
Platform of medium complexity, where the main role is played by 'potato'.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если Этот Гигачад Наберёт 50 лайков и 5 наград то я удалю Стим ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿ ⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿ ⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⠀⢸⣿ ⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿ ⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿ ⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿ ⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼ ⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼ ⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿ ⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿ ⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿ ⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿ ⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
We're waiting for the fix.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Инди-платформер с забавным дизайном и простыми механиками. Плюсы: Уникальная стилистика — игра выполнена в стиле конструктора с простыми моделями; Доступность — легко освоить управление; Множество достижений — более 5000 ачивок для фарма. Минусы: Плохое управление — персонаж неповоротлив и медленно реагирует; Однотипные уровни — отсутствие разнообразия в геймплее; Скучная музыка — отсутствие звуковых эффектов и однообразная музыка. Итог: KARTOFELKA привлекает своей необычной стилистикой и возможностью получить много достижений. Несмотря на однообразные уровни и неудобное управление, игра может понравиться тем, кто ищет простой и незамысловатый платформер.
Это инди-игра, которая сочетает в себе элементы стратегии и головоломки. Игра привлекает игроков своим уникальным стилем и интересным игровым процессом. Вот некоторые ключевые особенности KARTOFELKA: Креативный геймплей: Игроки могут взаимодействовать с окружающим миром, решая головоломки и преодолевая различные препятствия. Визуальный стиль: Игра отличается яркой и привлекательной графикой, что делает её визуально приятной. Разнообразие уровней: KARTOFELKA предлагает множество уровней с различной сложностью и механиками, что делает игру более увлекательной. Тактические элементы: Игрокам нужно продумывать свои действия и стратегии, чтобы пройти уровни и решить головоломки. Приятная атмосфера: Игра имеет уникальную атмосферу, что делает её подходящей как для расслабляющего времяпрепровождения, так и для концентрации на решении задач.
-полтора часа +5к достижений +настроение :)
[h1]POMMES DE TERRE 🥔[/h1] Un jeu dont les graphismes sont aussi belles que le jeu [i]Pac-Man[/i] (la version Atari 2600). C'est incroyable que le jeu ai ce nom car tu peux littéralement jouer avec un PC ayant une puissance d'une demi pomme de terre (l'autre moitié je l'ai mangé lors d'un délicieux repas qu'est la raclette). [h2]Histoire (selon moi) de notre patate[/h2] On incarne un pomme de terre qui n'a pas de prénom (je vais l'appeler José). José vit sa meilleure vie. Quand soudain, un méchant jardinier avait envie de mettre une arme redoutable et très controversée sur son champ : la pesticide. Se disant protecteur et défenseur contre les méchants insectes tentant de tuer les pommes de terres et de saccager le précieux terrain de ce jardinier fou, il ne sait pas que ce pesticide en question peut créer des cancers de type testiboulard (aussi connu sous le nom de roubignole). José Cateur, adepte de grosse patate de forain au bar du coin, pastis à la main, décida de mener une aventure épineuse pour vaincre le mal qui envahit la terre (ou le champ). [h2]Point positif[/h2] Il y a quand-même pas mal de succès à débloquer. Seulement 5000 sont à débloquer sans forcément jouer au jeu, ce qui est un exploit tout de même. [h2]Point négatif[/h2] Malgré le fait que José Cateur soit un très grand adepte de la patate de forain, à aucun moment on peut l'utiliser. Sûrement un souci du développement du jeu, ou juste un oubli. Mais ce serait incroyable que dans la suite du jeu (jamais annoncé) on peut é-radis-quer ses ennemis avec des gousses d'ails. Mais je ne suis pas contre le fait d'avoir un simple jeu de plate-forme. [spoiler]Et puis ce que je dis c'est de la merde, un peu comme le jeu. Et vu que j'aime la merde, je l'ai acheté avec l'argent de poche que j'ai volé à mes œufs pochés. Si tu lis ça, mets un avis positif et je ne te donnerais pas de patate de forain comme José aurait pu le faire dans le jeu.[spoiler]
Free 5000 achievements 👍…
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KARTOFELKA is one of those small, offbeat indie projects that makes its intentions clear from the start: this is a modest, minimalist platformer built around a single idea—the surreal comedy of guiding a potato through a series of straightforward stages. Developed and published by ObshaGaming, the game embraces its simplicity so fully that it becomes its defining trait. Rather than seeking to innovate within the platforming genre, it leans into charm, oddity, and lightweight design. It is the sort of title that seems born from a moment of absurd inspiration and then delivered with sincerity, offering a brief, quirky experience that never pretends to be anything more complex than what it appears. The gameplay mechanics reflect this stripped-down philosophy. Controlling the potato protagonist requires only the arrow keys and a run or jump input, and the levels are built around basic navigational challenges. There are no deep combos, intricate physics puzzles, or elaborate hazards. Instead, the challenge comes from timing jumps, managing momentum, and avoiding simple traps scattered across the environment. The structure is reminiscent of early indie flash games: compact, accessible, and focused on quick, digestible stage progression rather than sprawling levels or intricate world-building. It’s a platformer designed for immediacy—pick up, play a few levels, smile at the silliness, and move on. A major part of KARTOFELKA’s identity lies in its aesthetic minimalism. The visuals are intentionally plain, almost rudimentary, relying on clean geometry, simple textures, and an unpretentious presentation. The potato itself, with its humble shape and lack of expressive detail, becomes oddly endearing. Backgrounds and level tiles are functional rather than decorative, creating a style that feels closer to a hobbyist prototype than a polished commercial work—but that very roughness contributes to the charm. The music, likewise, is serviceable rather than polished, but it helps fill the quiet space without distracting from the game’s modest tone. Everything about the presentation reinforces the sense that the game was built to be lightweight, humorous, and easygoing. Despite its simplicity, the game manages to deliver moments of genuine amusement. The concept of a potato protagonist gives the experience a whimsical edge, and certain design choices—such as the abundance of achievements and the intentionally understated dialogue on the store page—suggest a tongue-in-cheek humor behind the project. These touches make the game feel less like a traditional platformer and more like a tiny oddity meant to amuse players through its premise as much as through its mechanics. It is a short, self-aware experience, the sort that might entertain players specifically because of its eccentricity. However, this minimalism comes with clear limitations. The game’s simplicity means it offers little depth for players seeking extended engagement or evolving complexity. After a few stages, the patterns become familiar, and the lack of new mechanics or escalating variety can make the progression feel repetitive. There is no narrative framework to drive momentum, and the levels themselves follow a consistent structure without introducing surprising twists. As a result, the novelty of controlling a potato—while charming at first—may fade quickly for anyone looking for a richer or longer-lasting platforming experience. Replay value is minimal, and once the initial run is complete, there is little incentive to return beyond curiosity or achievement hunting. Yet within its chosen niche, KARTOFELKA fulfills its purpose well. It is inexpensive, accessible, and pleasantly strange—a brief distraction rather than a deep commitment. Its retro-light aesthetic, straightforward design, and humorous premise make it appealing to players who enjoy quirky indie experiments or who simply want a light game to fill a short session. It doesn’t aim to compete with feature-rich platformers or narrative-driven indie hits; instead, it offers a small slice of absurd fun, executed with sincerity and simplicity. For those who appreciate this type of low-pressure, unconventional project, KARTOFELKA is a charming, if fleeting, diversion. Rating: 6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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