
Plunge into high-stakes punishment platforming in JUMP KING QUEST! Explore alone or fall together in dynamic online climbing action as you fight your way upwards on an unhinged quest to The Smoking Hot Babe at The Top. In this world, every ledge is a battlefield…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 31 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Put your jumping boots on, grit your teeth and hop into JUMP KING QUEST! Master platforming-combat inspired by Soulslikes and Fighting Games, explore a huge map and build your character to your own taste, as friends and strangers collide on the climb of a lifetime!
As a mudman of the "Redfin" generation you awake in the era of ARMABOGGIN, a time of dark prophecy in the unforgiving world of The Heights… Great forces seek to claim the coveted Babe Powers - to maintain a stagnant order, or destroy it all... Do you have what it takes to defy the tyrants, reach The Top and become the true Jump King?
Stay on your guard, during online play strangers who are close by will join in to fight, jump and explore by your side. Create a party with friends to stay connected and help each other on the long journey to the top! Will you lift your fellow mudmen up in the struggle, or feed the abyss…?
Enter The Heights; a vast vertical world of nooks, crannies, perils and punishment. To navigate its many chasms and false peaks is never without risk, with long falls and hard landings at every turn. Explore by yourself or with friends, if you trust them enough…
Weapons featuring unique moves, stats and special inputs mean a lot of options for creating your own build, letting you tackle the challenging boss fights and enemy-filled levels in your own way. If you’re looking to fight fair and square, challenge other players with the dueling system!
Are you Refined or Crude? Mettlesome or Guileful? Level four double-sided attributes based on the classical humours according to your personality, and combine 200+ equipment items with your choice among 90+ unique weapons to express your skill in style.
Punishment-Platforming-Action-Climbing-Adventure-RPG
Foddian Soulslike means no Game Over screen. Get knocked out? Get back up again!
Tough challenges combining the original Jump King’s charged jumping with a combat-system inspired by Soulslikes and Fighting-Games.
Dynamic multiplayer system where players encounter each other as they move through the game-world (offline play is also possible).
Strangers you encounter could be either friend or foe - no distinctions in the game system between friendly and enemy players.
PvP Duel system with special UI and resource recovery after matches.
25 combinable curses that alter gameplay significantly (the first tier unlocks after finishing the game).
Meticulously designed interconnected world to explore, with a score by the musicians of the original Jump King.
Leveling System with four dualities based on the classical Humours - providing extended replayability and player expression.
There is a Smoking Hot Babe at The Top!
Customizable player character with a unique visual style.
2.5D graphics that make the world of Jump King gain a new level of depth and immersion.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really like game
skvělá hra s kamarády mam chuť nežít
Best indie game of the year for me. Peak slop
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Polish, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼跳跳乐,傻逼游戏。
どれだけ落とされても諦めるな なぁに簡単だ。まず肩の力を抜いて深呼吸すれば 何事もうまくいく。 いつか見える時が来る。 そんな人生のようなゲームでした。 近道はできないもんですよ。
This is a tough not recommended review for me. The game is really charming and has some unique ideas and at times, even very fun combat. I think it boils down to suffering from liking the smell of your own farts syndrome. Any time you reach a satisfying encounter with a boss or a fun designed area with enemies you'll be met with the obvious literal pitfalls that have you repeat a zone. These zones aren't super long and you might fall to the bottom and need to restart. It's all in the design of the game. The issue I think is you gain no methods to alleviate any of this tedium you're absolutely beaten with the whole game. It's funny sometimes to fall down after a jump and plop, but you'll naturally do this tons of times. The even bigger issue with all of this is it stops being fun after you do it for half the game. It'd be cool to unlock a double jump, or have some challenge you can complete to give you more tools. That never happens. I've reached what I think is the second half of the game and the water areas have a pseudo double jump which is neat. But for every improvement the game could have with something like proper fast travel (a type of fast travel exists but it mostly sucks), maybe a trade half your hotdog to make a "checkpoint" or somewhere you can bounce back to, or even have more fun enemy encounters, you'll instead be met with tedium and obfuscation. This is what I mean by liking the smell of your own farts. These things could have definitely been implemented and even be made into boss fight rewards or challenge rewards to help improve the flow of the game. Instead, you've basically got all of the tools for the whole game within the first 1-2 hours that you'll be using for the rest of the game. Then you just pump stats and look for obscure items sometimes for npcs. The inspiration from dark souls is clear there. With the main focus of the game being multiplayer (which you won't utilize unless you're specifically playing with friends) and they clearly hoped the game would be much more popular as they revamped their roadmap and intentions with the game and made it smaller as it never really took off. I can't help but think if they were able to get over the smell of their own farts that they'd have a much bigger and more successful game that traded some of the GIT GUD friction with fun unlocks and paced out tools that made the game feel like it's evolving instead of you dredging almost quite literally through the same mud for its entirety.
終於破關了!超好玩,最後的幻影塔反倒很簡單。對我來說,最難的反倒是支線XD,這鐵匠真的很會搞事,尤其是老城中間那座,煩人弓箭手就算了,扒手重生速度也太快了吧,要不是靈氣太多,他還不讓我敲= =。其次是惡魔男爵,那個該死的懸捱和王,重來次數比我最後三王加起來的多....,我是ea剛出時買的,但那時候沒打惡魔男爵,所以重完跑來挑戰一下,結果意外噴第三塊煤,傻眼!那個鐵匠在下面竟還跟我說不再那群手裡。下次解道第二個煤就夠了,反正星級也要靠賽,正常通關不一定會滿2星,更何況3星~ 新出的遠程武器對爬塔困難的人真是棒,可以路上那些煩人的小怪,尤其是弓箭手,前期可以推薦鞭子,而且他需要的屬性,中後期一些好用的近戰武器和步槍,也大致相同。多人系統也很有趣....的,總之比ea剛出的時候簡單不少,喜歡2d橫向卷軸打怪,有點自虐XD,非常推薦喔!!
진짜 너무 재밌음 미칠거 같애 랜덤으로 사람들 만나는거도 재밌고 보스도 재밌고 걍 개재밌음 조작만 익숙해지면 계속 하게 됨
下水道拼尽全力跳半个小时被boss一脚踢飞然后被小怪一脚踢飞直接重跳(
I had low expectations going in, but this is possibly one of my new favorite games. Its crazy how well it balances fun and frustration
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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