
Master the eldritch art of Kamifuda—channeling long dead powers within arcane cards—in this visual novel and deck builder game.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So just beat this and Ill put my thoughts down Pros - Interesting combo heavy card gameplay with a high focus on burn decks and card draw Eldritch story with nice visuals and anime girls Likeable characters Romance almost everyone cons - Suffers from "Reshef of destruction" like restriction where the enemy gets more of the cards you cant get For those that dont know Yu Gi Oh Reshef of Destruction is a extremely hard and grindy game where they took most of the cards from Sacred Cards and made them limited to One (from Exodia to Dark Hole to Pot of Greed and all that) and allow the enemy to use multiple copies of said cards So while the enemies in Kamifuda use multiple copies of "legendary" cards they also have powered up versions For example theres a Abandon Consume 1 Healing card and the enemy doesnt have the consume part making it a -2 card + heal instead of a -3 +heal (I say -2 because you need to use enthrall to get it back (so two cards used) SOME of the enemies are almost impossible to beat even on story mode requiring hours of faffing about trying to combo against the RNG YOU have RNG from card draw the enemies dont How I know this as later on the enemy always plays the same cards in a rhythm so if anything its a on rails puzzle game where all the RNG is focussed on you the language in this game uses words not normally used in the english vocabulary So all in all if you like a reasonable card puzzle game with a nice story this is a good game once you get past the difficulty curve, I will warn if english isnt your first language that some of the words used are very rare words you would never normally see... even as an authour and native english speaker one or two words I have never seen before XD Also this game has LGBT Themes just mentioning it here
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[list] [*]Это было тяжело... И интересно... Но на стандартной сложности (тут только сюжет/стандарт) в большей степени игра бросает вызов. Уже начиная с пятой главы оппонентам начинают давать какие-то запредельные карты у которых зачастую нет минусов (не контры,а именно минусов). Я кололся,но продолжал есть кактус,каждые пару глав оказываясь в все более затруднительном положении. Апогеем стала 12 глава с порталами,как же я сгорел,потратил наверное добрые пять часов. Я изучил картонки и на удивление не увидел особого сопротивления от последующих сражений,долгие гамбиты сменились попыткой зароллить хороший старт. Самые сложные бои получились самыми чиловыми и в них я получил толику веселья. [*]Карточная часть игры достаточно нагруженная и глубокая,и при этом имеет простор для составления своей колоды. Но к сожалению за неимением мультиплеера ей не где раскрыться. Исскуственный интеллект довольно неплохой,но под конец игры,увы,пользуется схожими тактиками от чего идея сложности "включать голову" в лейте сходит на нет. [spoiler]Обливион буквально панацея,лол[/spoiler] [*]На удивление хорошим получился сценарий. Видно ,что человек написавший его умеет работать с текстом. [spoiler]Буквально сюжет какого-нибудь сёнена,что в целом удобоваримо,учитывая что все сценарные крючки и ружья работают как надо.[/spoiler] Несмотря на довольно небольшую текстовую часть раскрытие персонажей получилось удачным,по всем персонажам прошлись как надо. Вопреки внешнему виду игры,сюжет местами довольно мрачный,а местами поднимаются взрослые темы. Достаточно упоминания ЛГБТ,как в шуточную тематику,так и играющую роль в раскрытии персонажей. [*]Музыкальные композиции классные. Их наверное штук десять,но все приходятся к месту. [*]Картинки мои картинки... То,как выглядят карточки однозначно похвально,но спрайты местами хромают. В целом симпотично,но персонажей иногда перекашивает. Фоновые спрайты - бомба. Так и хочется чего-то похожего на сеттинг Поттерианы. Весь этот готический стиль с толикой Лаквравта,мое почтение. [/list] [code]По итогу получается добротная карточная сюжетка с долей челленжа для любителей пощекотать о... в смысле покидать пасьянс. Требует довольно много времени для освоения карточек (я быстрее понял правила игры в покер через балатро,чем местный хирстоун).[/code]
Good story, good card game. Fun experience, akin to old Hearthstone adventures, of building a deck specifically to beat the next challenge.
It's ruined by the AI cheating in every encounter. Their Dude A will always have more power than your Dude A and their starting health will always be higher than your starting health. If you and the AI have the exact same deck, they'll win by a landslide simply through having bigger numbers.
I have always believed that there are generally just two different (but not mutually exclusive) paths to achieving greatness: through originality or through execution. In simpler terms, you either do something novel and unique that (almost) no one ever did before - or, alternatively, you do something that is already tried and true, but do it really, REALLY well. When viewed from such a standpoint, Kamifuda - as I can say with certainty after almost twenty hours of my playtime - surely falls into the second category. There is not a single aspect of this game that I can in full faith can call completely original, but whether it's the art, or the writing, or the main mechanics - everything is done with such level of care, passion and attention to detail that I honestly can't bring myself to be bothered by it. In terms of gameplay, all I can say is - it's good. I am no card game guru by any means, but I *have* played a fair share of them over the years (both single-player and multi-player, as well as tabletop IRL) and enjoyed Kamifuda quite a lot. The mechanics are easy to understand and pretty familiar, the cards themselves vary from "boring deck filler" to relatively interesting and niche, and as for the difficulty... it's certainly quite something. Are the battles fun? Yes. Are they challenging? Yes. Are they, perhaps, a bit much at times? Maybe, depending on how much time (and thought) are you willing to spend on trying to beat them. What I *can* say is that all of the bosses starting from mid-game come with progressively more and more ♥♥♥♥♥♥♥♥ decks that require you to build a counter-deck to them from scratch, and the last two fights - at least in my experience - are quite literally decided on the very first turn: either you *can* kill your opponent turn 1 and you win, or you *can't* and you just lose, because surviving until turn 2 and dealing with a full board of neverending ♥♥♥♥♥♥♥♥ the boss conjures from thin air to throw at you before you can even do anything is borderline impossible. Though, to give the game credit where credit's due, every single enemy strategy, no matter how stupid and unfair, has a proper counter, so the endgame of Kamifuda basically becomes a cycle of "see the enemy playstyle, analyze the strengths and weaknesses of their deck and find a way to counter the their strengths while also capitalizing on their weaknesses". It's quire engaging, honestly, and I had a lot of fun brainstorming and coming up with equally ♥♥♥♥♥♥♥♥ strategies to out-♥♥♥♥♥♥♥♥ the opponent (never had to use a guide, luckly), but at the end of the day ♥♥♥♥♥♥♥♥ is still ♥♥♥♥♥♥♥♥ and not everyone enjoyes dealing with it like I personally do. As for everything else? Consistently good-to-great, albeit a a bit generic all things considered. The setting is pretty much "Harry Potter meets H.P. Lovecraft" and a lot of things don't really get explored all that well, forever staying in the realm of simple background details, but what *is* there is extremely solid, and I would be interesting in seeing more of this world if the developers ever decide to do anything else with it. The characters are somewhat trope-y, but well-written and all have an interesting personal drama going on. Also, while on that topic, special shout-out to the protagonist, Tarot, who, despite not having a portrait (or any art in general, actually), is not a bland self-insert for once and is instead his own person with fears, aspirations and beliefs naturally born from his (quite unfortunate) past - he was the biggest surprise for me in all of Kamifuda, honestly, and as far as the protagonists go, he is pretty decent. The plot is... basic, and predictable, and a bit stupid honestly, considering that there are high-stakes conflicts between eldrich beings and their champions being decided by a literal duel via cards like it's Yu-Gi-Oh or something, but it works fine for moving the narrative along, so I won't judge it too harshly. Overall, twenty hours (and ten or so dollars) well spent. My praise to the developers - here's hoping to see what they will do next.
Great story. Beautiful writing. Likable characters. And nice gameplay. Warning, is a bit more puzzle than just playing strong card combos
its pretty good ^_^
Amazing game. I bought it on sale so fantastic value for money as well. Extremely pleased.
A perfect mix of eldritch and card games. You will come to know true horror, 0 cost cards.
Fun card game and deck building. Just wish there was a way I could make decks and play against npc post game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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