
Build your own Jurassic World. Nurture generations of dinosaurs with the series debut of juveniles, create and manage sprawling prehistoric parks around the globe, and let your imagination roar with powerful new creative options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World.
Help life find a way by synthesising, breeding, and nurturing prehistoric species. Manage each species and allow them to thrive, while helping your dinosaurs raise families and pass their genes onto future generations.
Create incredible havens for your dinosaurs to help them flourish, build exciting new attractions to amaze guests, and maintain control when disaster inevitably strikes.
With over 85 awe-inspiring pre-historic species, 75 of which allow you to manage, breed and nurture families of dinosaurs across entire generations. Rear them from playful juveniles into awe-inspiring adults, each with distinct female, male, and juvenile variants.
Park guests will marvel as these majestic creatures socialise and react to the vibrant world around them.
Manage unique social needs and observe brand new behaviours, with semi-aquatic dinosaurs venturing into deep water and pterosaurs walking on land.
Create jaw-dropping parks with new creative tools never before seen in the Jurassic World Evolution series! From groundbreaking terrain editing to modular scenery customisation – build and tweak every aspect of your park from the ground up or, generate a custom map which is unique every time with the Island Generator. The choice is in your hands!
Build your sites with naturalistic enclosures using steep slopes and scenery, introduce stunning new attractions such as the Balloon Tour, a close-up attraction that let guests see and touch prehistoric animals with the Dinosaur Encounter or the iconic Cretaceous Cruise where guests can view dinosaurs from a new watery perspective!
Create, upload and share cross-platform community creations using the Frontier Workshop. Browse the very best creations from the community, place them in your own game or craft your own custom parks, buildings and enclosures before sharing for other players to use.
Join familiar faces from the Jurassic franchise, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and embark on a non-linear campaign across a sprawling world map filled with iconic locations such as the Montana Badlands, and new locations such as Japan—each offering thrilling new challenges. Every decision will test your park management skills as you balance competing human interests with the delicate integration of dinosaurs into a modern world.
You’ll need to juggle your reputation with three influential industry sectors and the unique demands of an array of site-owning clients. But be warned: not everyone wants to see the dinosaurs thrive.
Set your site up to run as efficiently as possible with powerful and accessible park management tools provide control over your park’s operations.
But chaos is the only certainty, so prepare for disaster using new security cameras that will help automate the response to escaped dinosaurs and deploy your Maintenance team to keep threats contained by delivering critical repairs across the site.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $40.19−33% | 13.6Kreviews | 93% | — | $30.1M |
| $71.29 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1774 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its good:P
Este juego es perfecto para los fanáticos de los dinosaurios y mas para los que siguen la saga jurassic park/world , uno de mis juegos favoritos 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 72.7K | 98% | $19.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.8K | 101 | 71% | $12.74 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $10.3M | 10.3K | 86% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #59, worst PL #94 · 6 markets collected
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Aug 11 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Italian, Japanese*, Korean, Polish, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.2Kratings |
| 86% |
| — |
| not modelled |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
idk, just a dino park game. its fun
Excelente a mi hijo le fascina:
крутость
I love this game but dont get the rebirth dlc for the full price not so worth it
So despite being a few months early from giving it a year, I think I have a great deal to say about this game as it currently stands and the direction it is heading (or seeming to indicate). POSITIVES: - The addition of modular building while keeping a *default* building set was a good idea, especially with the inclusion of the easy to use and readily accessed in game, as well as the ability to edit and re-colour default buildings included with the game. A lot of dedicated and brilliant players regularly provide contributions of buildings and decorations to use, many of which seamlessly fit in with the base game Frontier gave us, and some incredible and outlandish designs for any kind of park one would like to build. It is an intuitive system benefitting everyone, from players who do not wish to slap together every building and those who wish to curate even the most minute details. - Waterfalls were a wonderful and highly requested addition to the series, and although not necessarily perfect or seamless, they all the same help provide more variety to the kinds of parks you can build. - While I personally never considered the addition of baby critters to the game to be all that important, it is a fine inclusion nonetheless, and another indicator that Frontier DOES hear and consider fan requests, for those who truly want nothing to do with them you can disable them in the sandbox menu. - Although limited, some new park attractions have been added to help add more flavor to the parks. - The terrain editing tools and brushes have been decently enhanced compared to previous titles. - Frontier generally ignores the most obnoxious or idiotic suggestions from the community, who may be among the most prone to bad ideas to exist for a game despite what many might suggest. - Consistent with previous titles, every update and DLC includes a variety of excellent tools, features, quality of life enhancements, and of course prehistoric animals. NEGATIVE MARKS: - Baby dinosaurs add very little of interest to the game, to the point where if their inclusion meant the exclusion or delay of other features, then they should have simply not been included, either at launch or at all. - The campaign despite mechanically making a return to form to JWE1, is really quite boring and tedious compared to the campaign(s) of the first game. The DLC campaign for Rebirth was not a substantial improvement. - Aesthetically, the first game was superior in almost every regard, with Jurassic World Evolution 2 coming close although much like this game still missing the mark somewhat. In the Return to Jurassic Park DLC for the first game, visually everything was perfect, the buildings, the fences, the paths, all of it, with the first game also possessing a wonderful colour palette and lovely terrain paints. When it was stormy, the map was darkened and you really felt in the middle of it, while in JWE3, if you can see the sky at all it is usually quite sunny looking even if it is raining, and there is a rather lackluster aesthetic appearance to the whole experience. The second game had an excellent variety of building appearances to choose from, all of which appeared excellent and beautified a player's park, whether you chose the beautifully modeled BioSyn buildings inspired by Jurassic World: Dominion, as well as alternate Jurassic Park era buildings, such as the JP 2 inspired visitor/control center. When it comes to dinosaur skins, the first game ostensibly had the best despite being vague and limited in options available, which largely did not re-appear in the second game, and in the third game -- should they have made an appearance at all, are frequently rather muted in colour, and in some cases such as the Brachiosaurus, the canonically male colouring is exclusively reserved for female brachiosaurs, as opposed to being available to both or at least males. - The "large" flat square maps, and all the maps to be completely honest, are extremely small and restrictive in design, the island generator being a particularly severe offender. - The gameplay is somehow despite the new features and attractions, somehow the second most shallow feeling. Despite the *many* flaws of the first game, it had in its possession paleobotany, and the ability to medicate from helicopters and tranquilize dinosaurs from the ground. As it stands now, rangers can do close to nothing of use beyond simply "scanning" dinosaurs, which is usually not terribly useful to begin with as the game itself will typically notify you of an injury or damage to a structure or fence, and while I absolutely love the addition of medical and maintenance teams, neither is all that interesting in function or use, and as it stands simply just took away things for a player to do with ranger teams. The variety of utility/staff/administrative buildings in this game is simply not there. - Continuing with gameplay features, the first, and arguably most flawed entry in the series, had a far more reasonable ability to not only mix multiple species into a paddock, but also herbivores and carnivores of various types and sizes (e.g. You could house something like a Herrerasaurus with Stegosaurus, as Herrerasaurus was a small or medium carnivore and Stegosaurus was an armoured herbivore of a larger size, as well as something like T-Rex with Mamenchisaurus as it would simply be too large) with exceptions being given to things such as the hybrids. Herbivores are far more picky now as to what they can cohabitate with (although this can be circumnavigated through sandbox settings or the purchase of the Rebirth DLC), and even simply mixing a few herbivore species into one paddock will require you to make it quite large, which would, again, not be as much of an issue were the maps not so incredibly small and/or if there were alternative feeding options than simply painting the entirety of a paddock with ground leaf and cycads. - As of the most recent update I believe, new tools have been added to help navigate this issue and it has been in the game since JWE2 at least, but the herd behavior is deeply flawed. Dinosaurs regularly break off, isolate themselves, then throw a tantrum because they suddenly became blind, deaf, and suffered severe memory loss, disconnecting them from their larger range. While the "herding" abilities of the ranger teams can be used to deal with this issue, they are cumbersome and slow and irritating to use, so you regularly find yourself tranquilizing then flying a dinosaur back into the "territory" of its fellows, which (this is also an issue with the manual herding mechanic" results in panicked dinosaurs fleeing, forgetting everything, then injuring themselves or starving themselves because they forgot where their "home range" in their ridiculously undersized paddocks was. Even if you specifically try to create zones to try and draw certain types of dinosaurs to them, they will regularly suffer an episode then promptly go to starve or dehydrate in a corner with nothing there for them. - Guests are not interesting beyond the fact that you can feed them to dinosaurs. While the 4 categories are sufficient in variety of preferences and I do not particularly care for guests to be "individuals" like in the early zoo tycoon titles, they do nothing, they really don't want anything, unless you suffer a bug where guests and staff do not appear on screen at all like I am on a current save despite guests and staff being enabled (which is a shame because I wanted to loose Deinosuchus on them to see what the fun animations might be). Guests never put themselves in danger such as breaking into a paddock or jumping into the lagoon, you never have "celebrity" guests who appear and enhance ticket sales or provide scathing reviews should you not engage with certain things, the only interesting thing a guest can do is become dinosaur food or get trampled by a herbivore (which I wish could receive guest mauling/combat animations).
Made park, park got 4 stars, i unleashed the dinosaurs, and they got a free buffet.
As someone who doesn't decorate , the amount of content from the community is crazy! I have bought all the prior JW's before, and all have lived up to my expectations. Thank you Frontier for delivering another exciting JW game to keep me engaged in a time that we all need it. Thank you!
were are the updates?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.