
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game most definitely play with friends
Played by myself and its still fun, promising future for this game if you like stuff like sea of thieves and space
This game has the potential to be one of the best multiplayer experiences of all time. My only real complaint is movement on the ground. I hope it ends up more like Titanfall 2 movement and I think that's the direction they're heading. Everything else is kinda awesome. As long as they keep building new stuff into it that improves the replay value, and they get those core mechanics and game loop aspects ironed out... Yeah. Just so much fun. Its just fun. Games are fun again, guys. We made it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 4K | 82% | $49.99 | |
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 11.3K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $12.8M | 28.4K | 57% | $29.99 | |
| $10.7M | 15.4K | 60% | $23.99 | |
| $2.9K | 35 | 66% | $3.99 |
Same day: best RU #34, worst PL #89 · 10 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Yesterday, I hit level 10 in this game at 27 hours' playtime. As of today, 09/05/26, that's a Steam achievement that 5.6% of its players hit. I'd like to make it clear: I get why. I just think everyone else is wrong. The gameplay is repetitive. Performance issues aren't common for me, but when they do show up, they definitely have some teeth. It can feel like it's not worth your investment to upgrade your lower-tier weapons when there's a chance, just a chance, that you'll run into a higher-tier version of the same weapon you're holding five minutes later. And the setting isn't especially unique.* But I remember the first time I rolled my starter ship, watched the whole entire game swirl around me, and felt something in my brain just... crunch, making sense of it. I remember discovering that one of the on-foot arenas allowed me to make use of my jetpack, and briefly becoming a one-man fighter jet (before immediately colliding with the side of a radio tower and spiralling off into the upper atmosphere).** I remember getting so darn good at dogfights that I was able to kill every enemy in the objective two minutes early, and I just sat in my ship and watched the artillery fireworks through the cockpit glass for a bit. Jump Space is in early access. What's here isn't perfect. But there's some parts to it that are *solid*, solid. Come find them. *Sorry, guys. Maybe just give the lobby crewmembers some unique decals and wear-and-tear on their suits, and stick a TV in the hangar with Atiran news on it? **I am of the opinion that the jetpack should be enabled in all on-foot environments, especially if landing a melee attack on an enemy while jetpacking results in some kind of super-attack. I am also of the opinion that if I never land such an attack once, and instead spend the entire mission ragdolling myself into next week off the sides of random pebbles on the floor, that is entirely my own skill issue.
玩这么多游戏第一次写评论,之前这个游戏是不错的,和朋友玩好几个小时特别上头,结果这游戏不想着多出几个新船反而出个词条系统,现在这游戏真就是个刷子游戏,要是词条系统不改那不如去玩那个gp原神算了
The game seems fine, but it has performance issues, I can not run at a stable 60 fps.
To infinity, and beyond.
It's fun.
wasn't really sure about this game at first but is good has a learning curve
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.