
Just Get Through is a randomly generated platformer with roguelike elements. Featuring a destructible environment, sandbox mode, user-created levels, various gamemodes, hardcore mode, color palettes, deadly traps, explosions and more.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
нет
just dont take damage 4Head
Jump from wall to wall to climb and avoid the traps; reach the exit. That is about all there is to it. Very simple little game but it does what it does well.
Grata sorpresa con esta pequeña joya. Partidas intensas y mecánicas desafiantes. El concepto es simple (y el apartado visual también), ir del punto A al punto B de la forma más segura posible. En el modo classic, las zonas se generan aleatoriamente y, obviamente, a medida que pasamos de zona la dificultad se incrementa. Cada vez más elementos en el entorno de los cuales estar pendiente. Además, las mejoras que vamos adquiriendo son aleatorias por lo que cada partida es muy distinta a cualquier otra. Un plataformas muy entretenido.
fun random generated levels
i can't "just get through" if i keep sucking ASS
Meh...
cool
Very fun game with endless variety. Pulls you in with seemingly easy maps, and gets decidedly harder as you progress onward. I love the idea of finding the color palettes as well as all the various play modes. Definitely gonna keep playing this one for a long time!
Tons of fun with a real visceral kick. Graphics are wonderfully simple, but the game gets plenty frenetic the further in you can go.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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