
The ultimate crossover between K-pop and Life Simulation! Step into the role of manager and build your dream idol group by scouting talent, managing schedules, choosing outfits, planning social media, and organizing the perfect album. Can you make it to debut?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise to the top of the K-pop charts, become the next sensation, and earn the love of fans. Lead your group to stand out and conquer the hyper-competitive music scene. In this one-of-a-kind idol life simulator, step into the shoes of a powerful manager and shape your girl group’s destiny on their journey to the Hall of Fame.
Step into the spotlight behind the scenes! Build your dream idol group as you scout rising stars, shape their weekly schedules, and guide their journey to fame. Mix work, training, and downtime to help your idols shine their brightest, while you enjoy the thrill of creating a superstar career you can’t experience in real life.
Your decisions extend far beyond management. The relationships you build and the choices you make will define your group’s future. Whether you’re offering unconditional support, navigating rivalries, or representing your group in the public eye, every action has consequences. Randomized events mirror the unpredictable challenges of the real K-pop industry, testing your judgment at every turn.
Your ultimate goal? Debut. Along the way, your trainees will face off against rivals in thrilling, RPG-style battles that will prove whether they have what it takes to shine. Once your group is ready, you’ll choose their signature look, define their fan club identity, and produce a debut album that captures their essence.
The road to debut isn’t an easy path, but it’s where every dream begins, and every step you take becomes a story worth remembering.
Choose from eight unique trainees, from the cheerful Minji to the shy Ai, the lineup and skillset of your group is in your hands, and it's your job to shape them as stars.
As the manager, it's your job to balance stamina, finances, and workload. Push your idols too hard and risk burnout, but pamper them too much and you'll quickly run out of funds!
The bonds you build shape every outcome. Your decisions influence how each character perceives you, unlocking new encounters, storylines and endings.
Featuring exclusive music and special vocal tracks for your group's debut, produced just for this game. K-pop fans will be clamouring for the tracklist.
Scout new idols, hit the right notes during vocal practice, and master dance routines in rhythm challenges. Your performance in these mini-games determines your success as an idol manager.
Stunning hand-drawn artwork brings a rich world to life. Beautifully animated emotions and gestures make your idols feel truly alive, letting you connect with them like never before.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 196reviews | 56% | — | $113.3K |
| $19.99 | 30ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ye-jin cant go a week without her legs falling apart, shes more expensive than a horse banger
流程超级短的,只有1年,根本没第二年内容。 数值非常简单,6人及以上的团才会有经济压力(不过就是有也可以无脑贷款,关保镖赚钱)。 打工收益很微妙,但是不得不打。
[h2]性价比堪忧的偶像养成,一场温柔却单薄的逐梦之旅 [/h2] 或许许多人都曾有过偶像梦,梦想站在万众瞩目的顶级韩流舞台,让全场聚光灯为你闪耀、观众为你呐喊,全力以赴的表演,成为所有人目光的中心。而《韩流偶像故事:出道之日》正是以韩流偶像模拟养成为核心载体,不仅复刻了偶像艺人在韩娱的追梦生态,又以“经纪人”视角为核心玩法,亲身入局掌控偶像孵化全过程,见证她们从一个个普通练习生成长至独当一面登上顶流舞台的偶像团体。 游戏中玩家成为了WG娱乐公司的偶像团体项目经纪人,接受CEO载先生的任务,在有限的资源、紧迫的时间内从零启动女团孵化项目,完成三次评估,突破层层考试标准,最终成团出道。 玩家首先要从多渠道招募艺人,在形形色色的追梦少女中,筛选有颜值、唱功、舞蹈、魅力、名气与潜力的优质艺人,凭借她们所擅长的方面适配团队定位,定性女团风格走向。 其实简单理解本作就是一款围绕着数值的模拟养成游戏,每周玩家要规划偶像艺人的行程,对她们安排她们的日常活动,从中处理一些琐事,主要提升她们的声乐、舞蹈、魅力、名气四个主要状态,并穿插多种娱乐活动方式控制她们的体力和幸福感,避免行程结果与所获奖励大打折扣。 但游戏并不需要玩家精打细算,哪怕是团队配置、风格打造、资源分配,也没有太多策略门槛,仅需每周注意她们的体力和幸福感,而女团成员的工资、所需的训练、医保、司机、保镖、各类服装都非常吃经济,也要考虑自身经济状况(不过人只要不多总会有贷款支撑下去),完全专注于提升某项主要数值,即可轻松在韩娱出道,这也意味着游戏玩法本身非常淡薄,且大量重复事件在这个过程中充斥着无意义的点击,难免在中后期有些乏味。 好在游戏途中也加入了少部分轻松益智小游戏,又以新鲜十足的剧情驱动串联游戏关键节点,甚至还能发展女团成员中某位成员的特殊剧情,也算是在游戏四个小时的流程中填充了单调枯燥的重复养成环节,到出道结束时依然会有些成就感。 总体来说,《韩流偶像故事:出道之日》是一款韩流偶像氛围大于游戏玩法深度的作品,游戏没有复杂的模拟养成内容,却以简单的故事展现出真实的韩娱状态。当然,游戏重复度较高,玩法策略性薄弱,依托简单的数值即可通关,短短四个小时流程对于当前60多块钱的售价来说性价比略显不足。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese, German, Indonesian
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd like to start by congratulating the dev team, it’s truly commendable that such a small team managed to deliver such a delightful and detailed game. As soon as I saw the demo back then, I played it immediately and literally counted down the days until the full release. The moment it dropped, I bought it instantly, sat down and couldn't pull myself away for hours completely losing track of time. Having previously played and deeply analyzed other heavyweights of the genre like Idol Manager, I can confidently say this game does something wonderfully unique, especially on the visual side. Unlike typical management games that feel dry and menu-heavy, this one is visually satisfying, almost like a story-driven visual novel. In fact, it's absolutely amazing that the vanilla game looks this good without needing any community visual mods or graphics patches right out of the box. As a K-pop fan, being able to manage every single process of a group's road to debut and control everything behind the scenes feels incredibly satisfying. The way these mechanics are supported by sweet mini-games keeps the gameplay refreshing and engaging. On top of that, the story is surprisingly rich and deep. It’s a clean, well-crafted, and passionate project that both management fans and K-pop enthusiasts should definitely try out!
the game is really beautiful, and it has a solid base, but i just feel kind of disappointed. as soon as the most exciting part of the game was supposed to start, the game ended. i just feel like theres not enough content. for now, i sadly cant recommend this game;( im hoping for an update or a dlc that expands the story after debut. i also feel like theres not enough customization choices with the outfits and hair. the social media managing part was a big let down too, throughout my whole gameplay i only could post 2 photos.
I was so excited for this game but I’m leaving a negative review, although my opinion is actually mixed. The game is decent and entertaining, but far too short and repetitive. The minigames hardly ever appear—except for that damn barbecue minigame, which quickly becomes tedious. There is barely any customization for the idols, their personal stories have almost no impact, interacting with the other characters produces very few meaningful changes, and most importantly, once you achieve your debut, the game ends. There is no option to keep managing the group or release more albums, which would make the game much more interesting and give it far more longevity. The concept is good, but it does not feel like a finished game to me—more like a half-finished one. It’s a shame it isn’t in Early Access...
I love the feeling of being part of a group :D
amei muito, queria continuar com grupo e criar mais album e etc.., e espero que tem linguagem portugues
很无聊,一个框架是模拟经营的游戏,却里边几乎没有经营玩法,还有各种小游戏太多,搞得我不知道在玩什么,我是想玩经营而不是各种小游戏。远不如《Idol Manager》
I want to start off by saying that I genuinely love this game. I had so much fun from start to finish. It’s definitely not perfect, but it’s easily the best idol management game I’ve ever played. I love the visuals, the music, and the overall vibe. It’s obvious that a lot of love went into it, and that the developers genuinely understand K-pop and how everything works behind the scenes. I do have a few critiques, though. I wish there were more characters to choose from. The cast is great, but after a while I found myself wishing there were a few more trainees with different personalities and storylines. The rival group also has some of the best character designs in the game, which honestly made me want even more recruitable characters. My biggest issue is the ending. [spoiler]It feels really abrupt. The game builds up to your debut, and it keeps reminding you that award night is coming. Naturally, I assumed the award show would be the big finale where you’d get to see whether all your hard work paid off. Instead, the game just ends right after your debut. At first, I honestly thought my game had glitched because the “X days before award night” message was still sitting in the top left corner. It genuinely felt like I was missing an entire final chapter.[/spoiler] I’d love an open ended mode after debut where you can keep managing your group, continue improving their skills, release more music, build their following, and just keep playing for as long as you want. I feel like there’s so much more that could be done with the management system. There are also a few bugs here and there. For example, with one of the side characters, I could never get the relationship route to progress no matter what I tried. It wasn’t game breaking, but it was definitely frustrating. One smaller thing I’d love to see is more customization. It’s not my biggest complaint, but having more fashion options, hairstyles, and outfits would make the game even better. That feels like the perfect kind of content for a future DLC or update. Even with those issues, I had a great experience. This game has so much potential, and I think that’s exactly why these critiques stand out so much. I can see just how amazing it could become. I really hope the developers continue expanding the game with more content, characters, story events, customization options, and DLC because I’d happily keep playing. This is already a fantastic foundation, and with a little more content and polish, I genuinely think it could become the definitive idol management game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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