
Honeycomb: The World Beyond is a sci-fi survival adventure set on the vibrant alien planet of Sota7. Adapt by building your base and crafting essential tools. Explore diverse biomes and use your bioengineering experience to uncover mysteries and secure humanity's future.
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About
Welcome to the world of Honeycomb! Step into the role of Hennessy, a bioengineer sent to an alien world in search of knowledge that could help secure humanity’s future. Your mission for EON Corp will take you across the vibrant wilderness of Sota7 - a planet filled with unfamiliar ecosystems, extraordinary lifeforms, valuable resources, and dangers you were never trained for.
Sota7 may be beautiful, but it is not harmless. Some creatures may tolerate your presence. Others won’t. Learn when to approach, when to keep your distance, and when running is the smartest experiment you can perform.
From vast open landscapes to hidden underground caverns, Sota7 is home to diverse biomes filled with strange plants and creatures. Study the world around you, learn how its ecosystems work, and uncover the properties of newly discovered species. Curiosity is one of your greatest tools - but on Sota7, getting too close can have consequences.
Discovery is only the beginning. Use bioengineering to synthesize unique plant properties and manipulate animal DNA to trigger fascinating physical changes. Experiment with different combinations, analyze the results, and use what you learn to push your research further. The right breakthrough could change your mission - or humanity’s future.
But a scientist needs more than a notebook. Gather resources and establish a base where you can live, work, craft, and conduct experiments. Expand your facilities as your research grows and use your tools to help turn your designs into a functioning base of operations. Build what you need, where you need it, and prepare for longer expeditions into the unknown.
Every expedition is an opportunity. Search Sota7 for useful materials, craft the equipment you need, and keep an eye out for resources that can improve your chances of survival. The deeper you venture, the more you’ll need to understand the planet - and prepare for what might be waiting there. Because remember - the environment isn’t always your best friend.
Exploration - Sota7 has vast, diverse biomes, each with different plants and animals for you to discover. Scan various flora and fauna to learn more about this world and how you can adapt to survive in it.
Crossbreeding - as an EON-certified bioengineer, you are qualified to perform various experiments, from synthesizing plant properties to mutating animal traits! And who knows, maybe the answer to Earth’s Eco Crisis lies on Sota7?
Building - a scientist, especially on an alien planet, needs their base of operations. IVS will provide you with blueprints needed to live comfortably and efficiently.
Survival - as beautiful as Sota7 is, it is still a completely new world with its own rules and adversities. Perform research in order to discover how to make sure you don’t perish during your mission.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really don't like being this kind of person who writes a review after only playing for 30 minutes.... But I waited for three whole years for this game because I was under the impression that the game was legitimately going to be an open world survival crafting sandbox as advertised. I really wish that there was a "It depends" type of review, rather than just a Yes or No general recommendation checkbox... because of course there are people who would still like the game for what it is, but personally... I was disappointed with what I actually received. The premise of being able to cross animals together was what drew me in. I am naturally very into genetics, breeding, and biological experimentation. It is one of those things I wish existed in so many more games, to the point where I have attempted to mod these mechanics into games I already love. I love the idea of what I call "Genetic Playground" gameplay mechanics. and now that is the only thing that I can consider even remotely interesting about this game. I wanted an open world survival crafting sandbox, and instead, I ended up purchasing a linear-progression story-based RPG with a few survival elements in it, zero permissible autonomy, strict story missions that make me forced into playing this game like I was reading a sci-fi novel where everything has already been laid out to happen chapter by chapter. I cannot even be myself! I am forced to play as a predetermined character that I cannot form an emotional attachment to, because she's simply not my character... I like that she's Irish. That's pretty cool, but other than that, I would still prefer to be my own character who takes after myself. The store page never informed me that this is the kind of game that it is. I was mislead by the game descriptions to hope that it would be something that I actually enjoyed. I fell for that trap. This game felt more like an obligation to be fed a story while playing it, which removed any excitement I would have gotten if I were allowed to explore and play around in the game and do things at my own pace, in my own way, and as someone who emotionally means something to me and my own imagination. This game is what I would describe as "narrative claustrophobia". The following text is the reason why I can still recommend the game to SOME people, those who don't care about the restrictions in this game that personally made me lose interest so quickly. If you like linear stories? this review is not for you. If you don't care about being a character that is given to you? this review is not for you. If you are a quests and missions kind of gamer? this review is not for you. This review is for the people who are like me, with an extremely niche game preference, who enjoy games that let you simply live a life you want in the setting, and everything else is completely up to you! This includes freedom to ignore the story and roleplay how you want, missions that you can choose to do whenever you want, character customization so you can be whoever you want to imagine, gameplay mechanics that allow for multiple different kinds of gamers... Roleplayers, Achievement hunters, survivalists, hazard enthusiasts....... and sometimes even modding support helps to remedy what is missing. If anyone reading this can relate to this above description, then I cannot recommend this game to you. You're being given the idea of what is possible in this game, without being told all these gameplay restrictions that you must obey in order to even play the game at all. There's only one way to play this game, and you are supposed to accept that apparently. As a player who values autonomous choice, and being allowed to play a game in many various ways, from many directions, and with so many of my own ideas, I am reviewing this game for you and your sake. This game does not match my preferences. I wish I had been told accurate information about what kind of game I was actually getting, but if I had any idea of what I was actually buying, then I wouldn't have waited three years for this game to release. This game is not for me or anyone similar to me, therefore I submit this hasty review, despite being generally against this kind of behavior often attributed to review bombers. Though in saying this, I have actually reviewed the game about the actual content of the game, and not about unrelated controversial topics that become the main speaking point within typical negative reviews these days, while I also attempt to remain polite and respectful enough to use a position of neutrality that does not target the game, the developers, or fans of the game with any form of hostility. I do not wish to participate in problematic behavior. I only want to put my observations out there and state them as what I have found to be true for my experiences. TL;DR: This game is nothing like what I expected, and in a way that made me disappointed in it and lose all excitement for playing any more. This is simply a message to those who come in with the mindset that I had three years ago, to hopefully end up reading this, and to help those like myself avoid any disappointment that may have taken place for getting too excited.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Japanese +1 more
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine Starfield, but walking around a planet with a scanner and building outposts is the entire game. Imagine Subnautica, but even more linear and without an ocean to explore. It feels like weird mish-mash of ideas with no clear design intent beyond "insert_title had that". For example, there's half a dozen metals you build stuff with. In Starfield, you gotta travel around multiple planets/systems to get your hands on all of them. In Subnautica, it likewise serves to encourage exploration of different biomes. Here, all the resources are located within dedicated POIs and respawn quickly, so if you want more silver you crawl into the same cave again and again. So what's the point? Or another example, how do you make a survival game? By adding a ton of dangerous conditions from bleeding to sprained leg. How do you keep such a game casual at the same time? By making said conditions disappear on their own an hour later, which the game conveniently lets you skip while you're crafting something. It's just awkward to play. Even a few planters require spamming a ton of water pumps around your base, meanwhile a single wind turbine will cover your power needs foreverish. The plants take 5 business days to grow, and barely fill your hunger bar. It's actually somehow better to keep harvesting wild plants around your base instead, as they respawn all the time and you get them with the least amount of busywork. Soon enough you get a hover board, but it's equally awkward to traverse the jungle with it, limiting its use to moving along the shallow river. Sure, I never got around to grafting one tree onto another and maybe getting something cool out of it, but a game that handholds you throughout the experience to the point it tells you where your base needs to be... I just can't bring myself to treat it like a sandbox. Long story short, it wants to sit on two chairs, only to clumsily fall to the floor. For a world to live in, it's too rigid and linear. And for an adventure to go on, there's just nothing going on here beside "here's a cute animal that jumps when you jump".
{cracks knuckles} Alright, since it seems a lot of the reviews especially negative ones aren't really giving the game a fair shot here's a review from someone who used to play games for a living and has worked in the industry. While I haven't played the demo and at this time despite how many hours I've played haven't finished the game, this delivers on everything the description has mentioned so far. By all means this is not a perfect game, there's some frustrations and some bugs but those things haven't negatively impacted my playthrough. Though this is a largely story based game, it's more along the lines of Subnautica where there's a main story questline and smaller side quests that do NOT have to be the focus on your playthrough. Once you get through the tutorial quest that takes about a hour or so to get through (movement, crafting/resource finding and gathering, base set up, and finally cross breeding animals and plants) you can take things pretty easy even after you reach the Rumble quest line. So far in my current playthrough I've befriended four species, started cross breeding with three of said four, built multiple base points for exploration pitstops, and gotten maybe a good quarter of the storyline started, that's a lot of open world freedom for a more story based game. The lore is interesting, the world building is gorgeous and all of the critters are so unique and memorable. Survival mechanics are also pretty satisfying and give me the same sort of resource management as Planet Crafter has, you have to unlock various devices that help you navigate the "breathable" air and more dangerous locations, some can be upgraded and all of them can be repaired (which I didn't realize at first and was recycling many items I could have just repaired) with varying levels of repair kits. Even though there is no way to fight back more aggressive animals you are provided with varying levels of tranquilizers to help you learn the best way to approach those specific species. There are also various plants that can help your survival while exploring, some you can eat raw and rarer ones can help combat your exposure levels to help extend your travels while others can slow you down. Don't do what I do occasionally and forget which button is to consume and which one is to open the item options less you end up hallucinating for a minute. The repair mechanic is also really handy once you unlock the Viper, it runs out after a little while and if you have red repair kits you can repair it to full health and get right back on it. It definitely makes resource management important as you can only hold a certain amount of weight, you have to really chose if you need to pack a ton of food and water with repair kits or trade off the food and water for heavy resources and scavenge while traveling if you want to build things at a longer distance that would rely on using the Viper to move between spots quickly. All in all; it's a fun game to get sucked into, the world is gorgeous, the animals are so cute and all the petting animations make me grin like I'm 5 again, and the story so far is very interesting! TLDR; If you like less hand holdy open world story games, are a fan of Planet Crafter, Subnautica, Satisfactory, hell even The Long Dark - This is worth giving it a hour or two shot! It's not going to be perfect but if you like Frozen Way's other games this one is on par with the rest of them!
Cute, but needs more time in the oven.
[h1]Planet Crafter vomits in this game's face[/h1] Pros: [b]#1.[/b] The game is pretty [b]#2.[/b] The animals are cute Cons: [b]#1.[/b] The game has 'game settings' which you can set when you create the world, but nothing after the game begins, which means you're completely unable to change the hunger/thirst/stamina/lootdrop/etc. of the game after that initial selection ever again. [b]#2.[/b] No 'dual keybindings' (which is a big issue in a game like this) [b]#3.[/b] The game has crafting from storage, but only when you are INSIDE your actual building, not outside, which means anytime that you want to expand your base or build any power/water/etc. buildings then you have to go to your storage and get the resources from it before you can build. [b]#4.[/b] No 'store similar' button [b]#5.[/b] No 'mute audio when focus lost' option [b]#6.[/b] The game falls into the same trap which Starfield did, which is that the game forces you to basically always have your 'scanner' enabled, which means for 90% of the game you're going to have a blue piss-filter and blue vignette on your screen, due to the scanner being enabled constantly. The dev could easily have made this effect removable. [b]#7.[/b] New blueprints are unlocked when completing certain steps, and if you don't complete those steps, then you'll never unlock that blueprint. One example which I had is where the game requires you to go to sleep in a bed, but you can disable sleep completely in the game settings, so why would you ever build a bed, or go to sleep? Well then you'll never unlock that next blueprint I guess... [b]#8.[/b] Animals are glitchy, and they teleport in-and-out of existence randomly [b]#9.[/b] The game only has a single manual save slot [b]#10.[/b] Many of the game's menus are missing tooltips, so if you are looking at a storage container, then it won't show any tooltip on an item, but if you exit and then open your own inventory, then it shows the tooltip over there. [b]#11.[/b] The game arbitrarily limits the amount of items you can craft at a time (sometimes it's 1, or 5, or 10), so you have to click craft and then wait for the crafting period 10 times, if you want to craft some items 10 times. [b]#12.[/b] The game is missing many tooltips, like what does "Draw Resources" mean? and "River Force"? [b]#13.[/b] There's zero info regarding what actually changes between the 3 different difficulty options (Scientist, Survivalist and Space Hell). [b]#14.[/b] The storages a limited to 100kg, which isn't a lot. In 4hours of gameplay, I already filled up 4 storages, which means after 20hours you'll have 20 full storages, etc. and since you can't label your storages, this means you'll have an entire room, or multiple rooms, full of storage containers. [b]#15.[/b] The tutorial is bad [b]#16.[/b] There's a few places in the game I've seen where the trees aren't even attached to the ground [b]#17.[/b] The game has a non-sensical timer on all plants which makes it so that plant fruits that are on the ground will disappear after a short period (even when you've disabled food decay), and even the fruits still on the plants also disappear after a short period, which means all of the plants in the game are on a perpetual cycle of never letting you actually collect more than just 1 or 2 of the fruits per plant (and sometimes the plant won't have any fruit on it, or on the ground either, even if you've never touched the plant) [b]#18.[/b] Terrible hitboxes on buildings and certain environments [b]#19.[/b] 3 crashes in the first few hours of the game [b]#20.[/b] When attempting to build something, you aren't given any information regarding WHY you can't place an object [b]#21.[/b] The game has atleast two places where I've seen AI-generated slop and that's unacceptable in a game that is funded by a studio as massive as Snail Games. [b]#22.[/b] The publisher of this game is Snail Games, which is a scum publisher with a history of abandoning games and screwing customers [b]#23.[/b] The game is for sale in places that commit crimes against humanity, like Izrael and Ruzzia. Considering that "Planet Crafter" was created by just 2 people, it's just shocking how many issues there are with this game... now, it's issues that the devs can certainly fix in time, like especially #1, #2, #3, #6 and #9... if those 5 issues were fixed then I would have been able to recommend this game, even with all the other dozen or more issues that it has, but as it stands, the game just isn't fun and you're far better off spending your money on Planet Crafter or Subnautica or Satisfactory. My first 4hours with the game (I'll update my review as I play more of the game): https://www.youtube.com/watch?v=4hjtnfTEghg&t=13688s
I was so excited for this game when I saw someone petting a camilla. I immediately bought it, downloaded it, and started playing it on GFN. Here is my main issue, the journals that you have to complete, specifically the scan 13 plants and 23 animals.... is horrid. For the animals, quite a few are SUPER tiny bugs. They are so hard to see it gave me a headache running around staring at the ground trying to find them. And for the plants.... I quit after 12/13. There is one plant that I cannot find for the life of me. I have legit walked the entire map. Revealed all unknowns that I can possibly get to after 9 hours of playing. There are several that are just out of reach on a cliff, that I can't access. And some behind a hidden door behind a waterfall. I have the mysterious figurine... but am locked to be able to place it down. I will come back to this game after a few more updates. Peace Out, Cupcake.
[h2]我是这公司的沙比信仰粉,好评纯粹信仰好评,实际目前不推荐!!!欢迎贪吃小馋猫[/h2] 定价太自信了吧?!?!又不是真正的开放世界,能交互的元素少,画风比较舒服但是不算精致,所有资源都是地图上标好点了的按固定时间刷新。 还有你游戏给我做好了再发啊???各种脚卡地形,5分钟强制脱困了两次,一个生存制作游戏,做个建造器的材料要跑3个方向的4个地方,我都不敢想开始建家了我得跑多少趟。还有饥饿度和口渴度的翻译是反的这种低级错误怎么会出现的!!!我抱着个我以为的多汁水果啃了半天发现饱食度满了口渴度还是一半!!!!! 等我缓一缓再继续吃……
I bought this game with high hopes. I liked becoming friends with the animals, well one species is all you can make frinds with. It soon became very repeditive. Not enough in it for the money .
Ive only been able to play for a couple hours so far, but I like it! If you are a survival game veteran, the tutorial is frustrating, but the mechanics seem pretty strong and i like the aesthetics a lot. It seems like they;re going to be looking into some QOL features, but what they have right now is more extensive than a lot of games out right now. If you dislike a the hud, most of the elements are able to be adjusted. The VA is great, though I will say her lines proc a little too often for my tastes. I've always found it a bit excessive to have voice lines proc for materials you've already collected before- like... yes. I am aware I collected that rock. I have done it 100 times by now, I don't need to be reminded. the animals are very cute, I love that you interact with them in various ways. The world is very cute. So yeah, I recommend it.
Hallo Leute und liebe Entwickler Also Leute wo fangen wir an ? Die Baustelle ist noch ziemlich groß. Das Spiel ist soweit schon OK und die negativ Eistufung sicher etwas hart aber... ! Rezension nach 2 Stunden schreiben find ich nicht angemessen da man nicht Ansatzweise den Inhalt des Spiels erkundet hat. Als erstes nehmen wir mal die rosa Brille ab das alle Tiere süß, flauschig und kuschlig sind, das ist nur ein Teil vom Ganzen. Der Grafikdesigner hat seine Arbeit zu 100% erfüllt, das Spiel ( Landschaft Tiere usw.) sieht wirklich super aus. Was den Questdesigner angeht hat er den Roten Faden in meinen Augen verloren, wir wissen das wohl die Erde wieder mal im Arsch ist und wir nun einen neuen Planeten suchen um auch den wieder zu zerstören in Zukunft, ha ha, es lieg wohl an uns das wir es nie lernen werden. Denn noch kommt die Story nicht so rüber was wir an alter Zivilisation finden und was wir im Spiel machen. Wir sammeln Datenkerne um mehr darüber zu erfahren, aber da kommen wir zum nächsten Problem ! Die technische Umsetzung läst noch Wünsche offen. zum Beispiel: Quest : Staubsturm-Folge dem Signal = Bug im Boden kann nicht gescannt werden da es im Boden versunken ist. Quest : Rätsel des Sees - Geh zum Archivarium und entschlüssele den Speicherkern = keine Interaktion möglich durch den Scanner! wie soll man den Datenkern entschlüsseln ? wird sogar durch einen gelben Kreis angezeigt ! Quest : Spähhelfer -Spüre unterirdische Vorkommen auf, habe alle Vorkommen mit der Drone gescannt aber nichts. Quest nicht erfüllt. Seit der Dronenbenutzung Ständig ein Fenster "Scanne das Gelände mit X und finde unterirdische Vorkommen, geht auch nicht mehr weg. Baumenü sehr durcheinander: Spiegel, Lampen und Spint würde ich zu den Möbel einsortieren und nicht unter Geräte packen. Der Werkzeugslot den ich mit verschiedenen Werkzeugen und Materialien bestücke ist ja normal aber warum liegen die Sachen immer noch im Inventar, dadurch wirkt das Inventar sehr unübersichtlich . Andere Entwickler schaffen es auch. Im Sturmgebiet benötigt man ein Atemschutzgerät wo das Glas Dreckig ist, hat mich sehr gestört ,dachte erst meine Brille sei dreckig aber nein. Nächstes Problem was ich habe ist nach dem Ausbau des Ressourcenrelaisnetz (in Verbindung mit der Bergbauanlage) was sich über die ganze Karte ausbreitet, das wenn ich den Scanner anschalte riesige Digitale Karten vor mir sehe und das auf meinem ganzen Weg über die Karte. Habe auch Bilder davon gemacht. (zum Ausblenden keine Eistellung gefunden) Das war aber auch noch nicht alles, wenn ich in der Basis etwas bauen möchte sehe ich Massen von Wassertropfen Energieblitzen und diese Digitalen Wände wie auf der Karte. Das macht das Spiele Erlebnis sehr kaputt und mehr als unübersichtlich beim Basisausbau. (auch hiervon Bilder gemacht) (einige Clipping Fehler auch noch gefunden) Also durch die von mir aufgezählten Fehler ist natürlich auch kein weiterkommen im Spiel möglich da man dadurch nicht in das Dritte Gebiet kommt und somit nicht weiter spielen kann. Wir dürfen nicht vergessen es ist kein EA Titel sondern ein fertiges Spiel was 25,52 € zur Zeit und dann 30,49 € kostet. Ich habe mir mal alle Spiele vom Entwickler angeschaut und ich würde mal sagen 60% der Games sind Ausgeglichen, hier sollt man mal Intern über eventuelle Probleme sprechen denn mit rund 450 Spielern im Schnitt am Tag kann es doch nicht Befriedigend sein für einen Entwickler oder was meint Ihr ? Trotz dem wünsche ich allen die noch spielen weiterhin viel Spaß in der Hoffnung das doch noch etwas verbessert wird am Game, so das doch noch eine Positive Bewertung zustande kommt. Liebe Grüße von einem alten Gamer mit stolzen 68 Jahren.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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