
Master the eldritch art of Kamifuda—channeling long dead powers within arcane cards—in this visual novel and deck builder game.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like some other posts in the discussion forum I have been searching for similar games as Kamifuda. There are non. (maybe a few almost similar). I have played this game several times now. The story, the eldritch horror setting and each duel, all of it engaging and unique and lots entertaining. I will probably come back every once in a while untill the end of time. :)
Great game for it's price. Generally well written, with very few hiccups. Art is mid, but characters aren't one dimentional so it balances it out. Great pacing between VN and card battles. Card building is pretty in-depth mechanic wise, sadly balancing isn't that good, AI opponents just get flat out better card values, so you have to exploit the fact they make stupid plays sometimes. Few final battles rely on you building turn one burn-shuffle decks to win. True ending could really use a DLC continuation.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great TCG RPG, capturing the spirit of early 2000s games of the same genre. The story is a bit too edgy / stereotypical anime-like for my taste, but I enjoyed the characters and how their personalities were reflected within the decks they used. The card game itself, while being unique with Gwent by CD Project Red being an obvious inspiration, is unique. It has it's weaknesses, such as no color limitations on deck building, the existence of 0 cost cards and the basic gameplay consisting of having the bigger stick instead of outplaying your opponent. This leads to there being an objectively best deck and colors merely being a guideline of "playstyle but another color probably has this spell but better". But overall recommendation. Definitively had fun with it.
game about warlocks playing poker, peak.
I have always believed that there are generally just two different (but not mutually exclusive) paths to achieving greatness: through originality or through execution. In simpler terms, you either do something novel and unique that (almost) no one ever did before - or, alternatively, you do something that is already tried and true, but do it really, REALLY well. When viewed from such a standpoint, Kamifuda - as I can say with certainty after almost twenty hours of my playtime - surely falls into the second category. There is not a single aspect of this game that I can in full faith can call completely original, but whether it's the art, or the writing, or the main mechanics - everything is done with such level of care, passion and attention to detail that I honestly can't bring myself to be bothered by it. In terms of gameplay, all I can say is - it's good. I am no card game guru by any means, but I *have* played a fair share of them over the years (both single-player and multi-player, as well as tabletop IRL) and enjoyed Kamifuda quite a lot. The mechanics are easy to understand and pretty familiar, the cards themselves vary from "boring deck filler" to relatively interesting and niche, and as for the difficulty... it's certainly quite something. Are the battles fun? Yes. Are they challenging? Yes. Are they, perhaps, a bit much at times? Maybe, depending on how much time (and thought) are you willing to spend on trying to beat them. What I *can* say is that all of the bosses starting from mid-game come with progressively more and more ♥♥♥♥♥♥♥♥ decks that require you to build a counter-deck to them from scratch, and the last two fights - at least in my experience - are quite literally decided on the very first turn: either you *can* kill your opponent turn 1 and you win, or you *can't* and you just lose, because surviving until turn 2 and dealing with a full board of neverending ♥♥♥♥♥♥♥♥ the boss conjures from thin air to throw at you before you can even do anything is borderline impossible. Though, to give the game credit where credit's due, every single enemy strategy, no matter how stupid and unfair, has a proper counter, so the endgame of Kamifuda basically becomes a cycle of "see the enemy playstyle, analyze the strengths and weaknesses of their deck and find a way to counter the their strengths while also capitalizing on their weaknesses". It's quire engaging, honestly, and I had a lot of fun brainstorming and coming up with equally ♥♥♥♥♥♥♥♥ strategies to out-♥♥♥♥♥♥♥♥ the opponent (never had to use a guide, luckly), but at the end of the day ♥♥♥♥♥♥♥♥ is still ♥♥♥♥♥♥♥♥ and not everyone enjoyes dealing with it like I personally do. As for everything else? Consistently good-to-great, albeit a a bit generic all things considered. The setting is pretty much "Harry Potter meets H.P. Lovecraft" and a lot of things don't really get explored all that well, forever staying in the realm of simple background details, but what *is* there is extremely solid, and I would be interesting in seeing more of this world if the developers ever decide to do anything else with it. The characters are somewhat trope-y, but well-written and all have an interesting personal drama going on. Also, while on that topic, special shout-out to the protagonist, Tarot, who, despite not having a portrait (or any art in general, actually), is not a bland self-insert for once and is instead his own person with fears, aspirations and beliefs naturally born from his (quite unfortunate) past - he was the biggest surprise for me in all of Kamifuda, honestly, and as far as the protagonists go, he is pretty decent. The plot is... basic, and predictable, and a bit stupid honestly, considering that there are high-stakes conflicts between eldrich beings and their champions being decided by a literal duel via cards like it's Yu-Gi-Oh or something, but it works fine for moving the narrative along, so I won't judge it too harshly. Overall, twenty hours (and ten or so dollars) well spent. My praise to the developers - here's hoping to see what they will do next.
Good story, good card game. Fun experience, akin to old Hearthstone adventures, of building a deck specifically to beat the next challenge.
A good card game and an interesting story.
This game was a lot of fun. Highly recommended. The game combines two genres: visual novel and card battling. The story is actually very interesting and well made. I found myself intrigued and completely engaged from start to finish. The characters have personality and are really fun to come to know. The card battling was very strategic. It requires the player to analyze the cards and think before making a move or forming a deck. Most games do not require the thinking and strategy that this game did. That made is really enjoyable and rewarding when winning a rigorous duel.
If you like card games, you'll love this game. It shows that a good idea and a bit of flair is all that's needed to make a good game.
Fun but the dominant strategy is to make decks to counter pick your opponents towards the midgame and onward. This gets old very quickly because the opponents have more health and stronger versions of the same cards you get. If the devs ever wanted to make the game less difficult I recommend changing Enthrall's cost to 2. Asymmetry in card games is like a spice and this game is a spice junky which makes things increasingly unpalatable for anyone who isn't on their exact wavelength.
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