 隐藏要素:有。不过总的来说不太..多和复杂。 1cc解锁的终面和dlc先不提。 存在Boss的隐藏模式,需要达成特定条件。 [strike]作者直言这点致敬Hellsinker[/strike] 还有某精神污染攻击的timeout对应之类的。 结论:总体来说,分情况。 毕竟就体验来说确实是新奇。 各种地方都太独特了。 但能不能通关,要多久通关,甚至多久才能真正意义上的 [b]上手[/b] 都是个问题。 如果对自己有相当自信,而且能持之以恒,又或者对通关这件事并不那么在意的话,强烈推荐购买。 反之则不推荐。 P.S. Akashicverse并非 Akashic Verse(阿卡夏诗篇)的意思,而是Akashic (Uni)verse,即阿卡夏宇宙的意思。 [strike]P.S.S.绝望的暴力(抽风一般的敌弹幕)vs 绝对的暴力(做坏了一般的自机性能)是名副其实[/strike] [strike]P.S.S.S.需要变态一般操作的鬼畜STG也是名副其实[/strike]
∀kashicverse -Malicious Wake- is a Japanese doujin game recently localized and ported to Steam thanks to the efforts of Endless Shirafu. This game is technically already out, but with this Steam version comes not only a translation but also various gameplay enhancements and fixes. Also, it's frickin' sick. You have a variety of attacks called "Methods" you can use, which are deliberately overpowered attacks which you can activate by putting in the correct input, similar to a fighting game. None of the inputs are too terribly hard to use and they will aid you greatly, though there is a limit on how many you can use at once thanks to a special gauge meter. The graphics are impressive, featuring a large variety of enemies and bosses to slay with your tools of destruction. The English is pretty spotty right now, but seeing as how it's Early Access and still being translated that's absolutely understandable. Only complaint at the moment is how the dialogue interrupts the gameplay, forcing you to fight enemies AND somehow read the dialogue at the same time. This is the only thing that really needs to be fixed in my opinion, as it really disrupts the gameplay and doesn't allow me to enjoy the conversations at all. Still though, the game has a nice skill floor with infinite possibilities. The music is great, and it overall plays like a dream. If you're a fan of danmaku or shoot 'em ups, this one is an absolute must purchase!
センスと音楽がいい。 ただゲームはゴチャゴチャしていてよくわからない。 メゾット操作を理解するのに時間がかかった。このメゾットはこういう攻撃でこういう時に使えますよっていうのをもう少しゲーム内で説明があるとよかったと思う。 あと背景に溶け込んで敵弾がすごく見づらい。特に針弾。 前提的に良作なのだが、そこに至るまでに辞めてしまう人も多いんじゃないだろうか。 画面小さい…せめてFHD。 [h1]6.5/10[/h1]
Well if you like "unusual" shmup like hellsinker. , stellavanity, radio zonde, etc you probably gonna like Akashicverse too and if you don't or never play "unusual" shmup then you should give this game a try The mechanic it self is pretty good you guys can watch the gameplay video if you not believe it and aesthetic part also pretty good.
弾幕ゲーながらヒリついた緊張感よりUOOOOOOOOOOOOOOOという変なハイテンションに偏ったゲーム。 はっきり言って難しいが、攻防一体の「メソッド」(コマンドで出す必殺技、何回も使える)をうまいこと使うと弾避けと殲滅が一度に可能になっちゃう。ヤバい。ここはこのメソッド、といったパターン作りに加えて即興で敵の攻撃に合わせることもできる。最初から最後までパンチラインたっぷり。 このゲームの楽しいところはメソッドがちゃんとプレイヤーのやりたいことに応えてくれるところ。避け性能の高いものもあれば対単体、対多数の攻撃的なメソッドまで多彩。アドリブでもなんとかなる。なんなら無敵の超デカいボス戦闘機みたいなのにも変身できちゃう。 バリアシールドもあるのでイカツイ戦闘も割とカジュアルに出来るよ。買おう。
Definitely the weirdest shmup ive ever played. Play Hellsinker first, itl help you appreciate this more, even though the games are only related in inspiration iirc. Game rules, stick with it to the true final boss. Its doable, trust
this game is so over the top it's hilarious. it's also probably the best game for someone that's never played bullet hell shmups before: the tutorial is helpful, the gameplay is amazing, the shield is forgiving, & the music slaps. i know someone's first try after playing the tutorial that they nearly beat stage 1 without dying because they "get" it and it was hella satisfying for them to just do so much damage. you're practically entering cheat codes in the entire time - the fighting commands called "methods". you can blow up the screen more than like five different ways, and you kind of have to if you want to reach the end. some of these patterns seem absolutely impossible otherwise.
有没有创意?很有创意!设计爽不爽?非常爽!演出怎么样?超级劲爆!质量如何?奇高! 如果能简化技能输入,神作,特别劲爆爽快的超能力打飞机。 如果是同人STG爱好者,非常推荐玩一玩,一定程度上上手了之后可以体会到机体性能和弹幕强度的双巅峰! 主要难点集中在五面BOSS战,不过还是可以掌握解法的,配置ver.2的大半强度都在防御领域和剪刀了,用好这两个基本可以做掉大部分BOSS,而↓↑和↑↑还是比较好搓的。 不过这个游戏搓招底层逻辑就有问题,可能只判断了一段时间内的输入而不是一个状态机的机制,并且不会严格校验输入顺序,J DRIVER 本来→↓←搓的招→↑↓←也能搓出来,甚至还能搓出机甲和↑↓的招,而且这个游戏的输入的时段过分宽松了,真的,体感0.7-0.8s的时间让你输入,就算你停在原地不动吃对面子弹一会,搓出来的还不是你想要的,甚至根本搓不出东西,换句话说,压根没有能稳定搓出的招式(配置2的情况下),也就是这游戏搓招并不会强制定死按照顺序记录你的输入,可能会忽略一些甚至可能只看你这段时间输入了什么! doom bringer,无论你怎么添加冗余的输入,都不能稳定搓出,如果用多余的输入清空状态,多输入一个↑会触发减速立场,多输入一个↓或者←会触发Another,多输入一个→会触发J DRIVER。
Being a fan of Hellsinker, this game immediately caught my eye and so far (being in EA), i'm absolutely not dissapointed. Gameplay is super slick, fast paced, aggressive and fun as ♥♥♥♥. Highly recommended.
키보드로 하는데, Akashicforce보다 스킬이 많이 삐꾸남. 주로 탄막게임인데 스킬 입력은 격투게임 비슷함.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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