
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was really surprised at how saturated with quality this game is. It doesn't market itself as an FPS yet the gunplay rivals Borderlands 3. The enemies are varied, fair, and fun to fight. Movement is satisfying when you nail it. The visuals snuck up on me, even at medium settings I had to stop a handful of times and just look around to let my eyes feast. The terrestrial missions are effortless cinema. The artillery mission is kino, a total spectacle that would make George Lucas blush. The artstyle is perfect, just enough to set a fantasy LARPing tone while still being grounded and believable. I just didn't expect this level of comprehensive quality out of a $20 game in early access They were smart and recycled a bunch of their environments for various mission types, which means that after about 15 hours I started seeing the same levels over and over. I'd like to see more levels in different areas, biomes, etc. I just want more designs so I don't keep seeing the same levels. The ship combat is fun, but I'd like some more tools to outplay masses of elite ships on higher level missions. After I use the Z-shield it just becomes a slugfest where I hope my shield and hull can facetank long enough to thin them out. Once the Z-shield is on cooldown, the combat becomes one-dimensional. There's whitespace there. It's fun with friends but also weirdly fun to play solo. It's just really good. Buy it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best CA #26, worst AU #54 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly if you like Void Crew you'll probably love this game. Teamwork is a bit more important than in that game because you'll have objectives that require 3 or more players to participate in, The ships are fun to fly and the weapons feel pretty good. Thats not to say there aren't any issues atm. Enemy ships seem to ignore normal terrain collision which lets them occasionally pass through object you can't shoot through or fly through. The Vulcan Rotary Canon in it's special weapon form will about once a mission glitch out and sound like it's shooting but it's not, requiring you to uninstall the weapon, remount it, reslot it, then it usually works fine for the rest of the run. Only other complaint is I wish the suits had just a few more capacity, mainly because if you are playing on very hard you're almost obligated to get the increased shields, faster shield charge, and likely extra health just so you don't get murdered every 2.5 secs. This makes it hard to justify bringing extra perks that help your damage output. It would also be nice if there was an upgrade to not care about being seated for a void jump. Overall I've had a great time with it
Insanely boring. Pointless steps. 10/10 would not recommend,
My only complaint at this point is needing more content. This game is a blast. It just hits all the right buttons. Fun dogfights, great gunplay, jetpacks, and the constant grind for a better roll on your loot.
Good game even with the constant threat of being left in the vacuum of space by team mates still butt hurt over the "accidental" use of AOE attacks that happened to envelope their weakas characters in other games.
It's like Void Crew but with (as far as I recall) more progression and less roguelike going on. In VC I recall your ship reverting after every mission, so all upgrades were 'per mission'. Here that's not the case, and you'll slowly build up and improve your ship with new parts over time. It's a good time.
Com 46 horas de jogo eu consegui "terminar" todo conteudo que teria para liberar relacionado a "historia". O jogo está atualmente bem bom para tirar algumas piras no modo coop, uma coisa que gostaria que fosse verificado é que achei ele muito dificil no inicio e depois de um tempo o jogo fica muito facil, sem mesmo ter totalmente upado os itens e liberado na melhor qualidade. é possivel jogar sozinho porém a dificuldade real do jogo está em 4 pessoas, dependendo de como for a equipe a dificuldade se cria quanto mais pessoas na partida. Em 2 pessoas o jogo ficou extremamente fácil porém ainda sim foi bem divertido. Espero para o futuro [spoiler] que o jogo tenha mais opções de compra no mercado pois ele sinceramente está bem "inútil" só serve para recuperar a vida, poderia ter opções de comprar peças de armas/nave. Gostaria bem que fosse verificado uma maneira de comprar ou melhorar as armas do personagem, foi 46 e não achei 1 sniper melhor que verde jogando em 4 pessoas, isso é insano, tive mais de 7 drop da ultima raridade de outras armas.[/spoiler]
if you are a big fan of Star Wars this is the game for you the graphics are good but i played 9 hours without a friend and it was a blast!
Nice Coop action
Поиграл на бесплатных выходных. Однозначно игра имеет огромный потенциал и интересные механики, единственный минус мало контента, если разрабы буду активно развивать проект, добавлять новые миссии, больше кастомизации, различных локаций как на базах и в космосе
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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