
Jump Gunners is the definitive couch local multiplayer combat game for 1 to 4 players, matching fast paced hilarious recoil jumping mechanics, with core gameplay that is easy to learn but hard master. Become the champion among friends, as you fight alone, or team up together against your foes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was lucky enough to playtest some early builds of Jump Gunners and to see it develop into the awesome game you can buy today. I've put it in front of a bunch of people for multiplayer matches and everyone picks it up quickly. It makes people laugh, and swear, and most importantly makes them want to keep playing "just one more round". Obviously, it has a retro asthetic, but more importantly it reminds me of what local multiplayer gaming used to feel like in the Mega Drive era - switch it on, and jump right into the action. Big thumbs up from me.
What can I say.. this game is so fresh and challenging! I’ve been playing through the single player campaign trying to achieve gold stars and it’s hard as nails!! Extremely satisfying when you perfect the recoil and the use of ‘nades and various other weapons add another layer of depth to what is a deceptively simple concept…Jump and Gun! I’m loving the retro style and the maps are nicely varied. The artwork and controls are spot on too. I’ll be trying the multi-player mode soon but for around a tenner you’ll be hard pressed to find a better game…We need more original games like this! Big thumbs up to Nerdrage Studios and there first ever release.
not lots of people play it, but it is tons of fun when playing multiplayer!
一款横板的双摇杆射击游戏 游戏的一大特色就是射击的强大后作用力,利用这个反作用力可以提升一定的滞空时间 游戏分为单人游玩 和 多人游玩两部分 其中单人游玩又有三种模式 其一是挑战自己的操作能力,在一定的时间内攻击靶子,根据死亡次数、射击次数和花费时间决定评价 其二则非常像FC打鸭子,三发子弹射击飞出来的两只鸭子,甚至三发全部脱靶时还会有出来嘲笑你的猴子 其三则是在一个固定的场景里击杀不停刷新出来的敌人,也是根据击杀人数来计算最高分 另外至多四人的本地多人,则也有多个模式:包括死亡竞技、团队战、夺旗模式,双人打鸭子、自定义、等 整体上玩起来还是挺欢乐的,就算没有好友,AI也能参与其中的几个模式 但如果能支持多人联机的话,可玩性会更高,毕竟四个人在一个稍大的地图里,彼此离得远了,很容易造成突然的屏幕缩放显示,会让你突然拾取自己角色的位置
Great party game. The graphics are pleasant, the gameplay is fun, and you can connect up to 4 controllers making it perfect for the big screen. If you want a local multiplayer game, do not hesitate on buying this gem! If you don't have a bunch of friends over you will still have plenty of fun with the single player campaign. If you liked Broforce, you will love this.
Really fun game. Great co-op play! And HATS! Yeah I'll be playing this one for a while.
If it wasn't for the Steam Summer Sale I probably wouldn't have known about this gem. As a child of the 80s, this appeals to me in every way: from the art, music (omg the music!), and fast-paced action. I haven't had any multiplayer sessions yet, but I'm sure it's rage inducing haha One of the cool aspects is using the guns to propel yourself upward too so you're not stuck on the platform where you spawn. Show the dev some love and pick it up.
I was lucky enough to be able to test this game throughout it's alpha and beta stages, only to see it finally launch a few weeks ago. I would have written a review earlier if I had the free time, but obviously with it getting this close to December, people that are still in school know that it finals are coming up quick. Anyways, seeing this game progress through its development has been eye opening in how games can be designed. The developer takes comments and suggestions to heart, and will even possibly show up in future updates. This game is essentially BroForce turned competitive along with different game modes and the ability to use the propulsion of your weapon to your advantage. As you have seen in the trailer, it can be quite useful to propel yourself using your gun, similar to advanced techniques in Duck Game actually, in order to cross gaps or even get the "drop" on your opponent(s). You can use everything from flamethrowers and grenades to miniguns and smoke grenades to take out your enemies. There are even modes like capture the flag and turkey hunt to add variety. Jump Gunners is the most fun for 2-4 players, but still has fun challenges similar to Duck Game for single player. Unfortunately, I would not currently recommend this game to players that do not have friends locally available to play with them, but the single player content supplements the local multiplayer content. Hopefully one day we can see online multiplayer be implemented so that these players, as well as the players that do have local friends available to play with, can enjoy this game! Another thing: If you are looking for a game that is extremely fun with friends, this game is for you. If you are looking for a game that is balanced and competitive, this may not be for you in its current state. Updates have been making it better, but there are items that are definitely more powerful than others. With the randomly generated items, it makes it quite hard to rely on these weapons compared to the likes of Duck Game that have set weapon spawns or Towerfall that have set chest spawns. In terms of a local multiplayer game, I give this an 8/10 for how much fun it is with friends, but unfortunately I cannot see this forming a competitive scene like Duck Game and Towerfall have semi-developed. The good parts include the weapon, stage and mode varities, unique gameplay that this game offers compared to others in its genre, fun and stressful single player challenges, well-developed soundtrack and great pixelated graphics. This game can only get better and I cannot wait to see the updates that future holds for this game.
这是一款有趣的友尽游戏,但却不是一款好的单机游戏 如果没有基友陪伴,那么别玩这个游戏 如果友情不够坚固……那么偶尔还是可以玩玩的 创意有,但是每个关卡设计泰塔,且键盘和手柄的控制都做的很一般。这导致这么一个本应挺出色的游戏变成了一个半成品。实在可惜
my new go-to game for shooting at / getting shot by my friends
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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