
Just Another Memory is an isometric boss rush game. You will fight a series of ten bosses who will each require reflexes and skill to defeat. Will you overcome these challenges? Or will you allow your memories to fade to nothing?
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[h1] Furi-like [/h1] [u] Pros:[/u] + Controller support recently added (better to play with it tbh) [u] Cons:[/u] - There is no voice acting. [h1] Gameplay [/h1] Most of you should know this game called Furi (my actual favorite bullet hell game) for the story, soundtracks, and characters. There are not many bullet hell games in steam, and this game is one of the good ones. I have played bullet hell games or all time and I know when lacks of something (apart from my personal opinion). One of the few things that this game should have is voice acting. https://steamcommunity.com/sharedfiles/filedetails/?id=1831021799 [b]Graphics and performance[/b] I played the game with the following specs: i5-7400, 8GB RAM, GTX1050 Ti 4GB. The game ran perfectly at 60 fps on max settings. Somehow, the character portraits and the environment used to fight the bosses don't match with each other. [b]Difficulty [/b] There is and will be one single difficulty, straight to the point. This is a kind of a disadvantage since the experts of the genre don't have enough with these battles. On the other hand, it will make games like this more accessible for people not used to the genre. So far, there is one single difficulty. Most (not to say all) bullet hell games have several difficulties to motivate the player to, at least, enjoy the story or find a hardcore experience to master. [b]AI and balance[/b] No boss will try to block or evade your attacks. Most of the battles are scripted, meaning that the enemy will just be following instructions in a pattern(Some attacks will follow the player movement.) ignoring most of the attacks till their HP bar is depleted. Most of the enemy attacks have two auras, one represented by the object itself and other that represents the full area that will damage the character. This is a bit confusing since the hitbox will always be bigger than expected. https://steamcommunity.com/sharedfiles/filedetails/?id=1831022198 [b]Content & Prices[/b] Most bullet hells that are designed in 3D have a higher cost than €15, meanwhile, this one can be found between 8-10€ (with/without discounts). It is true that this game lacks voice acting, which the main purpose is to give more immersion to this type of genres(maybe that justifies the price.). Another must for this kind of games is the achievements. Here you follow a common pattern of a boss fight, cutscene, boss fight, cutscene. A simple achievement that triggers at the end of one of those fights always motivates the player to keep playing. [b]Environment[/b] The game jumps between a visual novel style(cutscenes) and closed rings(boss battles). At the moment, when the last phase of bosses is reached, there is a big back behind the enemy and the wall, where you can stand and avoid 90% of the incoming hell. [b]Final Opinion[/b] If you are a fan of bullet hell games, you must try this one out. It is far from Furi but can be compared with other games of the genre. The price makes it totally affordable. If you are looking for a bullet hell game and you haven't been introduced yet, I recommend starting from the top. [h1][b]RATING: High six[/b][/h1]
[h1] 游戏介绍 [/h1] 《Just Another Memory》是一款由Diamondhenge Studios制作并发行的动漫独立弹幕类动作游戏。游戏中我们需要扮演剑士去挑战各种各样的强大的人,并且经过自己的努力去战胜他们,来感受Boss rush这种模式的快感。 [h1] 游戏的体验[/h1] 游戏的制作简单粗暴,但是体验却异常不错,因为游戏的设计基本来源于Boss rush这样的结构,玩家可以从中感受一直打Boss的快感,游戏的主要元素是动作和弹幕,这俩者的结合使得游戏的过程十分需要操作,可不是你直接上去刚Boss那么简单容易,没有技巧连第一场的龙都打不过,更别说后面的Boss了,说道Boss我只能感叹Boss的设计很是精巧,技能也有着不同的特点,可以说很是强大,并且有很多的技能都与弹幕有关,这样的话对于玩家的走位就是一个很好的挑战,并且游戏随着你对Boss攻击,Boss的技能也会有一些小的变化,感觉后面的技能是前面技能的加强版,更加的难以躲闪,而且当你好不容易打到Boss的最后一点血的时候,发现Boss锁血了(好吧,这是要开大的节奏),最后的大招还真的是绚丽,而且需要不停的躲,这是对玩家底力的一种考验,等他大招完了,在一技秒杀它,所以整个过程还是挺不容易的,我每一次打Boss都是练习了好多次适应了,才能打过,要不然想一次性过还是非常困难的,除非你的很好的反应与意识。 [h1] 游戏的优点 [/h1] +十分具有操作性 +华丽的Boss弹幕技能设计 +能够体验连续战斗的快感 [h1]游戏总评 [/h1] 总体而言,这款游戏是相当考验操作的游戏,所以主要推荐给想要挑战自己的人。 评分:7/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Pretty good waifus
[quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=1832383084 [h1] 综合评价 [/h1] 《Just Another Memory》是一款带有大量stg要素的arpg游戏,其中act的元素占主导地位(成长系统有,但是比较简单),个人操作水平的差距对游戏体验的影响非常大。 游戏主要是玩家通过俯视视角,操纵主角的移动、攻击方向和方式,进行躲避、攻击、物品收集,击败敌人并提升角色属性来完成游戏任务。操作中的act要素非常明显,有着生命值、冲刺体力、攻击硬直、受伤害硬直等一系列设定,无论是boss还是小怪都有鲜明的攻击招式,并且在高难度下敌人有很高的伤害,对玩家的操作技巧有一定要求(黑魂/血源玩家一定会非常熟悉这些);同时游戏还融合了stg中的避弹要素,敌人会释放各种较为密集的远程攻击弹幕,需要玩家仔细躲避。 目前游戏仅拥有一个主角,这位角色的设计是十分出彩的,并且技能操作上也有较强的实用性(操作好不好能玩下去)。相应的,敌方杂兵和boss的设计也非常特殊:杂兵并不是简单设计成只会近身平A的稻草人,他们会释放各种不同的弹幕(小玉、大玉、激光、连续喷火等),还有的会进行特殊近战动作(瞬移突进、自爆、横扫攻击等);boss则使用了依据血量判定的攻击阶段设定,每个阶段会释放不同的符卡,符卡的攻略也需要相应的技巧(难度越高容错率越低,背板要求越高)。因此,游戏的趣味性主要是体现在使用各种方式,解析敌人的弱点,寻找突破口击败敌人;但考虑到并不是所有玩家都有act游戏的基础,制作组设置了难度分级,在低难度下只要使用简单的攻击、躲避操作就能过关,并且相较其他难度拥有更多的存档点。 游戏的成长系统很简单,有技能树系统(通过收集符文解锁)和人物属性购买升级系统(一个人物有两类升级,一般是攻击硬直、伤害、移速等,一类只能升级两次)。符文和属性点的收集中规中矩,需要刷一定的时间,但也不至于太久。除此之外,游戏还有多周目设定,新的周目难度会增大,敌人的血量和攻击力都有一定提升,最高难度基本上一碰就死,除了某些小玉和近身攻击之外。 值得一提的是,目前游戏还是存在一部分bug,比如在某些地方会莫名其妙卡关和击破撞,希望作者能接受反馈并尽快修复。 游戏性的优缺点如下: 优点: 对于act玩家而言有着比较好的操作手感,角色设计出彩,攻击方式和操作独特;对敌方角色的设计比较到位,有着鲜明的特点,通过思考并不是很难攻略,同时能获得较大的快感;较为成功地融合了act和stg要素,在市场上是一种不错的尝试;以及多周目设定,加上不同的难度设定,有重复体验的价值。 缺点: 对于新人的操作友善度不够,没有特别友好的新手act基本功教程;键位设置不是很友善,并且对手柄的支持不太好,有些生硬;小bug还是比较多,并且可能影响到游戏体验;难度设计有些混乱(虽然看开发者日记已经削弱过很多次了),一方面即使是在低难度下也存在新人难以通关的情况,而另一方面某些难度对于熟练玩家来说又太过无趣,实际上玩家需要同时具备stg和act基础才能有较好的游戏体验。 https://steamcommunity.com/sharedfiles/filedetails/?id=1833099259 [h1] 画面与配乐[/h1] 游戏的画面还是比较好的,使用3d建模,高画质下的场景渲染也相对到位。在同类游戏中,《Just Another Memory》的画面水平可以说是排名靠前的,并且到目前为止优化已经有了一定改善(个人体验1060ti+i7跑高画质1080p能全程60帧)。但是某些细节可能做得还不够好,比如放大之后,能感受到人物建模并不是那么精细,当然对于同类型游戏来说很难得了。 在配乐上,制作组采用了一些挺悦耳的原创音乐人制作BGM。除此之外,游戏还和一些别的音乐团体/个人有合作,在游戏中能听到一些熟悉感很高的配乐。整个音声的水平可以说是非常高的,单独拿music box听歌也很不错。 优点: 同人游戏难得的高画质与建模水平,优化相比以前有改善,配乐十分出色。 缺点: 比上不足比下有余,虽然在同类型游戏中很出众,但是在美工细节上还是需要改进。 https://steamcommunity.com/sharedfiles/filedetails/?id=1833099395 [h1] 剧情流程 [/h1] 《Just Another Memory》是一个单线剧情游戏,仅仅在终章的最后一个boss的选择上有分支,并且影响最终结局。游戏没有太多选择,即使是选择了不同的分支也不会在体验上有什么差别。故事脉络比较简单易懂,主要讲述了男主在虚空中醒来,忘记了除掉名字意外的所有事物,接下来只能不断地与邪魔对抗,以找回记忆和珍贵的事物。 游戏的剧情前期比较轻松,大多是一些口水话,这个特点和电波系剧情对话有点类似,玩家如果想要体验一个认真严肃的剧情很可能会失望。不过,如果把注意力放在游戏操作本身,不那么在意剧情深度的话,还是不会有太多问题的,至少剧情对话能做到合理自洽。但到了后期(特别是最后一关),剧情强度突然有了较大的提升,特别是结局能让玩家产生有相当程度的共鸣。但是对话上依旧是有些中二且不怎么严肃的风格,也许并不能博得所有人都喜欢。剧情方面的细节,大家可以在亲自在游戏中体验,这里就不剧透了。 优点: 自洽且有一定内容和深度的剧情。 缺点: 剧情十分电波,对话里不够严肃和中二的内容太多。 总的来说关于本作,上面已经介绍很详细了,至于这个游戏到底优不优秀,我只能给出“完成度很高”这样的综合评价,因为从目前来看每个人的游戏体验差距非常大,所以到底好不好,适不适合自己,还需要玩家自行体验。 [table] [tr] [th]游戏体验[/th] [th]7/10[/th] [/tr] [tr] [td]上手难度[/td] [td]7/10[/td] [/tr] [tr] [td]质量水准[/td] [td]8/10[/td] [/tr] [tr] [td]推荐程度[/td] [td]8/10[/td]
[quote]用黑色译作背景,用文章谱写铭记 欢迎光临我们的网站 [url=http://www.blacklist.ink/]黑名鉴赏[/url] 点击关注我们发现更多好游戏 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名组[/url] 点击加入我们 [url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url][/quote] 《Just Another Memory》是一款动漫风的弹幕躲避类动作游戏。游戏中我们扮演冒险家塞思·邓威奇与邪恶势力战斗。我们需要穿越到未来,与失忆的盟友战斗来取回他的记忆。 我们在游戏中将要与10名boss对战,战斗的主要模式就是ACT和弹幕躲避。游戏的难度较大,我们要一边躲避弹幕攻击一边寻找机会攻击boss。游戏中的动作要素十分丰富,玩家要掌握好攻击的硬直和闪避之间的衔接,才能打出华丽的连招。游戏的技能树和角色属性需要耐心的收集解锁。我们遇到的敌人,不论是小怪还是boss都有着不俗的伤害,我们必须全力躲避他们发射出的弹幕,硬接是扛不住的,每个boss都需要反应能力和技巧才能击败。游戏还是多周目的设定,第一次通关之后后面可以选择以任意的顺序挑战boss,并积累自己的属性。 游戏采用了3D的俯视角镜头,可以让我们更好地看清战场的情况以及敌人的动作。以很普通的画质换来了较为流畅的运行。战斗节奏快,技能特效华丽,过关需要一定的技术,手残党可能要多练习几次才能击败boss。
Эта игра по сути FURI на минималках) Вот все, что мы так любим в Фури есть и тут. Буллетхелл. Доджи. Махание мечом. Игра простенькая, графика приятная и не напрягающая. Скоротать пару вечеров да еще и за такую цену? Пф, запросто. Я лично не пожалел, что купил, чего и вам желаю. Но что по сюжету? Простой как два пальца и типично анимешный. А нужен он тут вообще? Это игра про боссов, арену и кучи пуль вокруг. Если интересен живой геймплей, то можете посмотреть на моем канале в Ютубе по названию "БыдлоКрат". Ни к чему не призываю, чисто ознакомления для.
It is a good game for what it is. Just a chain of bullet hell bosses, but it's fun and a fair price.
This game is... mixed, honestly. I definitely wouldn't call it bad, and I do not regret playing it in the slightest, but... ...Long story short, this game needed a few more weeks of development. Main Gameplay: Pretty fun and enjoyable overall. Short summary, the game consists of 10 bullet-hell bosses. You have a roll with invincibility frames, a basic swing, a magic shot, and a one time special that heals you to full. After getting used to the mechanics, it's just a matter of learning each boss attack pattern. Out of all the bosses, 1/10 was WAY too easy (Evelyn), and 3/10 were pretty big difficulty spikes. (Neptune, Steelwind, and the final boss). The other 6 were, honestly, really well balanced. The only time I ever felt frustrated was when the game bugged out, which brings me to... Bugs: For the most part, the bugs only have to due with the music and the UI. These usually had no affect on the gameplay, but one fight DESPERATELY needs fixing. I'll make this brief: There is a glitch in the final boss where, for no reason at all, they'll randomly become invincible for the rest of the fight, forcing you to restart. It seems completely random, but it won't stop you from beating the game. (Tip: it seems to do with clicking too fast, but that's just a theory. A GAME TH-). The Performance: I'm running on a relatively new gaming laptop which can run most games with little to no issue. Despite this, my laptop was screaming in pain 90% of the time, and whenever it was not plugged with a charger, the game had about as much input lag as a RC Mars rover. But as long as it was plugged in, there was nothing that affected gameplay. Graphics and such: Everything was clear. Maintained a constant high resolution and framerate with no problem. Although, it is painfully clear that the backgrounds were stock. Did not affect enjoyment of the game, though. Music: Mostly nothing to write home about, but not distracting (minus the final boss theme) and not at all bad. Story: Honestly, there's so much missed potential, it is sad. there's a total of 11 characters, each with unique personalities and backstories... that are just info dumped onto you right before you fight them... ...and almost never brought up again after you beat them. Only 2 of the characters received any sort of actual characterization, and one of them is introduced 90% of the way through the game. ...speaking of the end of the game, WOW it is disappointing. I won't spoil anything, even though you're not missing much. I'll just say that it felt like the writer(s) threw the first "emotional" ending they could think of at their computer and called it a day. It's not even a minute long. I wouldn't be disappointed, if this weren't the same studio that brought us Attorney of the Arcane (which you should totally play). Although, I saw on their website that they're potentially working on a sort-of follow up game? Who knows, maybe this was just a test. In short: Not winning any awards anytime soon, and probably ending up as just another memory in my list of played games, but come on, it's 5 bucks and only a few hours long. It's not gonna bite ya.
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