
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly the jumpiest of spaces.
Solid space experience, something new well implemented
good fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Same day: best RU #34, worst PL #89 · 10 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game to play with friends
ДУЖЕ весела гра!!! Бажано грати мінімум в 3.
<3
It's a fun game with friends, worth playing, performs well on my specs for the most part. You crew a spaceship and jump between different self-contained arenas, completing different tasks depending on whichever map you loaded into. Some are ship-to-ship combat, some are on-foot combat, some have other objectives like pressing buttons, carrying objects, holding control points etc. The ships vary in size, once you unlock them all you can pick the one best suited to your group's size. Some ships are too big to manage with fewer people mostly because each role becomes more specialized rather than there being more workload. You usually need at least a pilot, gunner and someone to run around putting out fires and other tasks For example the smallest ship gives the pilot the ability to fly the ship (duh) but also gives two pilot weapons so they can shoot stuff pretty well, then there's a roof-mounted turret that someone else can operate. 2 people can run this ship fine because the pilot can fight ships quite effectively while the gunner gets off the turret to put out fires if needed. The medium (default) ship gets one pilot gun but 2 roof mounted special weapons and a 360 degree turret system that can be used by a dedicated gunner, the gunner does more fighting than the pilot now, and neither has time to get off and put out fires so you need at least 3 people to run this ship. The largest ship has two gunner stations with limited line of sight on each, and the pilot has no weapons, and it's annoyingly big so you spend a lot of time running around, I don't know how many people would be needed to run this ship effectively or if there's any real reason to use it. You can acquire ship upgrades and new handheld weapons on missions, you save them by scanning them and saving them into slots tied to your character, which then allows you to fabricate them or fit them to your ship. You spend different colored ingot/token things to upgrade both handheld guns and ship components, and these things also have intrinsic levels and unique perks when you find them. Meaning you can save and upgrade one version of a ship's engine for example, but then find a better version of that same engine. If you want to use it you can't transfer any upgrades over from the old version, so you basically have to throw it and any ingots spent on it away and replace it with a version that has a higher upgrade ceiling or better bonuses, but no actual upgrades. Thus the upgrade economy tends to be bottlenecked at the low end, because everything initially needs the low-end ingots to upgrade and its much less likely that you'll need the high-end ones. I have hundreds of the higher-level purple orange and red ingots, and I can't spend them on anything because I have no greens or blues. Also requiring the same resources to upgrade ship components vs on-foot weapons is a slight problem. If you're the host of your games you probably want to upgrade your ship, if you're a passenger princess then you can just upgrade your hand-held weapons. My group tends to find the ship-to-ship engagements rather easy, we have a superior mining laser muli-turret which does 2000 dps and basically vaporizes groups of enemies, but then we have to get out of the ship and fight drones on foot and the hand-held weapons are very ammo hungry and rather lacking in stopping power, and some enemies like sniper or rocket drones will just wreck you, and since the enemies are all just floating black boxes with red lights on them, often in an environment with black walls full of red lights... it's not super easy to identify priority targets at a glance. Still, it's early access, and hopefully issues get addressed. But it's a good game if you have a group to play with. I've never tried playing with randos, but I never do with these types of games.
Este juego es mejor que ponerla. No la pongo nunca, así que de por sí ya es mejor.
♥♥♥♥♥♥♥ amazing
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 4K | 82% | $49.99 | |
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 11.3K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $40.9M |
| 380.1K |
| 97% |
| $8.99 |
| $12.8M | 28.4K | 57% | $29.99 |
| $10.7M | 15.4K | 60% | $23.99 |
| $2.9K | 35 | 66% | $3.99 |