
This is a city building game with the historical background of the Tang Dynasty of China in the 7-8th century. In the game, you will build a prosperous city in the Tang Dynasty of China.
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Languages: English, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A homage to the old Sierra/Impressions games, in particular to [b]Emperor: Rise of the middle kingdom.[/b] It's good. Could be better, as it doesn't innovate much on the original formula, and the animations are a little coarse, but it's good and, above all, a pleasure to watch. The lamps illuminating your city at night are really pretty. Game runs well in Linux via Wine/Proton.
Solid classic-style citybuilder (like Caesar 3/Pharaoh/Emperor), with a charming lofi artstyle.
The game does not load/play offline . This is a no go for me. Hope the developer can fix this.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看到主播在玩,是自己喜欢的汉唐风就入手了,但是完了几关就不想玩了,,,有些问题很难受,,比如,水井,道馆,药管等就在路斜对面,结果显示,没有相关的服务,,,房子不停地升级降级,,比如,贸易,开了进口某样东西,过来贸易的商人也显示卖这样东西,结果就在驿站或者码头待一会就走了,,没有卖我东西,我没有限制进口数量,,,,,,,,,还有地下水的问题,本来就那么地方,又要种地,还要建房子
不建议大家玩有点坑货仓还要自己点才可以转运,不值这个价钱
[h1]《开元》[/h1] 这是一款以唐代开元盛世时期为背景的一款古风城镇建设策略模拟游戏,玩家将在一片荒地上,开荒建立错落,然后一步步扩大规模,建立成农业、工业、政治、文化、经济、贸易、军事俱全的大城市。 [h1]游戏优点(普通点)[/h1] (1)该有的城镇经营要素基本都是齐全的,农业、工业、政治、文化、经济、贸易、军事都能做到一步步的覆盖。 (2)游戏建模不属于精致优秀一类,有点像10年前后的建模,但也不算粗糙,属于耐看类型。 (3)古风题材好评。 (5)游戏应该是具备四个场景地图的。 (6)地形存在是否平整、土地是否肥沃,对建房、种田有影响。 (7)有日出月落昼夜变化,也有春夏秋冬四季变化,但是只是视觉效果,没有和城镇建设、种田劳作相关的实际作用。 (8)木制建筑会起火,不安装消防措施,时不时一场大火,很有特点。 (9)有关卡模式,完成关卡内容通关,其实有一些类似于教学关卡一样,关卡很多。 [h1]游戏缺陷[/h1] (1)操作按键不协调,有些别扭;手感比较僵硬,不丝滑流畅, (2)背景声效过于嘈杂。 (3)修了道路之后,水井、巡视塔、药铺这些建筑的功能是有范围效果的话,那么粮店、瓷器店这些店铺,不应该有道路连接了,居民就可以抵达么,为什么也有具有范围生效,一个地图上要建立多个居民宅,还非得四处建立商铺,才能升级居民住宅,这个逻辑有问题吧。 (4)仓库的存储量一下子就满了,然后也是具有范围性的,只有生效范围了资源场地才会运输到仓库之中,产地距离仓库太远,居民就摆烂不运货了。同样,税收之类的建筑都会有这种问题。 (5)建筑功能覆盖范围不是固定的,会随着环境改变而改变,至于怎么改变,游戏里没解释,也摸不出规律,真随缘,这也导致了居民住宅升级,也是随缘升级,然后新修了一些内容之后,本来已经升级的建筑会因为居民不满意而降级。居民的住宅要求反正是非常高的,必须得什么都具备,有吃有喝的供着,不知道周围的环境不适宜到底是啥。 (6)菜单页面的独立场景,进去之后什么都操作不了,看个贴图建模? (7)没有沙盒模式。 (8)游戏定价过于自信,原价67rmb,史低七五折也要50rmb,同类型游戏里太多价格、质量、性价比更佳的作品可以替代。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
游戏制作有些垃圾,控制按键也没有说明,视角上来一直锁定,默认向右横移,不知道什么原因,画质更拉,感觉明明可以提升起来,国产游戏的情怀不是让人骗来消费的,那怕有常规市面上游戏一半水准也能接受,这个程度卖100+,退款了
This game is beautiful! I love the old school graphics and the atmosphere created in this game! It's a lot better than I expected! I haven't built an army or had any battles yet, and I'm still really enjoying the game just for the city building, and economy management. Progress from building a basic settlement to a self-sustaining town to is surprisingly complex, and there's a lot of management to be done. A lot more than I expected, so the depth to this game is great for the price! I'm still figuring out the economy and trading system, but the tutorial that guides you along the way does it's job. It won't teach you how to do things efficiently, but it will teach you the basics. Which is good. That way you know how to use the systems, but have to fine tune your efficiency through trial and error (as you should). The pacing of this game is a little slower than City Skylines, but very enjoyable to watch the growth, and discover the depth of it's systems. I was very surprised that you could click on each individual citizen and see where they were going, and why! I expected them to just be mostly for show, but every person indeed has a function, and you need to help them fulfill those functions. Some people may pick up a load of supplies, and not have a place to take them if a warehouse for that item becomes full. You will have to provide an alternate place within reasonable distance for them to store it before they will continue their task. If the local warehouse has run out of a certain supply people will even take a wheelbarrow to a production source and wait around until whatever it is they needed is produced. Don't be fooled like I was by the simple graphics! This game has a lot to offer, and you may be pleasantly surprised! Also, at the time of this review, this game is still getting updates! You love to see it these days!
[h1] 快跑!快跑!真不如去找《龙之崛起》来玩,这游戏真烂完了,送人都是害人[/h1] 《龙之崛起》作为一款享誉二十载的中国背景外国开发的城建游戏,若是将这款颇有粉丝致敬味道的《开元》直接与其对比,未免有找茬之嫌,因此仅讨论《开元》的一些设计的合理性问题,先写一点 1.UI信息太简单,非常重要的:人口、土壤肥沃、安全、吸引力,图标非常非常小,也没有可以单独且常驻的界面供玩家游览 2.吸引力建筑物单一,目前看来似乎只有树?基本上宣告造景玩家死刑(开发者已答复,后续亦逐步解锁) [b] 3.最逆天的部分:活动范围,《龙之崛起》同样有所谓活动范围的设计,从而使玩家基于活动范围对建筑进行合理分配,但是《开元》是居民去适配服务建筑,而且居民的活动范围极小;在货物运输方面,很难理解为什么要对货物运输进行如此苛刻的限制,在对服务建筑的取货范围做出限制的情况下,针对货物入库进行范围限制显得极其愚蠢[/b] 4.没有自定义地图,这更难理解了 [h3]5月8日第一次更新[/h3] [b]5.对土壤肥沃度的限制纯粹是为难而难,泸州(第三关)那地方有这么贫瘠吗?[/b] [h3]5月9日第二次更新[/h3] 6.第四关再次凸显对货物入库范围限制的愚蠢设计,这里我基于我的游戏理解举一个例子: 6.1.我有四个仓库,A仓库和B仓库位于两个不同的居民区(被农业区或工业区隔开的情况下)负责提供商品,C仓库负责中转,D仓库配合贸易站进货 6.2.从优先级考虑,AB最高,C次之,D最低,这大抵是开发者的设计预期,D仓库运抵C仓库,AB仓库从C仓库提取货物 6.3.在资源产出不足的情况下,AB的仓库绝对不会装满,那就会出现两个仓库互相抢的情况,因为货栈的货物储存只有在达到上限时才会停止 6.4.如果A仓库距离C仓库更近一点,那么B仓库大概率无法获得货物,除非A仓库爆仓 6.5.玩家无法调整货栈的库存上限,只能任由两个仓库之间互相抢货物,且必有一方弱势 6.6.最终导致一方吃饱一方饿肚子 6.7.如果玩家可以调整库存上限,那么开发者指出的问题可以通过玩家微操避免 [h3]5月11日第三次更新[/h3] 作者有没有玩过自己游戏? 7.1.第七关的难点就是解决瓷器的问题,已知进口量峰值在2400,参考1200粘土在滕王阁修好后的转化,每年瓷器的产出只有3000 7.2.Man?What can I say?150人高级府邸并维持庞大的普通人口从而保障工农业正常运转,你自己有没有测试过你这个3000数值设计合不合理,一年内人口在4000和6000间反复横跳,可以说没有一点容错,打了三个档一直卡在这里,最后直接找个地方拉了一片贫民区维持一个较高的保底人口拖到瓷器到货才通关 7.3.OK回到滕王阁,很难想象奇观开工和获取建造材料不能同时进行,三天打鱼两天晒网,猛猛拖玩家时间,你是真神了 7.4.第6点指出的问题在本关继续放大,我实在不知道你怎么能继续嘴硬这个设计没问题的,你这个设计等于出门走几步路就走不动 [h3]6月6日第四次更新[/h3]这游戏的物流系统就是一个天大的笑话 8.1.东都洛阳这关,作者的提示很明显:地图很大,资源分散,要合理使用货栈调配资源,靠近商队建立贸易站提高贸易效率 8.2.货栈调配资源简直无解,前面第6点已经描述过,我甚至测试了几次都证明了我描述的是正确的,这游戏的物流系统就是灾难性的 8.3.在8.2的基础上,要维持8000的人口,即使进口粮食,最少要调动全图三分之二的肥沃土地,且需要无视将近一半的酿酒需求,不然人口会在五月至粮食入库这段时间迅速降低,并影响高级宅邸的等级稳定性 8.4.那么8.3的问题如何解决呢?答曰:随便找块地拉一片巨大的低级住房,提供最少1200名左右的人口,这样才不会因为前期居民区规划不佳导致人口暴降产生的劳动力缺口 8.5.因此本关的最优解就是两处肥沃土地保障两片高级住房,提供至少7000名左右的人口,最后的肥沃土地专供高级宅邸的需求以及部分高级住房所需要的酒类 [h3]6月9日第五次也是最后一次更新[/h3] 通关后,我再也不会打开这玩意儿了 9.1.阳关古道(倒数第二关)彻底击碎了我建造一个城市的幻想,这就是一个解谜游戏,和城建没有任何关系,至于长安(最后一关),用无脑拉贫民窟通关是最稳定的,不然会迅速负债导致游戏失败 9.2.每一张地图,从各个方面限制玩家资源,导致所有关卡(除非是不让修贵族宅邸的前几关)最后只有一个通解:无脑拉最低级的贫民区提供劳动力,所有的地图资源用来养贵族,贵族的税收去养军队和做外贸,最后拖到任务目标达成,太封建了哥们
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