
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 155.25/day in the week after.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Still in development but overall very pleasant and engaging game.
Haven't been able to put this game down since I've picked it up. Runs on max settings and I haven't had a single crash or connection issue. I have encountered two bugs but, they were nothing game breaking. If anything, it added some extra comedy to the experience. I do find it interesting that the Legion enemy ships can traverse the space environment without any risk of collision into space debris or rocks but at the moment, it's in Early Access and I'm sure it's something that will be looked at by the time of the games full release. At the moment, I just look at it as an enemy ability that makes space combat more strategic. Otherwise, on-foot combat feels good. Gives me a lot of vibes from BL2, Destiny 2, Deep Rock Galactic. Not as many weapons at the moment but, when you consider different types of damage each weapon can have, it kind of opens up the horizons of what's available. Space combat can be hit or miss sometimes. A lot of it comes down to how your ship is customized. If playing Solo, your AI Bot companion will assist you with tasks but, they don't always handle ship weapons too well. I found it more helpful to have a close range weapon, medium range weapon and a defensive skill. This way, the AI will be able to freely cycle through weapons and skills depending on enemy range. I noticed that if you put only one type of weapon on, in terms of range capabilities (example: having two long range weapons equipped), the AI Bot seems to just stick with one of the many weapons you could have equipped for them to use and not cycle/switch through them as they are reloading. At the moment, there doesn't seem like much else to do other than grind for Ingots to upgrade gear and gather Galaxy Map pieces to unlock other sectors but hey, I'm a Monster Hunter fan-boy. I live for the grind.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best CA #26, worst AU #54 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
für ein early access spiel macht es schon spass
For an early access game, this has some really good bones. There's a bit of polish needed here and there. Pros: - great movement, love slide and the individual in-space boosts - ship controls feels nice and responsive - the power grid adds another level of fun trying to get everything you want onto a ship, but you might have to trade off certain parts for smaller ones because you just don't have the power for it Cons: - Ship combat is confusing when it comes to damage to the ship. I think this can be addressed by explaining *why* a ship's thrusters would just randomly malfunction when hit, even if the shields are still up and strong. I've seen arguments on both sides of this online, but just a brief exert or explanation from an NPC would clear up that why. Along those lines, thruster malfunction has got to be, by far, the worst of those random malfunctions, it is entirely debilitating and has costed a good few runs - There are only a couple handfuls of maps, but this is more of a nitpick because it's early access, can't have 30+ maps right away - It is a bit of a grind to get good weapons/upgrades, especially ingots (see improvements on an idea for that) - enemy ships defying physics and going through walls when you make them spiral out of control can be quite annoying Improvements (these are suggestions to help my own gameplay, milage may vary): - maybe have some means in the hub to "recycle" blueprints to get some amount of ingots back? It's kind of a pain to get an Advanced blueprint fully upgraded, only to just replace it with a Legendary and have to do the grind *all* over again plus some to upgrade it - the above mentioned explanation for ship damage - some manner of indicator beyond the prompt to boost to tell whether or not you are in space would be very nice, especially when your inside/space grapple distance is incredibly different - a fun ship idea (I know the devs said somewhere that they got more ideas out there, just adding to the pile) would be some sort of carrier where your other players can control small drones and interact with combat that way, rather than be either full guns or let them fly out and destroy ships manually - the ability to change the other ships' jump horn to the Hammerhead's. The Hammerhead's horn is so satisfying to hear - either more inventory slots or a way to stash the multitool to be used when doing the various tasks. I don't think I've used it once since getting the Javelin and it's annoying to accidentally pull it out in a firefight. This one is splitting hairs, but putting it here, just in case that's an idea Overall: Great game and I look forward to the future development with great enthusiasm
i 100% think this game is worth it and its still in ea
Fun missions that include lots of fights, and loot. I would recommend this game to people who've played shooting games.
Very fun with friends
PIZZA!
Amusant à 4, avec pas mal d'informations à gérer au début. Le souci, c'est qu'on fait vite le tour et que les missions sont assez répétitives et basiques. Les combats terrestres et spatiaux sont corrects et dynamiques, mais ils ne sont pas extraordinaires et, surtout, on n'a aucune sensation d'être dans l'espace. Et bizarrement, pour un jeu coopératif, on est souvent chacun dans son rôle en solo, que ce soit artilleur, pilote, combattant ou technicien. D'ailleurs, le travail du technicien, qui reste pour réparer le vaisseau, éteindre les incendies ou fabriquer des munitions, est tellement barbant. Cela devrait être un robot qui le fasse, car aucun joueur n'a envie de s'y coller tant c'est une corvée. Techniquement, le jeu est bon, n' a pas de bugs et est très fluide, mais il manque de profondeur. Dans le même genre, il y a mieux pour l'instant. À voir avec le temps s'il s'étoffe, comme il est en accès anticipé, on peut espérer que le jeu s'améliorera.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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