
Kao the Kangaroo is a 3D adventure game, first released in 2000. More than 30 levels, numerous funny characters, adjustable difficulty, and demanding gameplay attracted not only young players, but also offered pleasant entertainment for more advanced players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I came back to finnally beat this game from my childhood ! Honestly, for modern standards it has terrible control, people hate on that for some reason, thinking, that it will affect our nostalgia. Who cares ? It is a small price to be paid for nostalgia !
Niesprawiedliwie trudna nawet na najniższym poziome trudności, lecz do ogarnięcia. I od kiedy ten pewien Austriacki malarz robi za myśliwego?
JEBAĆ TE GRE PRAWIE KLAWIATURE ROZJEBAŁEM
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gdyby słowo "sympatyczne" było grą to prawdopodobnie by wyglądało jak Kangurek Kao. Ogólnie rzecz biorąc jest to bardzo dobrze zrealizowana platformówka. O dziwo nie jest ani zbugowana ani niesamowicie niesprawiedliwa, co stanowi dosyć duży problem w kontekście gier z tego gatunku i tego konkretnego okresu. I jak ogólnie gameplay, wizualna strona oraz muzyka stoją na solidnym poziomie tak ogólny kierunek artystyczny (tzn. design przeciwników, bossów oraz świata) jest dosyć nierówny. Występują tutaj ciekawe estetyki poziomów jednak w kontekście wrogów i bossów nie ma jakiegoś wspólnego motywu. W poziomach w porcie czy na statku nie ma problemu jednak w dużej części światów przewijają się te same świnie z lizakami co nie dość że jest tak losowym pomysłem na przeciwnika jak to tylko możliwe to jeszcze nie pasuje do większości miejsc gdzie twórcy ją wstawili. W środku gry mamy też okazje walczyć z Zeusem...tak po prostu. Ale to już szczerze tylko moje czepialstwo. Nie mogę też ocenić gry w której można zamknąć Stalina w klatce negatywnie, jakby szanujmy się. Overall dobra gra, z wielką chęcią zrobię na 100%
Gra pełna pozytywnych wspomnień na której się nie zawiodłem :)
Summary: For the price tag of $2, it can be an okay time, but there are so, so many better 3D platformers out there from the 1990s and early 2000s that I cannot possibly give this game a positive recommendation. Kao the Kangaroo is not a particularly memorable 3D platformer when compared to other games of the genre from this time period. I showed a friend this game and his thoughts was it looked like "K-Mart Crash Bandicoot", which is actually a pretty apt description now that I've finished it. Kao himself controls quite well; I always feel like I'm in full control of him. Timing my jumps is easy, and his movement is fluid. It's in other facets of gameplay where I feel this game falls short. For starters, the movement speed is annoyingly slow. The movement speed provided to Kao makes more sense in some of the tighter platforming segments, but when you're in a more open area (which is often), the game feels painfully slow. There's a power-up that provides a temporary speed boost for about five seconds; however, for the life of me, I have no clue what exactly the point of this power-up is aside from accentuating how slow Kao really moves. But, I can take the slow speed. What I found truly frustrating was combat. Kao defeats enemies by punching them with his boxing gloves. The main issue with this is his reach is deceptively short, and the usual camera angle makes it difficult to time punches. You'll often find yourself not entirely sure when the right time to punch is, so you'll end up either whiffing (and then taking damage when the enemy attacks you) or taking touch damage because you didn't hit the attack button in time. So, combat can be a real irritant. In fact, I'd say it's the weakest aspect of the gameplay. Finally, there's the level design. This game's levels are very hit-or-miss. Some are quite solid; some look like they were quickly slapped together and end up being a random assortment of floating platforms. My main issue with the levels in this game is how easy most of them are. Even the final levels pose very little challenge. There are also boss fights in this game. Unfortunately, all five of them are pathetic jokes. There's one boss you can beat in 20 seconds if you know what you're doing. I realize boss fights in 3D platformers are often relatively easy compared to the rest of the game (Crash Bandicoot, for instance), but in this game they're just comically bad. The visuals often come off as more primitive than retro. I've played a lot of 3D platformers from this time period, and Kao the Kangaroo manages to look worse than most of them. In fact, I'd say it looks worse than a lot of PS1 3D platformers, which is not something I should be able to say about a game whose only initial home console release was on the Sega Dreamcast, technically putting it in the same generation as classics like Jak & Daxter, Super Mario Sunshine, and Sonic Adventure 2, which feels weird to say because this game hardly looks like it belongs in that generation. Some levels look pretty good, but then there others with some of the muddiest textures you'll ever see in a 3D platformer. You'll see how poor this game's production values are as soon as you get to the level select screen, which has to be the laziest level select screen I've ever seen in a 3D platformer. The levels themselves don't even have names or even a number assigned to them. They're just represented by an icon that vaguely summarizes what you can expect from the level. The sound design? Unfortunately, the music is bland and unremarkable. If you had me listen to a random track from this game and asked me to name the level, there's a 90% chance I'll guess wrong. Hell, I beat the game about 30 minutes before writing this review and I can barley remember the music even now. It's good this game is only $2, because even if you end up liking it, you're beating it in less than four hours. Replay value is minimal. According to the manual, you get something for getting all the coins, but that would involve replaying the vehicle levels over and over again, which is a gonna be a no from me, dawg. Finally, there is a glitch that occurs where the game crashes if you minimize it. In the end, this game's main problem is while none of the issues I bring up are game breaking (except that easily avoidable glitch), this game is so bereft of positive qualities that the issues it does have are always in the forefront of your mind. If I were to give this game a score from a traditional 1 to 10 scale, I'd give it a 5. It's not a BAD game, but it's definitely not good either, and with so many other better classic 5th and 6th Generation 3D platformers out there, I can't bring myself to give this a thumbs up.
God's gift to man
Despite the camera angles not always being helpful straight away, this game is quite fun and the price is a bargain. If it turns out you do not like the game then very little money has been lost.
Game is fun rough but fun
wanted to try the first installment out after having lots of fun with the second game, but unfortunately this game crashes a lot
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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