
It is a 2D Sci-Fi Action Shoot 'em up that can use command deadly techniques like fighting games. In this title, you can destroy enemies by using 10 distinctive special moves, "Methods", in addition to normal shooting attacks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] "BULLET HELL", "ENEMY BARRAGE", "FAST PROJECTILES", "BEGINNER KILLER" [/h1] [b] You do not need to be afraid of this demonic threat, for you are superpowered. [/b] Akashicverse is a game developed by a small team, but it shines a lot brighter than most of the STGs in the market, including high budget ones. The art direction is masterful, the sound design is powerful and the overall aesthetics are probably some of the best ever made in the genre. This game is so synchronized with its OST that the absurd care that went through this title can't be understated. And man, the OST... It's so good that it could be sold by itself and it would be a damn good album. It's Nier and Umineko tiers of impressive. This game is, undoubtfully, a masterwork. One which really impresses me the fact that it came from a very humble origin, because this feels like a high budget game. Still, it has no mercy on any players who aren't ready to truly immerse themselves into the experience of battling unfathomable odds. And regardless of how many times you die — it's all your fault, because you always had the perfect toolset at your disposal. By using fighting game inputs, you will cast METHODS, superpowers that are able to both defend and empower you. Be prepared to either excel and inflict ultimate violence against your enemies, or die through a horde of desperate violence, enforced by high speed bullets and unrelenting enemies. If I have any criticism to this game, is that I feel it needed a bit of more method (no pun intended) to its madness. You only have one life; and even if you have a shield system, you will have to turn your shield off constantly since grazing allows you to increase your energy level. And yeah, energy is used for the METHOD spells I mentioned. This would be totally fine if some bullets weren't too slow sometimes and after evading patterns, you might die to some lone stray fire. You won't be punished by your skill, only simply for some temporary lack of attention. Considering this game is inspired by Hellsinker, I expected a bit more care in this regard, especially because Hellsinker is a lot more careful with this. I also feel that the fighting game inputs are somewhat of a drag sometimes and you might die if you do a wrong input accidently. Or if you are like me, an ADAM 2 user, you will end up casting the wrong spell out of using a previous input to evade, which ends up connecting wth the string of inputs you need for a superpower. Thankfully, I think the devs noticed it and their next game, Astralbringers, will use mouse movement for the player ship, while also allowing your other hand to cast spells through keyboard inputs. This seems both clever and innovative, solving the main design issue the combat has and also making something totally unique out of it. I'm hyped. Regardless of these issues, they're really small. They hardly ever hinder this game's luster. The most extreme action game I've ever played, and it's for sure both an unforgettable, and a very fun experience. If you are into extreme action or shoot'em ups, you should get it now. And also, maybe look into other Endless Shirafu games. Still haven't played them, but Akashicforce and that Hymeno Striker short game also look very unique. And also, if you want a proof that STGs still have a lot of brilliant ideas be explored, if you want a STG that truly reinvents the genre through its own identity... This one is one of the main options. It truly honors its main inspiration, Hellsinker, as one of the most innovative and incredible games that ever spawned from the doujin culture. Or maybe, that ever spawned from gaming as a whole. 9/10
I'm writing a big ol' review, my first ever steam review, because this game has blown my mind and I need to tell you about it. In the most affectionate way possible, I need to tell you - if Polybius were a real game, I think it would play something like Akashicverse. This is a shmup where you do fighting game style inputs for special moves, the music and art both rule, and the level and enemy design is buckwild. But there's a critical fact about this game that no review I've seen has mentioned: There are no lives in this game. Instead, you have a shield that regenerates over time, that you can turn on and off. When it's on, nothing can harm you - you cannot be killed. When it's off, you can gain tons of meter for the aforementioned special moves - the shield transforms outward into wings, and bullets flying through them gains you meter. But get hit, ONCE, with your shield off? You game over instantly. Never have I ever played a game that goes this hard in the "finding new and creative ways to die" department, and it's an absolute blast. Getting far in the game on an amazing run is a blast, dying in the first five seconds of the game while trying something new is also a blast. Every time I die I'm never frustrated - I can't help but just laugh. It's not for lack of taking the game seriously, it's the inherent fun of the death mechanics themselves. The thing about dying in this game is that, most of the time, it's because you basically pushed a button with "PUSH THIS BUTTON TO DIE INSTANTLY" written on it. You turned your shield off, you made a mistake, and you have now been hoisted by your own hubris. And yet we [i]want[/i] to push the die instantly button. We [i]choose[/i] to push the die instantly button. Because pushing the die instantly button lets you do more cool special moves, it lets you go for higher scores, and ultimately it helps you survive once you learn how to use your abundance of special moves defensively. But most importantly, it's [i]exciting[/i]. Through the push of a single button, you have chosen to put absolutely everything on the line, all at once. You can do it pretty much whenever you want. Go ahead. Naturally, it's a bit more complicated than that - another critical fact I haven't mentioned is that your shield energy goes down a bit whenever you get hit with your shield on, and if it goes below zero it breaks and you're stuck with your shield off waiting for it to recharge and come back. But that's the absolute worst case scenario. When it happens, the mental alarm bells go off and things get serious, and you better develop an escape plan, because you know that the stakes are so high. But yeah, in this world, there are things that can harm us. In Akashicverse, it's the same thing. And yet in both, we know that we can't go through with our shields up all the time. We choose to take risks, and we choose to be vulnerable, because it's worth it. And that's pretty cool. Game just f***ing hits
今作は、2007年に頒布され今なおカルト的人気を誇る伝説的同人STG「[url=https://store.steampowered.com/app/1067720/Hellsinker/]Hellsinker.[/url]」の影響を強く受けた同人STGである。 ゲーム全体を通して超ド派手な展開が連発され、プレイヤーは一見頭のおかしい人向けにしか見えない超猛攻に絶え間なく曝される。 だが「ああ、この手のジャンルによくある廃人専用ゲーか」と諦観を抱くのはまだ早い。 このゲームの自機は数十発の被弾に耐えうるシールド・超強力かつ回転率も極めて高い多彩な攻撃・防御手段である10種類+αのメソッドなどなどを誇るSTG史上稀に見る超最強機体だ。 操作に慣れてゲームのルールを飲み込み、自機の性能を把握すれば弾幕シューティングに不慣れな人ですら超凶悪な敵どもを一方的に蹂躙する事すら可能である。 回避するよりとにかく攻撃とリソース管理が重要となるゲーム性であり、精密な操作で弾幕を回避する能力よりこの場面ではこう動く、このメソッドの使い処はこう、と言うパターン構築能力と対応力が求められる作りになっている。 とにかく絵面が派手で無茶苦茶な割に実際の難易度はそうでもない、と言う弾幕シューティングの気持ちよさとケレン味を最大限に詰め込んだような作りであり、他にはない独特の爽快感がある。 果てしなくエスカレートする超暴力VS超暴力の果てに見る地平を見て君も呆れた笑いを漏らそう!
quality art and gameplay █████████████████████▓▓▓▓████▓▓▓▓▓▓█▓█████ ██████████████████▓▓▓▓█▓▓▓██▓▓▓▓▓█▓▓▓▓████ ███████▓███████████▓▓▒▓▓▓▓▓▓▓▒▒▒▒▓▓▓▓▓▓███ ▓▓▓▓████▓█████████▓▓▓▓▓▓▓▓▒░░░░░░░▒▓▓▓████ █▓▓▓▓████▒▓████▓██▓▓▓▒░░░░░░░░░░▒▓▓▓▓▓██▓█ █▓▓▓▓▓▓▓█▓▒▒████▓▓▓▓▓▓▓███▓▒░░▒▓▒██▓▓███▓ █▓░░░░░░░░░░░▓▓▓█▓▓▓▓▓████▓▓▓▓▓███▓▓██▓▓█▓ ▓▓▓▒▓██▒▒░░░░▒███▓▓▓▓▓███████████▓▓██▓▓█▓█ ▓▓▓▓▒▒███▒▒▒▓▓██████████████████▓▓▓▒▓██▓██ █▓▒▓▓▒▒▓████████████████████████▓▒▒▓█▓████ ██▓▓▒▓▓▓▒███████████████▓██████▓░▓▓▓▓▓████ ████▓▓▓▓▓▒░▓█████████▓▓██████▒░░░▓▓▓▓█████ ██████▓▓▓▒▓▓▒▒▒▒▓██████████░░░░░░▓▓▓▓█████ ███████▓▓▓▓▓▓▓▓▓▓▓░░▓▓▒▒▒░░▒▒▓▓▓▓▒▓▓█████ ███████▓▓▓███▓▓▓▓▓▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░▓███▓▓
最低難易度でも1面からすごい弾幕で、弾幕を打ち消すための必殺技なども格闘ゲームみたいなコマンド入力が必要なため、極めて難しいゲームです。 プレイヤーキャラの独り言やボスキャラとの会話もありますが戦闘中に行われるため、会話の最中はステージの画面下を隠す会話ウィンドウが邪魔となり、また会話の内容を読もうにも弾幕も激しすぎるため会話を読む余裕もありません。 コンティニュー回数も制限があるため、よほどシューティングゲームが得意でなおかつコマンド入力にも長けた人以外にはお勧めできません。
Why should you buy this game? The true question is: Why not? This shooting game combines fighting game inputs with shmup gameplay. It is also the game that has so many references to other games that I can't even list them all. Main inspirations were Hellsinker and Re:frain prism memories which I recommend checking out aswell. This game is different from the original CD version. I don't want to say what got changed, but it certainly made the game far better. One big plus is that ingame documents can now be read which wasn't possible in the other version. the game consists of 6 stages with 3 difficulties. It plays after akashicforce. Advent gives 500% shield which are 5 hits with shield and 2 with shield-off. your shield regenerates once you use them for grazing which allows for quick recoveries. On Another shield gets reduced to 100% and you die instantly without shield-on. regeneration is slowed, bullets are faster and a bit denser. Akashic adds revenge bullets and forces a more radiant silvergun-esque playstyle. bullet density and speed are also enhanced. while it certainly takes a few hours to properly learn the system it becomes a lot of fun later once you learn to use them in more efficient ways. my favourite feature of the game are the options. you can customize your inputs aswell as change the behaviour of your shield/wing. there is also the option to enable autocontinue and autorestart which I haven't seen in other games yet. One thing to note is that highscores submitted to the leaderboards allow 1 credit clears only. Take it how you want. I don't really mind, because it allows for more optimization during the run. edit: ofc there is stage practice too where score gets submitted individually.
Just remember if u dont like any SHMUPS games this game will makes u very excited ever imagine playing SHMUPS with unpredictable bullets and fast bullet with 60FPS? trust me i've been playing this game since 10yrs ago and i would recomend u
玩電玩那麼久第一次見識到要不斷尻波動拳跟昇龍拳的縱向STG kashicverse -Malicious Wake-是款日本同人的縱向STG 遊戲的形狀大概是長這樣子 https://youtu.be/0bgizFbSxAM 滿山滿谷來得又快又急的彈幕跟敵人 有常看不清自己在那裡是很正常的=_= https://steamcommunity.com/sharedfiles/filedetails/?id=2341518236 遊戲系統由護盾跟能量條所構成: 護盾可吸收子彈傷害且會自行恢復 解開防禦時回復速度會加快 但自機這時被彈就算死亡 另外假如一直遭受攻擊一旦護盾值降到0時會形成破盾狀態 此時護盾一段時間無法再生 能量條系統算是遊戲的最大賣點 STG中常見的POWER U~~~P道具在遊戲裡並不存在 加上普攻威力又低的可憐 所有耗能的強力攻擊手段都整合在系統之中 除了一鍵使用的爆彈外 其他都需要像玩格鬥遊戲一樣 尻動搖桿才可施放 共有: 近戰格鬥爪 (↑↑ + 爆彈) 感應砲 (↓↓ + 爆彈) POWER UP射擊 (↓→ + 爆彈) 分身 (→↓↘ + 爆彈) 瞬移 (←↓→ + 爆彈) 緩速領域 (↓↑ + 爆彈) 機神招喚 (↓→↑← + 爆彈) https://steamcommunity.com/sharedfiles/filedetails/?id=2341519882 相當花俏 有種在打格鬥遊戲的錯覺 除了閃子彈外 何時解盾 應對不同狀況放不同的必殺技見招拆招 都是這遊戲的醍醐味 akashicverse雖然是同人game 但把格鬥指的令系統放在縱向STG真的太奇耙太有才了 喜歡STG的玩家特價時可考慮一下 [quote]我的STEAM鑑賞家 https://store.steampowered.com/curator/35933227/ 有同好的話幫我關注一下 也歡迎加入 感恩[/quote]
[h1]前言和简评[/h1] 虽然stg整体没落的大趋势无可避免,但随着近些年独立游戏的火热发展和steam这个终极pc销售平台,类型作的粉丝们依然可以可以享受到大量有趣的独立新作亦或是对老游戏进行补票。由于个人并非是stg的忠实粉丝,对于类型游戏仅仅限于知晓一些经典系列的名字和偶尔尝试几个看起来足够有趣的独立作品,对于本作个人并不了解其前因后果,而且在通关第一章后还遇到了蛋疼的必定卡死问题==,但仅仅通过一个半小时左右的接触,本作独特的模式系统和护盾系统依然给我留下了足够深刻的印象。近似于搓招的模式切换系统让作品在传统的射击与躲避的逻辑之上附带了更强大的操作感,多重模式本身对应的各种情景也远非一个花里胡哨可以评价。虽然上手难度较高,但作品无疑是stg粉丝们能够享受到充足乐趣的上乘之作。 而且从性价比上考虑,本作是你在这个档位能买到的最好的那批游戏之一。出了本身作品优秀的质量,一些细节处也显示出制作组足够的诚意,比如此类游戏少见的自由练习模式,完善的教程系统乃至于可以单独观看的网页版操作说明书都让人惊讶。无论是stg老鸟还是渴望入坑的萌新,又或者是单纯的游戏收集家,这款仅仅售价22元的游戏都是非常值得推荐的良心作品。 [h1]优劣简析[/h1] +独特,扎实,有深度的系统 本作的系统相当值得大说特说,以“护盾”为核心,护盾本身存在最大防御上限,受到攻击就会缩减,而当护盾消失时角色受到一发攻击就会死亡,护盾围绕在角色身上且没有受到攻击的时候会缓慢的恢复,而如果将护盾展开为翅膀模式,则角色会没有任何防护挨揍就死,但护盾会大幅度提升恢复效率,且受到攻击时还会快速积攒能量值。而能量值则分为7个等级,对应8种需求能量不同的必杀模式,而切换不同的模式则需要玩家首先进入慢速模式然后根据不同的搓招来达成必杀的切换。虽然听起来很复杂,但这套“护盾”“能量”“慢速”的逻辑掌握后所带来的爽快感和操作感确实十分迷人。 +8种不同的必杀模式不但视觉上花里胡哨看着带感,也确实做到了各自对应截然不同的状况。熟练掌握搓招后根据场景不断切换必杀的操作爽快感十分之高。 https://steamcommunity.com/sharedfiles/filedetails/?id=2058820773 (最终模式的巨大机甲视觉效果十分华丽) +带有完善的教程模式和可以让玩家联系模式更换的自由模式,十分贴心。 +剧情中出现的角色立绘很萌,经典日式范 -游戏中出现的过场并没有和战斗分隔开,一边战斗一边看对话本身就已经挺困难,角色对话框还会遮住战斗场景更是让人头疼 https://steamcommunity.com/sharedfiles/filedetails/?id=2058820138 (说实话我每次都没法分心去看剧情) -整体难度很高,熟练掌握护盾开启关闭和搓招之前真的只能靠不断地续关来推进,且各种模式本身都需要一定的搓招才能切换,对应的就是要付出相当的时间来获得肌肉记忆。 https://steamcommunity.com/sharedfiles/filedetails/?id=2058820566 (画面左侧是各个模式的切换指令,虽然远不及格斗游戏复杂但要在合适的情况下搓出自己想要的模式不经过一段时间的训练是不用想的) -不知道为什么,打死第一关之后必定卡死强退。Win10+带鱼屏全屏+i57500+1080+手柄操作,实在是不知道哪一个部分导致了游戏卡死 -主界面的字体很别扭,明白想要体现独特的风格但这个看起来实在是太过于难以辨认了 [h1]总结[/h1] 低价游戏中闪闪发光的精品。虽然stg的巅峰期已过,但本作依然能够凭借出色的机制吸引到玩家。当然对于类型粉丝之外的玩家来说在原本就已经难度很高的类型下进一步学习“护盾展开与收回”“慢动作的使用”“搓大招”这几样操作会需要一定的时间和耐心。本作并不属于适合所有人的无脑爽作,更多的是针对类型作的大触又或者是有足够决心的萌新。22元的价格虽然加一也无妨,但如果购买的话个人十分建议亲自感受下作品的魅力。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣
[h1]↓←↑→ + Special = Eliminatoooor!!! (Eng and Pt-BR review)[/h1] Eu adoro shmups no geral, mesmo que eu seja péssimo e raramente consiga fazer 1cc. Mas vamos lá, ∀kashicverse é um jogo maravilhoso. O jogo shmup mais inovador dos últimos anos! Com um sistema de comandos estilo jogo de luta para as armas especiais você pode usar golpes melee, lasers teleguiados, um teletransporte cujo rastro tira dano e até invocar uma nave dragão branco de olhos azuis! O jogo é bem complexo, bullet hell e difícil, mas sabe de uma coisa? Essa é a graça do jogo, sofra tentando e obtenha uma imensa satisfação a cada novo desafio superado! Mesmo que você não goste de shmups o jogo vale a pena já pelos belíssimos visuais, arte e OST apenas! [b]Ajudem ∀kashicverse e Hellsinker. e sejam felizes! Shmup fãs unite up![/b] [h1]↓←↑→ + Special = Eliminatoooor!!![/h1] I love shmups in general, even though I suck and rarely get 1cc. But come on, ∀kashicverse is a wonderful game. The most innovative shmup game in years! With a fighting game style command system for special weapons, you can use melee attacks, homing lasers, a teleporter whose trail damages and even summon a blue eyes white dragon ship! The game is very complex, bullet hell and difficult, but you know what? That's the fun of the game, suffer trying and get immense satisfaction with each new challenge you overcome! Even if you don't like shmups the game worth it for the beautiful visuals, art and OST only! [b]Help ∀kashicverse and Hellsinker. and be happy! Shmup fans unite up![/b]
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