
Junji Ito Maniac: An Infinite Gaol is a first-person survival horror game inspired by Junji Ito's psychological horror and eerie aesthetics. This work centers on the twisted potential of human nature and fear of the unknown, taking you on a journey of survival where memory and mystery intertwine.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 12 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Our story begins with a college student waking up in a mysterious Western-style mansion filled with uncanny statues, trap doors, and spooky mechanisms. To make matters worse...he can't seem to remember much of anything. The only clues he has are a shattered phone and scattered fragments of memory. As he explores the creepy building, he encounters a stunning young woman who also claims to be trapped inside the mansion and a rather austere female detective who's investigating a case. The three decide to team up, hoping to crack endless riddles and traps as they flee for their lives and search for a way out.
But that's not all... As their exploration deepens, terrifying anomalies—like floating human-head balloons and maniacal black hair—begin to emerge, driving the protagonist further into despair. And all the while, an imperceptible but ominous change appears to be quietly taking root within him. Armed only with scattered clues and fractured memories, he must face the unsettling truth that awaits at the end of this harrowing journey...
The whispers in his ear linger without end, but who is it that's calling him from the dark? The truth is out there...for you to uncover.

Exploration: Investigate every corner of the creepy mansion, collecting clues and piecing together your fractured memory to find out the truth. 

Stealth: Use your environment to hide from enemies. Silently slip away from danger as the suffocating pressure to survive closes in. 

Traps: Use the limited resources you have to set traps or outsmart your foes by using the environment to your advantage—turn the tables of fate and launch a counterattack!


Puzzles: A web of intricate puzzles and traps awaits. Prepare for mind-bending challenges as you unravel the hidden truths buried within the depths of this eerie abode. 
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TOMIEEE VERY GOOD GAME!!
good game
我是粉丝,同时也大受震撼。 恐怖来自脑补。 精神攻击型。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, French, German, Russian, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
伊藤润二的粉丝向恐怖游戏,还挺难的的。杂烩了很多伊藤笔下的怪物。 主要是喜欢伊藤润二的话也没有别的游戏可玩。粉丝不能错过。但是就恐怖游戏来说中规中矩吧,
pour un petit jeu, l'atmosphère est réussi et arrive à créer le malaise et la tension tout le long.
さわりの部分だけなので、、あとから不満も出てくることを承知で書けば…非常によくできていると思う。 声優もいいとおもうしな。 グラも綺麗だし、、なにより通路が広い、、他の…Visageとか色々やったが、、カメラワークも酔いやすくなく、、色々よくできている。 女鬼橋をやって、ここはいい!となっていたが、値段も安いので…十分ではないかな。適当にまぁプレイを続けるよ。
3-4h伊藤润二狂热 : 无止的囹圄 一周目通关 个人感觉,解谜有点多,怪物AI有点蠢导致恐怖元素不太够。但看在体量短小,折磨不了多长时间的份上评价:一般。看游戏的成就设置,似乎游戏是鼓励玩家游玩多周目通过各种不同的玩法来解锁不同结局的,但问题的关键在于游戏完全无法激起我二周目的欲望。
geiles game ^^
생각보다 별로 안무서움
Игра пойдет, как фанат творчества Ито я схавал. Добротно, НОООО...... Хотели сделать игру про Томиэ, но понял, что не вытянут и решили подтянуть другими историями Ито. Концепт игры интересный, но как показывает опыт экранизации манги Ито - приятно, но не нужно.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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