
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great replay value with latest Patches
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Still in development but overall very pleasant and engaging game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #34, worst PL #89 · 10 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Haven't been able to put this game down since I've picked it up. Runs on max settings and I haven't had a single crash or connection issue. I have encountered two bugs but, they were nothing game breaking. If anything, it added some extra comedy to the experience. I do find it interesting that the Legion enemy ships can traverse the space environment without any risk of collision into space debris or rocks but at the moment, it's in Early Access and I'm sure it's something that will be looked at by the time of the games full release. At the moment, I just look at it as an enemy ability that makes space combat more strategic. Otherwise, on-foot combat feels good. Gives me a lot of vibes from BL2, Destiny 2, Deep Rock Galactic. Not as many weapons at the moment but, when you consider different types of damage each weapon can have, it kind of opens up the horizons of what's available. Space combat can be hit or miss sometimes. A lot of it comes down to how your ship is customized. If playing Solo, your AI Bot companion will assist you with tasks but, they don't always handle ship weapons too well. I found it more helpful to have a close range weapon, medium range weapon and a defensive skill. This way, the AI will be able to freely cycle through weapons and skills depending on enemy range. I noticed that if you put only one type of weapon on, in terms of range capabilities (example: having two long range weapons equipped), the AI Bot seems to just stick with one of the many weapons you could have equipped for them to use and not cycle/switch through them as they are reloading. At the moment, there doesn't seem like much else to do other than grind for Ingots to upgrade gear and gather Galaxy Map pieces to unlock other sectors but hey, I'm a Monster Hunter fan-boy. I live for the grind.
gud
This is a great game for people who like cooperative, against-the-system play. I appreciate that the enemies are all robots and not organic life forms. The game story is still being developed at the time of this review but the existing story makes sense, is interesting, and directly affects the play pattern for the user. Thorough customization options give the user significant control over their playstyle and how they complete missions. The game is generally well-balanced and can make small difficulty adjustments based on a player's mission progress. (These can and will sometimes mean the difference between mission success and failure!) Though some hiccups are to be expected since the game is in early access, I have thoroughly enjoyed my time playing and would highly recommend this game to other players.
Looks like and sounds like it should scratch all the right itches, yet somehow falls short. it's not any one aspect or thing I can put my finger on. Just feels meh to me.
A great blend of on-foot first person shooting action and ship-to-ship combat. Jumping out of the pilot seat to grab the fire extinguisher and put out a radiator leak and repel boarders is when the game shines. The fact that enemy ships will shoot radioactive rounds or boarding shuttles or explosive mines, and if your pilot doesn't do a good enough job dodging them, then someone else will have to deal with it on the ship, means you have plenty of communication going on between players. It's best played co-op with a group of friends, but with the latest update, the smaller ship, and gameplay balances, it is actually viable to play solo, if you want to try to get more loot when your friends aren't around.
POLECAM :)
I have framerates now. I can actually play the game now yippiieee
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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