
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.6Kreviews | 94% | — | $7.8M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played a few games, this is certainly one of the best and probably the most atmospheric
⠀⠀⢀⠀⣠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⠀⣿⡂⢹⡇⠀⠀⣰⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⡇⢸⣇⢸⣇⠀⢀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠾⠀⠀⣏⠀⡆⠀⠀ ⢸⣷⢸⣇⣸⣇⠀⣾⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣀⣠⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢲⣂⠀⣿⡄⢸⡀⣤ ⢠⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣊⡝⠛⠙⠂⠄⠠⠀⠀⠀⠀⠀⠀⡀⠀⠄⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣦⣼⣷⣼⣁⠼ ⢸⣿⣿⣿⣿⣿⣿⣀⢀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿⡻⣥⢋⡔⡀⠀⠀⠀⠀⠂⠁⠀⠄⠀⠠⠀⠂⢀⠀⠐⠈⠀⢀⠠⢀⣀⡀⠘⣿⡟⢿⣿⣿⣄ ⠈⣿⣿⣿⣿⣿⣿⣿⠿⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣷⢯⣿⣾⡔⠀⠀⠀⠀⠀⠂⢁⠠⠈⢀⠐⠀⠂⡀⠂⠠⠈⠀⠀⠉⠁⠁⣀⣈⠧⠈⠻⣿⣿ ⠀⣿⣿⣟⢿⠿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⡟⠛⠉⡉⢸⡉⠁⢀⠀⠀⠀⠀⠠⢁⠂⡐⢈⠀⠂⡁⠂⠄⢁⠂⠄⠡⠈⠄⠂⠄⡈⠀⠂⡁⠀⢻⠇ ⠀⣿⣿⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠺⣿⡇⣤⡤⢔⡿⣇⠀⢦⠀⠀⠀⠀⠐⣀⠂⡐⠢⢈⡐⠠⠁⠌⡀⠂⠌⠠⠁⡌⢐⠂⠔⡈⠆⣔⣠⣯⠀ ⠘⡟⣛⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡇⣿⣿⠗⡲⠏⠟⠿⠀⠈⠓⠀⠀⠀⠡⡀⠆⣁⠢⢁⠤⠑⡨⠐⠤⠑⡨⠐⡡⠐⡌⢌⠒⡄⠈⠉⠁⠁⠀ ⠃⡜⡠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣼⣿⡟⢡⡿⠿⠷⠀⠀⠀⠀⠀⢀⠱⣀⠣⢄⠢⡁⢆⠱⢠⠉⢆⠱⣀⠣⡐⠡⢌⠢⡘⠤⡁⠐⠒⠂⠂ ⠐⠐⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⠀⠀⢻⠸⣡⢶⣿⣟⡃⠀⠘⠀⠀⢆⠡⢂⡜⢠⠃⡜⢠⢃⠦⣉⠦⡑⢢⡑⠬⡑⡌⢢⢑⠢⠅⠀⠀⡀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠐⠀⢁⡰⢸⠣⠉⠉⠋⠉⠀⠀⠀⠀⠈⠀⠣⢡⠜⢢⠩⢔⢣⡘⢲⡐⠦⣙⠢⣌⠓⣌⠲⡡⢎⠥⠃⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣶⡶⠆⠁⠠⠁⠊⠐⠁⠈⠠⠄⠂⠉⠈⠖⠀⠀⠒⣶⢦⡁⠂⠀⠀⠀⠀⠀⠀⠀⠀⠘⠃⠁⠀⠀⠀⠁⠈⠱⢌⠳⣌⠳⣌⢣⡕⢮⡘⡅⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⠀⠀⠏⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠘⡳⢬⠳⡜⢦⡹⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠁⠋⠧⠹⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠃⢈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⠀⠀⠠⠐⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠓⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⡀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⢶⠀⡶⣲⠀⣆⡒⣰⠒⢦⢰⠀⢰⡆⣴⠐⣶⠒⣐⣒⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣺⣿⣿⣿⠛ ⠀⠀⠀⠀⠀⠀⠐⠀⠈⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠞⠚⠃⠻⠴⠃⠦⠝⠘⠤⠎⠸⠤⠘⠧⠞⠀⠛⠀⠰⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⡟⣾⣿⣿⣿⠃⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⣤⣄⠀⠀⢠⣤⠀⠀⣤⣄⠀⠀⠀⣤⣤⠀⢠⣤⣤⣤⣤⣤⡄⢠⣤⣄⠀⠀⠀⠀⣤⣤⡄⠀⠀⠀⢠⣤⡄⠀⠀⠀⢘⡮⡝⣿⣿⡿⢆⠁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⠏⠉⠉⢿⣷⠀⢸⣿⠀⠠⣿⣿⣧⡀⠀⣿⣿⠀⢸⣿⡏⠉⠉⠉⠁⢼⣿⣿⡄⠀⠀⢸⡿⣿⡇⠀⠀⢀⣿⢻⣷⠀⠀⠀⡞⡜⣹⣿⣿⡙⢆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⠀⢸⣿⠀⠐⣿⡯⢻⣷⡀⣿⣿⠀⢸⣿⣷⣶⣶⡆⠀⢺⣿⠹⣿⡀⢠⣿⠃⣿⡇⠀⠀⣾⡟⠀⢿⣧⠀⠀⢣⠣⢽⣿⣯⡙⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⡀⠀⠀⣠⣤⠀⢸⣿⠀⢈⣿⡧⠀⠹⣿⣿⣿⠀⢸⣿⡇⠀⠀⠀⠀⢸⣿⡄⢻⣧⣾⡏⢠⣿⡇⠀⣼⣿⣷⣶⣾⣿⣇⠀⠀⠱⢸⣿⢣⠜⠁⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⣶⣾⣿⠏⠀⢸⣿⠀⠀⣿⡷⠀⠀⠹⣿⣿⠀⢸⣿⣿⣿⣿⣿⡆⢸⣿⡆⠀⢿⡿⠀⢰⣿⡇⢀⣿⡏⠀⠀⠀⢹⣿⡀⠀⢁⢸⡇⠈⡆⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠀⠀⠀⠈⠉⠀⠀⠉⠁⠀⠀⠀⠉⠉⠀⠈⠉⠉⠈⠉⠉⠁⠈⠉⠀⠀⠈⠁⠀⠀⠉⠁⠈⠉⠀⠀⠀⠀⠈⠉⠁⠐⡀⢸⡐⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⢘⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo mt gostosinho de jogar, adorei, não me deixou ansiosa e dá pra zerar várias vezes no dia kkkkk
它美得不可思议,它用融合了东西方的各类表达手法,向我们传达了一段奇幻的旅途
If you have about 2-3 hours of free time, I would recommend this game to play. It's not hard, the parkour is easy, and the game mechanics aren't difficult. I can't really put into words on how fun this is with a complete stranger, but this game is so good because the friend that accompanies you throughout the journey is just a random person on the internet. I think the fact that they are just a random person and they help you through the game is something you grow to appreciate. They are just there, helping, encouraging, laughing, "talking", dying. And I think that is something you grow to appreciate; a complete stranger from somewhere around the globe is there to help you and experience the game with you is something really special. This game reminds you that like the game's name implies, it's the not about the destination but the journey to the destination.
88/100。 个人对以视听为核心体验内容的游戏不是很感冒,Journey也是进入游戏五分钟就没有什么驱动力玩下去了。恰好这个时候,世界里进来了一个陌生旅人。我抱着好奇的心态一路跟着他,他去哪我去哪,他鸣叫我也鸣叫(我完全不懂鸣叫有什么作用,就只是模仿)。就在这样一声声的鸣叫中,我们一起走过了三四个大地图。两个此前毫无关系的人,就这样通过一个游戏产生了一丝微妙的联系。 后面遇到了一个有技巧性的关卡,他上去了,我上不去。等了一段时间后,他可能失去了耐心,也可能只是觉得该继续往前走了,于是离开了。也正是在他离开之后,我才突然意识到,Journey触动我的部分并不只是“同行”,而是“与一个真实存在的人同行”。 前半段有一个陌生人在身边时,我几乎不需要主动理解这个世界,只要跟着他就行。他往哪走,我就往哪走;他停下来,我也停下来;他鸣叫,我也回应。世界因此显得没那么空旷。后半段只剩自己时,那些沙丘、废墟、风雪又重新压了回来,但意义已经不一样了。因为我知道,这趟旅程曾经被另一个真实的人短暂地参与过,而这种真实感反过来赋予了游戏过程一种很难替代的重量。 所以Journey对我来说并不是一个靠宏大叙事或复杂机制取胜的游戏。它的操作很简单,流程也不长,很多时候只是看风景、滑沙、飞行、前进。单独来看,这些内容未必能一直吸引我。但它厉害的地方在于,它用极少的交互制造出了一种很难被复刻的情绪。那个陌生旅人离开的瞬间,比很多精心编排的剧情离别都更自然,也更真实。因为现实里的很多关系本来就是这样发生和结束的:没有正式开始,也没有正式告别,只是在某个节点走散了。 游戏通关之后会显示曾经同行过的玩家名单。这个设计很轻,却像是在旅途结束后才递来一张写着名字的车票,让整段经历忽然落地。Journey大概不是我最喜欢的游戏类型,但它让我获得了一次只有游戏才能提供的体验:不是旁观一个故事,而是真的和某个陌生人共同拥有过一小段沉默的时间。 88分给的是这份独特性。它未必能让每个玩家都沉浸其中,也未必在传统意义上“好玩”,但当它奏效的时候,那种人与人之间短暂、脆弱、没有负担的连接,确实很美。
relaxing and fun
I do not think there is a enough big prize to give to this game, because it is beyond "a good game". And maybe it should get some kind of "Nobel prize level award" because myself totally missed this gem for years. I will not repeat all the main reasons (which other reviewers already mentioned), so here are some tips before you (must) play this game: 1) Do not rush, do not force yourself to "try find everything". This game (believe it or not) have thought about EVERYTHING, Just relax. 2) The game is fine playing to the end (about 2h) and then leave. But as the title says: It is a journey, and you could (and should) try at least two journeys. 3) If you are lucky, you will meet friends on the way (as said by others: the game will match you with other players seamlessly, and there is NO pressure to join any being you meet on your way). Why I say lucky is that the "journey" changes radically (because you both get the perks being together, and then you can reach even more hidden places) If you play the game correctly, you will "understand" more and more of this otherwise "empty barren world". A stone is not always "just a stone".
一个不错的以视听为主的游戏,没有难度,一开始没有啥引导有点摸不到头脑,但是后边渐渐地就知道了,也遇到了好几个玩家,玩得很开心。最出彩的是音乐部分,游戏性一般解谜含量也一般约等于没有,这个价格玩一下用来放空还是不错的。
Esse jogo conseguiu acessar a minha alma, é tão delicado e sensível que me emocionei em diversas partes, compartilhar a jornada, sentir cada etapa foi algo surreal, eu relaxei muito jogando.
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