
Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought the game nine years ago on a sale and finally got through it on my backlog. The game felt like it had an idea going, but I was bored out of my mind. It tries to be more story based, and I could tell it was going to try to build up to some powerful message about taking care of others and amending what you have done wrong. I tried to power through the boring parts and get to know the characters a bit, but I couldn't do it anymore at the two-and-a-half-hour mark. I could write more, but I can't say I care enough to give a full in-depth review. I'm just done. Also, Catherine is a ♥♥♥♥♥.
This may be a strange reason to like this story, but i like the fact the character you play as lies to you. Constantly lies to you, you see everyone going through struggles and think you just helping her deal with the issues around her but only when you see the cracks do you see that how the main character lies to the player themselves. Its refreshing and even as simple as story could be there was this relatability to how imperfect she was. How she wasn't always forgiven for the things she did and she understood how she hurt people and that even when you were given a choice for how she should feel it didn't narrow you to doing the right thing, you could choose not to forgive, believe you were right, and stick by your choices even if they were wrong. And that was a nice change of pace.
[u][h1] Her Life, Her Journal [/h1][/u] So, the game basically starts out as You as her Silent Guide, whom she / people in town does not always acknowledge, and her Journal is missing pages. I like how Subtly her Memories change depending on what you decide she should Feel / Think at the time, for this Era of Her Life. But in the End, no matter how many Times she Rewrites her Journal, the End Outcome is always the Same. Spoiler Alert: [spoiler] The Game has been about Loss. A lot of Loss, and dealing with them. She deals with it badly and can't help herself. To the point, you as her guide, as well as herself, hasn't realized she hasn't done certain things as times! It's also about how badly Disassociation can be when we feel so lost that we no longer care about the World around us. [/spoiler] I think it's an interesting story if you like stories that make you think AND feel, reflect and contemplate. Feel free to post and comment what you think about the Story, too. [spoiler] If you're into Perfect Game Hunting, this game is fairly easy, with one being a post-game replay -- logged in at 6.6 hrs of Perfecting. If you can't figure out them all by the end, much luck but there should be some guides around. [/spoiler]
It's clear to see that the developers weren't especially competent coders or game designers, preventing this game from receiving the universal appreciation its sublime, heart-wrenching story and narrative were destined for. Though the fact that it fell just short of true greatness is kind of souring, the parts that were done well resonated so much with me that my appreciation of them will no doubt erase that sour taste from my brain, just like an unpleasant memory. Though the writer professes that she was weakened by her tragic experience, she's shown immense power and courage in creating this story, and in turn, making people like me stronger at hearing her account. I'll always love this game, warts and all, and I hope I can conjure my time with it in my memory whenever I feel like life is becoming too much to handle.
Curioso indie que, sin llegar a ser malo, me ha dejado bastante indiferente (y teniendo el argumento que tiene, eso para mí hace que no lo pueda recomendar). No se puede hablar demasiado del argumento, porque puede estropear el juego, pero llegué al juego atraído por la estética...y creo que es lo único que me llevo. Es un juego cuidado, con bonita música, y el trazado para adaptarlo a la idea de un diario, funciona (aunque por comparación, el entorno 3D que a veces aparece es excesivamente cutre). Sin embargo, nunca acabas de estar en sintonía con la protagonista...durante el juego notas que hay algo en la historia que no estás percibiendo, como así es, pero en las conversaciones con todos los personajes esto está llevado hasta el extremos, teniendo continuamente la sensación de que te estás perdiendo parte de la historia: se enfadan contigo y no sabes bien por qué, descubres cosas que has hecho y sobre las que tienes que reaccionar, pero las descubres ya tarde, cuando ya la conversación está casi concluida o has marcado la opción que tal vez no querías...Entiendo el efecto que querían conseguir, pero creo que se han pasado y que podían no haberlo forzado tanto, ya que pasas por la historia con la continua sensación de ir por detrás de todo y de todos. Tampoco ayuda que parece que elijas la respuesta que elijas más o menos sucede lo mismo, por lo que si parece que estás perdido y que encima no importa lo que hagas o si quieres actuar de una manera diferente a la planteada, pues...acabas dando un poco por perdido al personaje y a la historia. Acabas entendiendo el por qué es así, pero entonces es más una novela visual que otra cosa. Creo que eso es, básicamente, lo menos recomendable del juego. Obviamente el giro final del juego es inesperado (nada te lo indica ni tampoco influye realmente...es como una cosa a más), pero al haber llegado a él tan desafectado de la historia, no acaba calando el mensaje que quieren transmitir. Como digo, no es mal juego en sí, pero tampoco lo recomendaría.
While playing this game, I was frequently finding myself getting lost in the mood set by the art style and music. I really enjoyed exploring the world and watching the story unfold as I progressed. There's definitely a bit of replayability in this game too. I would recommend playing the game with no intention of finding any specific ending, then try to play to gain the various achievements in a second playthrough or two. Also, it may have just been my computer, but I ran into bugs where I would move from one screen to the next and end up skipping two screens (which gave me a slight spoiler at one point). Also, it may be a bit nit-picky, but I feel like the game's story didn't need the 3D room that the game is framed through, although it definitely adds to its presentation. My critique of the 3D room does honestly come from the laggy slog I would experience whenever transitions occurred between the journal and the silhouette puppet house, but that was because of my hardware and once I replaced my graphics card I didn't have this problem.
this game gives me such an unknown nostalgia about my younger childhood. i wish the gameplay lasted longer, but other than that, its an all around beautiful game
It's cute. I like the finesse of the artist in how much information they put on the screen.
Un juego muy corto, con algo de rejugabilidad. Tiene un aspecto visual interesante, es bastante lineal aunque ofrece opciones de diálogo que afectan a lo que pasa. Lo mejor: los cuentos entre los días, y la originalidad de la protagonista, no es la típica heroína o personaje perfecto, sino que se balancea entre grises. Lo peor: muy corto, lineal, personalmente no acabo de conectar el final a la experiencia en sí.
Tags: Adventure - Sidescroll Additional Tags: Delete Local Content & Remove from Library TLDR: Simple game about interacting with hotspots in the right order and doing dialog. Game is bland and uninteresting. Audiovisually mediocre. Short but easy to get stuck due to boredom.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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