
Kaizen is an open-ended puzzle automation game from the original Zachtronics team, set in 1980s Japan. Design, build, and optimize production lines to create iconic products, like calculators, camcorders, and arcade machines.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The year is 1986 and you are David Sugimoto, born and raised in South Bend, Indiana. Thanks to a family friend, you’re headed to Japan for your very first job at Matsuzawa Manufacturing.
Japan’s economy is booming. They’re looking for smart, young, motivated business professionals just like you. You’re going to go get to live that 80s executive life and jet-set around the globe, right?
…Right?
Initially promised a job with the international sales team, you show up at your new job and it isn’t a shiny office. It’s one of Matsuzawa’s old factories in the outskirts of Tokyo. You’re quickly put to work designing automated production lines. Do you have what it takes to survive as a rookie thrust into the fascinating world of factory automation?
From the creators of Opus Magnum, SpaceChem, and Infinifactory comes Kaizen: A Factory Story — another masterfully engineered game.
Weld, rivet, cut, and drill the optimal design and share your solutions to build the simplest, fastest, and sleekest items in your factory. Export animated GIFs to show them off.
But wait! There’s more! In case you want to take a break from factory life, you can spend your days playing Pachi-Sol, an exciting new pachinko-themed solitaire game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, following the closure of Zachtronics, I feared that the genre of 'programming like puzzler' games was going to disappear. Fortunately, it turns out the closure of Zachtronics was more of a rebranding than a real closure, and this game from the new studio Coincidence is a true Zach-like game, though this time with a voice-acted story. The story is best described as 'cosy' and the voice acting does as a surprising amount to make it feel more alive than normal Zach-games. I am glad to see the team hasn't left the industry after all and whilst some others have entered this genre of game, this team are still the kings of it.
I'm still thinking about this game after beating it almost a year ago. I'm excited for the day when enough time has passed that I can play it without remembering any of my previous solutions. Fantastic game.
It may not be the best zachlike, but that is only because of how good others were. This puzzle game is quite good, the last puzzles are more challenging, the normal levels are easy if you just take the time to complete them but offer a lot if you want to try to optimize the solution. Recommended if you like zachlikes, it is a good entry to a great genre
I skipped the story, so I can't really comment on that, but the gameplay feels more relaxed than other Zachtronics games and is just really chill. It's fun, I like it. yeah
good
好设计
3/5 I wouldn't recommend this game, not because it's _that_ bad, but rather because I recommend playing Opus Magnum and its DLC instead. Granted, I only reached the half-way point of the game, but the mechanics don't seem to innovate enough to stay interesting at least for the first half. The artstyle/story also rubs me the wrong way. The game has this smooth, really safe coorporate artstyle, which makes it seem as if it tried to say something or make fun of japanese corporate culture and all of its, but it just never really gets there. Again, the game itself iss fine and you can get some interesting challenges out of it, but it's just a downgrade from Opus Magnum
Трейлер создал ложное впечатление, что задачки в игре будут разнообразные — не зря же тут столько тематик: еда, техника, одежда, игрушки. На деле это лишь оформление, всю игру мы тупо склеиваем детальки и иногда их сверлим. Все инструменты дают в первые полчаса игры и дальше только повышается сложность фигурок. Не понравились странные ограничения. Например: 1. Нельзя поворачивать детали на 90 градусов. Абсурд доходит до того, что здесь отдельно дают одни и те же детали для осей X и Y, иначе пройти уровень было бы невозможно. 2. Нельзя заранее перевернуть деталь лицом вниз, чтобы при сборке не делать лишних действий. Из-за этого простые операции превращаются в телегу костылей из лишних манипуляторов. Нарративно это выглядит очень тупо. Представьте, если бы на реальной фабрике действовали такие правила. Также в игре супер неочевидная система оптимизации скорости. Команды выполняются НЕ синхронно — есть скрытая система приоритетов, про которые игра нихрена не говорит. Например, уровень "Фотоаппарат" проходится за 2 временных промежутка, но, если поставить манипулятор на длинную рельсу, то появится задержка, которая позволит уместить два действия в 1 временной промежуток. Повторюсь, что эта система не интуитивна. Уровень оптимизируется не логикой, а перебором странных вариантов, похожих на багоюз. Подводя итог: не говно, но можно найти головоломки поинтереснее и почестнее.
game
mmmm kaizer
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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