
Place yourself at the heart of the Jurassic franchise and build your own Jurassic World. Bioengineer dinosaurs that think, feel and react intelligently to the world around them and face threats posed by espionage, breakouts and devastating tropical storms in an uncertain world where life always finds a way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 55.3Kreviews | 87% | — | $18.8M |
| $49.99 | 24.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
good
No where near worth the £50 I spent
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 19 → 2.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese, Italian*, Korean*, Spanish - Latin America**languages with full audio support
| $49.99 |
| 5Kratings |
| 82% |
| — |
| not modelled |
| $44.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me diverti bastante con este juego, practicamente le saque todo el jugo que pude a la campaña incluyendo sus dlc (excepto los desafios). valio la pena es basico para ser un gestor de parques pero tampoco me quejo, agarre esa costumbre de primero satisfacer a los clientes y luego darme el capricho de darle un toque personal a mis recientos aunque siento que no te da tanta libertad como me gustaria de decorarlos. despues con los dinos estoy satisfecho, en su mayoria diseños que me gustan y animaciones muy fluidas, tambien hay buena cantidad de ellos, pequeños, medianos y grandes. lo malo es que acuaticos no hay directamente y el unico volador es el pteranodon (que encima es de un dlc) La ia es bastante mala, especialmente cuando hay muchos dinosaurios en una misma isla, y eso que no interactuan entre si mas alla de socializar un poco y ya luego seguir vagando como si nada. Me encanta observarlos pero si se siente algo aburrido que no hagan algo mas aparte de comer o rugir con otros. luego estan los dinos que se supone que son de manada como los raptores que no cazan ni tampoco se defienden entre si cuando uno esta peleando contra otro animal lo cual es raro. Con el sistema de pelea estoy 50/50 me gusta pero lo veo mas como una pelea por turnos en vez de un combate de dos animales salvajes, espero no lo repitan en siguientes juegos o que al menos lo hagan mas interesante de ver que aqui. luego con la fuga de algun dino pues tampoco es muy wow que digamos, simplemente corretean por ahi y se comen a alguna persona si es que son carnivoros. podria decir mas cosas malas pero realmente me la pase bien jugando esto y no veo necesario criticarlo tanto, es buen juego en general.
Jurassic World Evolution is a solid park management game. It lets players build and control their own dinosaur park with clear mechanics and realistic visuals. The gameplay is straightforward but engaging, making it enjoyable for fans of both simulation games and the Jurassic franchise.
[b]Reviewed On: September 8, 2026[/b] [u][b]Overview[/b][/u] Ever wonder what it would be like to be John Hammond, with a lot of money and questionable decision making skills? Well this is what Jurassic World Evolution gives you access to. Take on the role of the manager of various dino parks across a series of islands in Costa Rica, but don’t be surprised if things turn out the same way as the original park did or the second attempt at making a park... [u][b]Visuals[/b][/u] Released in 2018 the visuals for the game still kind of hold up even today. The various park locations are tucked away in lush green wilderness, the dinosaurs that you eventually permit to roam the park are well detailed and have some fairly accurate looking (based on what we saw of their movie counter parts anyways) animations attached to them. The guests that wander the park have a decent variety about them, though their animations are much more simple, mostly just walk (or run in the vent of a dino outbreak) along the paths that are set up, sometimes pointing at things. The main issue I find with the game’s visuals though is how clean they are. They’re fairly sanitized with no real grit attached to them, even if they were recently in a fight. Sure there’s combat markings, but it’s not something that leaves any permanent scars or anything, the blood and claw marks eventually just go away and they look like new. Same can be said about the structures, which have that overly clean look about them like they were in the Jurassic World movie (which a lot of the design was taken from). But they’re minor details I suppose, the overall look of the game still holds up rather well. [u][b]Audio[/b][/u] The audio of the game was lifted from the movies, so for those of us who watched the movies one too many times as a kid will be quite familiar with the sounds found in the game. Voice work is par for the course, with a few characters being voiced by their original actors. Overall, nothing really to write home about on the audio front. It does its job and isn’t annoying about it (well, maybe listening to some of the dialogue can get annoying after awhile when it’s kind of the same thing over and over again, but someone has to remind you of things). [u][b]SteamDeck[/b][/u] The game works out of the box on the SteamDeck and the default settings hold at my 40FPS target in most cases. I did find that when down at ground level things would drop down to 30FPS and sometimes have difficulties holding that, but lowering the settings to medium seemed to have stabilized things (game was running at a custom high setting). It is a little bit blurry though (TAA is to blame here) and certain text can be a little hard to read, but overall game runs well. [u][b]Story[/b][/u] Things are pretty simple on the story front, you’re the new guy who gets to manage the various parks with the help of a few key members who will guide you along the paths of science, entertainment and security. You get a little bit of information regarding the different island park locations, but otherwise are tasked with making dinosaurs and profit. [u][b]Gameplay[/b][/u] Gameplay is... rather slow to be honest. And by slow I mean unlike most other games where they give you an option to speed up time, Jurassic World Evolution only has one speed. So you will find yourself doing a lot of sitting around, twiddling thumbs and waiting for something to happen. On the one hand it’s helpful as it gives you time to plan things out and never really feel rushed to do things, but on the other hand you will probably need to find yourself something else to do while waiting for things to happen. So get a video ready or work on some reports because you’re going to be waiting a lot. With that little disclaimer out of the way, the game has you managing the various elements of the park. Power, expeditions, rangers and animal control are the key elements to maintain and expand your park. Once you've got those squared away and set up enclosures for your dinosaurs to roam, you can set up a lab and begin to incubate what ever dinosaurs you've collected sufficient DNA for. The more of their genome you have, the higher the success rate of incubation becomes. This can however be lowered if you attempt to modify their genetics to improve them from their vanilla version. Some of this can be offset by upgrading your lab with certain modules, but there's a limit to how many upgrades a building can have. The dinosaurs that you do release can usually take care of themselves, but they do have their own needs. Food and water is obvious, but they also need a certain amount of forest, wetland and grassland in the enclosure, which can prove tricky at times when you can't see the amount of each an enclosure has, have to eyeball it and have a look at their stats when they're roaming to see if they're good with what's there. Dinosaurs will also only co-exist with so many other dinosaurs in the enclosure as well as only so many of their own kind. This is easier to manage since that's easier to gauge. If a dinosaur gets uncomfortable, they may begin attacking the enclosure walls and break free to rampage around the park where your guests are, eating them in true Jurassic Park fashion. As for your guests, they have their own wants to keep the cash flowing. Hotels and services will improve their opinion of the park and will net you passive income, transportation also helps because they don't like walking far, then setting up observatories at the enclosures will draw them to the main attraction. There's some overlays that will show where you can improve and sometimes it's just a matter of increasing staff presence at a structure to handle the number of people. This is something that you have to monitor though if you don't like wasting money as sometimes your services can be overburdened until you set up more and cause your other services to now have fewer people visiting it. [u][b]Is it worth it?[/b][/u] If you’re looking for a game where you manage a dinosaur park at your leisure, then Jurassic World Evolution is worth a look into. There are probably better games (and then there’s the sequels to this game), but depending on your system specs and budget, it may be worth looking into.
DINOSAURS RAAAAWR
(Good Game) For Its Time'
very fun for younger and older audiences. makes you feel like john hammond
diplodoculus
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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