
Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.
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Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 90 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No cóż, grałem w dziesiątki gier tego typu, ta gra jest "martwa" tu nic sie nie dzieje, a to co sie dzieje gracz może jedynie obserwować.Tymczasem w takich grach to człowiek powinien byc Panem wszystkiego co dzieje się na ekranie, jest to kontynuacja gier gdzie oskryptowanie jest tak duże że w sumie nic nie można, po co takie gry tworzyć ? Żeby ludzi do białej gorączki doporwadzać.
I was drawn to this game purely for historical theme. As a bit of a history buff, I was interested how well this type of game can capture a deep sensation of a specific history era. Played quite a few hours of Anno previously and loved it greatly. Now, Kaiserpunk does a great job in immersing player in early XX. Century life. Visuals of houses, factories, roads, vehicles is spot on. Background music is fitting as well. One thing I’m missing here is railroad system. Kinda feels trains are inseparable part of the era so I’d say that is a minus. One of the best elements in this game is how devs tried to adhere to historic theme in as many details as possible. When fire rages in your city, firetrucks are old 1920’s machines, with water pumps operating in appropriate manner. Police cars surpressing riots are similar to Al Capone’s chase vehicles. Farm tractors have steel wheels. People on the streets are dressed just like in roaring twenties and so on… I truly loved all these tiny details. Then the cities – as you upgrade you can build a real Art Deco city replica. Concrete skyscrapers, power stations, harbour facilities, street decorations. I feel game is at its best here. Single small drawback here is the existence of unique beautifications aka. Wonders of the world type buildings. I feel it’s a bit too much like spicing up a 21st century Las Vegas. But you don’t have to build any of these if you don’t want to. So much for my historical preferences. Gameplay wise, Kaiserpunk also plays quite similar to Anno games. At least does the city building side. Strategic side of game is more like strategic board wargame, but I haven’t pushed global events too far for now. I can recommend this game to fans of history. It’s not perfect, but very few games tried to capture this historical time and this one does, and does it pretty good.
So far, I wanna like the game but there are some severe issues I have noticed. The game's color palette, graphics and lighting makes it feel that this game was made since the guild 2 but sub par. these are 10 years old color palette that makes it hard to focus on the game. This is on top of the fact that this game already takes up much resources from the computer when running. Almost as hard as helldivers 2 at full graphics. Serious optimization needs to be improved, there needs to be far more unique weather dynamics and lighting. If I am going to build my city in central Europe, I want to have it at least look like the wallpaper art they use on their steam store. Not like I am in the Caribbean where I am playing tropico 2 or some 2005 game. Please fix the coding so it doesn't run as hard and replace the lighting. I want to build in germany, not in Cuba!
Загалом надзвичайно цікава, динамічна гра. Поєднує і сіті білдер, і покрокову стратегію і ще багато цікавих механік з різних ігор. Сетінг дуже крутий. Окрема подяка і повага за Kyiv. Із мінусів - оптимізація дуже погана. Також інтерфейс залишає бажати кращого: дуже незручне керування у багатьох моментах. Тим не менш, бажаю розробникам успіху, гра супер перспективна і вже зараз може затягнути на довгі години.
If you've played Anno 1800, this will be familiar turf. At least until you reach global map, then it will be Anno 1800 mating with Civilization. Perfect idea, execution is less flawless, but game in general is interesting and fun to beat
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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