
Two classic Wonderswan games, now on PC! Battle the mysterious Judges in Judgement Silversword. Cardinal Sins is a score trial marathon, based on the theme of the Seven Deadly Sins. Will you face Judgement?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrifically brutal shmup. Rewards you with extra lives and continues the more you play, seemingly for the sole purpose of applying further suffering to your psyche. As agonizing as it is unmissable. Awesome.
Judgement Silversword é provavelmente um dos mais desafiadores shmups que já tive contato nos últimos 30 anos. Os gráficos extremamente simples remontam a sua origem no portátil Wonderswan, no mais, todo o restante é extremamente bem elaborado, incluindo a trilha sonora. Demorei um tempo para entender a tela de informação e descobrir que o jogo tem um sistema de pontuação geral que é somado toda vez que você joga, quanto mais você joga, mais a pontuação geral cresce, como a experiência num jogo de RPG. Essa pontuação escalona níveis que destravam extras, como: O super tiro (devastador mesmo para chefes de fase), invencibilidade e seleção de fases. Se você terminar o jogo (fase 30) com 1cc, uma fase extra (especial) será liberada, completando essa fase extra, você ganha a nave G-XACALIA que tem um comportamento bem distinto da nave padrão. JS sem dúvida é um exemplo sensacional do gênero, agrada até mesmo os mais exigentes veteranos.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome
I just barely recommend this one. If I could, I would give this a mixed review. Judgement Silversword has a lot of trial and error moments. As a result of this, it starts out quite frustrating but gradually gets more fun with practice. Luckily, this one is quite cheap price-wise, so buy this if you're really itching to add another shmup to you're collection. I strongly advise that you play this with the double shot mod. It is the definitive way to experience this game. The following guide explains how you can set it up (I did NOT make this guide): https://steamcommunity.com/sharedfiles/filedetails/?id=2305882967
おもろい
Para el precio está bien si te gustan los juegos de navecitas Retro. Aunque un poco sencillo comparado con juegos del género hechas para hardware más poderoso
This game is legendary for a reason.
Excellent! Perhaps my favorite shmup of all time.
It's a classic especially considering its history but I find it difficult to have fun with it Definitely not recommend for anyone who wants a fun time with their Shmups
Judegement Silversword is a 1990s inspired retro vertical scrolling shooter. The game is on the simpler (but not easy) side with a focused shot, spread shot and forward shield. The game play is very fast with the exception of what I assume is manufactured slow-down when the game uncommonly becomes more like a bullet hell. Judgement Silversword is not an easy game, even on easy. Stages are short but plentiful. More like waves, as each stage has set of enemy ships that the player needs to adapt tactics to deal with. Despite the speed of the game, I don't believe it is a reflex shooter. I believe the name of the game is dispatching enemies as quickly and efficiently as possible to prevent them from firing back at you too much forcing your route or employing your shield. Even the shield, which drains down its energy, doesn't feel like a worthwhile venture as it only blocks forward and prevents shooting. Even losing ship often puts the player on the road to force them to recover as the enemy has time to fill the field with bullets and temporary invincibility may not last long enough to correct it. Fortunately, the stages are pretty fast to get you back on track. As well as extends (extra ships) being plentiful (at least on Easy). Continues are in limited supply. So don't expect to credit feed your way to the end. Additionally, the game features a sort of caravan mode called, "Cardinal Sins". Which has its stages roughly based on the 7 Deadly Sins. These stages start out pretty easy (for Judgement Silversword), but quickly become difficult as each stage requires differing skills of the player from holding fire to recover extends, collecting drops and sometimes just surviving. Many stages taking some practice just to not fail outright. Let alone getting a poor final grade. Judgement Silversword is closer to the shmups I like. No fancy gimmick or complex mechanics. Just a couple of fire modes and your movement. Its a little fast (the slow-mo areas not withstanding) for my tastes, but as mentioned above; I think the game rewards a solid tactical plan over quick reflexes just the same. It's just going to take lots of practice to hone that plan if you want to get far in the game.
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Players by region
Where this game's players are, estimated from review languages.
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