
Test your dinosaur jump-jet skills with a game that redefines the platformer genre, aptly renaming it "platflyer." Simply put, you're a t-rex with rocket boots trying to save earth from an incoming asteroid. Do you have what it takes to stop it?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.49−45% | 532reviews | 87% | — | $69.4K |
| $9.99 | 84ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JumpJet Rex makes me feel like a kid again. I had a great time over the holidays exploring its colorful worlds and varied adventures. Big thanks to the little dino.
I don't know why but for me (try to collect all 3 stars on level in first try) is gale like Super Meat Boy but in Dino Jam
Fun gravity based speed platform game. You control a dinosaur with jet boots that let you jump indefinately, rocket boost horizontal or rocket boost vertical. The movement is simple to pick up and fun to master. The game is designed around learning all the details of this movement system. The game is broken up into short levels you can select, each with a different style of challenge. Some levels are mazes, some have you defeating enemies, some involve doing laps. Each level has 3 challenges that can be done - just get to the end, get to the end without dying, and time trial. You can choose if you want to do all the challenges or just complete the trials you want. Level length can range from 10 seconds to multiple minutes. Some levels have hidden items you can collect that unlock new cosmetics or interactable objects. You also collect coins which can be used to purchase cosmetics that change you dinosaurs color, head, jet boots, and partical trails.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ОЦЕНКА: 3,5 / 5 Красочный динамичный платформер с короткими, но сложными уровнями. Не рекомендую только потому что со сложностью переборщили на последнем уровне, после финального босса. Если бы не удалось с помощью АртМани пройти это место, четыре часа оказались бы выброшены в помойку. Сложность там ЗНАЧИТЕЛЬНО отличается от общей. В разы. Но и с общей сложностью авторы явно перестарались, учитывая, что четвёртого босса одолело всего 6% игроков в Стим, а третьего 8%. Что мешало добавить easy-мод и расширить этим аудиторию? Огромное инди-эго, видимо. P.S. А ещё это никакой не раннер, несмотря на теги. Уровней с движущимся экраном тут всего пара штук.
I know this is an 11 year old game and asking for a patch is pointless, but the boss battles in this, especially Seedmour, are just so terribly frustrating and confusing that they completely kill any momentum the game builds. I had to d find a YouTube video for that fight and I STILL can't do it. It takes forever, it's too random. It's just not fun. Too bad, real good ideas in this one.
엄청 인디냄새나는 게임임. 게임 내에 등장하는 오브젝트 수는 몇개 안되고 그 몇안되는 오브젝트로 배치도 비슷비슷하게 해놓으니까 게임이 반복적이라고 느껴짐. 게임 내 마지막 스테이지는 뇌절의 극치. 이 게임은 각 스테이지별로 클리어/노데스/제한시간내에 클리어 조건을 각각 클리어하면 별을 1개씩 주는데 마지막 스테이지에선 그 별만큼 제한시간을 얻게되고 그 제한시간내에 스테이지를 클리어해야한다. 별을 많이 얻을정도면 게임실력이 좋다는거고 최종 스테이지 클리어가 수월할거다 근데 별을 조금 얻은 사람은 당연히 숙련도가 낮아서 최종 스테이지 클리어가 어려워진다. 즉 잘할수록 쉬워지고 못할수록 어려워져서 괜히 진입장벽만 세우는 시스템이다. 여기서 끝이 아니다. 제한시간이 있는 스테이지주제에 막다른 길이 여럿 있는 미로형식의 맵이라서 제대로된 길을 찾을 때까지 여러번 시행착오를 겪어야한다 모르면 죽어야지를 여러번 당해야한다 거기에 스테이지구성은 가시블럭만 1블럭 간격을 두고 계속 배치해둔 구조라 그냥 재미가 없다. 이렇게 비판을 많이 했지만 못할것까진 없는 게임이다. 그래도 만약 내가 인디 플랫포밍 게임을 추천한다면 다른 잘만든 플랫포머 인디게임을 하는 게 낫다고 말하고 싶다.
Buy. It.
Steam Deck verified but it won't even boot.
2d platformer hater here. The chip-tunes are great, and why I kept playing, besides the great controls and 16:9. It has so much love put in it.
Игру очень сильно недооценивают, и мало актива, что незаслуженно ведь игра реально топ.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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