
This is a refreshing horizontal version of the Castlevania game. One after another organ and monster will hinder the way forward on the journey. Go beat them. Let's embark on this journey together.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Engagement
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250 1125337103[/url][/td][/table] [table][td]欢迎来B站直播间825456:小蜗酱与讨厌君 的直播间聊天[/td][td]直播粉丝Q群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 游戏美术美轮美奂了,花海的感觉很棒,关卡设计难度不低,但是赋予玩家可操作的空间也很大,能做的事情不少,但是手感调教不算很好,技能的获取与释放不是太直观,不过总体体验还不错,辗转腾挪杀怪还是挺爽快的,多技能搭配玩法保证了一定的bd策略性,总体难度偏高,还不错玩~
这个按键设计还有受击反馈真的是难受。不知道这好评是怎么刷上来的。刚开始有个折返跳的地方,真的有做过测试么?那是让人过的么?我空洞骑士跳过白宫的人被这个恶心到了,真的不知道这作者在想什么,退款了,再见
特么建议你们最好自己玩一下。看看能否启动得了。 特么一开始从选择语言开始起就很难启动,点进去没任何反应。弄了半天才是一种延迟。 虽然便宜,特么也特么认真点吧。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Totally a game that needs a lot of polishing. The visuals are nice and the music is there. But hey, it's only a dollar! I don't mind if the price goes up if the developer puts more effort into improving the game. For now, the game just feels like a frustration platforming game instead of metrovania/action-adventure.
按鍵很難用,還不能自己設定按鍵,希望能更新 本來想退錢,但還是算了
游戏中BUG相当多,机制超级折磨人,这些我都忍了 10个BOSS过后飞行关通过后,游戏就歇菜了,我永远挑战不了龙。 坚持不开(树)存档点,流刃若火(火之刃)也拿到了,不给成就。
有几点我个人不能理解的地方,也许是作者的个人风格: 1、UI逻辑反直觉且说明不足,技能徽章的装备我琢磨了很久才弄明白; 2、翻滚的逻辑依然反直觉且说明不足。翻滚次数用尽仍旧可以翻,只不过会开始消耗血槽,而翻滚次数不会随时冷却,只会在用尽后才进入冷却,且翻滚并不能穿过敌人,会在碰到敌人时被中断。实话说这整套逻辑我都不太能理解,如果是想和现有同类游戏的系统做差异化未免有点用力过猛,真的不好玩。 3、技能冷却也有类似问题,技能已经耗蓝了,为什么还要冷却,如果是想限制连打,那冷却未免也太久了一点。 我觉得应该给这游戏命名一个新的类型:精细化资源管理型动作冒险游戏。如果喜欢这类游戏的小伙伴欢迎尝试,我是不行了。
我一直在死!!!!!!
画面不错,很漂亮。动作也很流畅,就是有点难。
恐怖の王、前半のボスじゃないだろ HP三分の一あたりから怒涛の攻撃ラッシュ。反撃のスキがねぇ 前半の攻撃パターンは 爪での縦、横、風、射撃 縦、縦、射撃 縦、射撃 な気がする
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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