
For Sommerlund and the Kai! Lone Wolf is back with an exclusive storyline, stunning graphics and a deep combat system. Make meaningful choices and carve your own path.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
прекрасная игра, проходил на планшете, на пк не очень удобно
I had a really outstanding time with this game, its so particular and unique in its gameplay that i felt compelled to get into it and do a full playthrough. I guess its pretty niche and unpopular and i dont even know how i managed to stumble upon it. A majority of the playtime youre turning book pages and reading a ton of text, that felt like a fresh breeze to me on a market full with the same content and design again and again. Occasionally you get into turn based strategical fights that are animated in a very impressive and epic way and i love the vibe that both the world and levels as well as the enemy models display. Especially bigger enemys really intimidated me in the first few encounters which is so cool! Being a battlemage theres a ton of cool stuff like Telekinesis and an additional legendary sword that you can use for serious special attacks every once in a while. I love the fighting expertise of the Lone Wolf! The plot is definitely solid, the world feels kind of unique and particular and i quickly got into its very own atmosphere. I gotta say its on the brink of genericness as it is clearly inspired by stuff like Tolkien and Elder Scrolls but there is just enough passion and love in there that i got immersed pretty well. Im a HUGE fan of the soundtrack, there arent really that many tracks and yeah it does get repetetive but the quality of the tracks really breath life into this whole thing, its super fitting. When youre reading you feel a super melancholic and lonely tone, in a battle its switching to epic trumpets. Good stuff! All in all of course its also a decision based game that relies on abilities that you selected in the beginning of the game, like DND and you have many ways to go into fight encounters with that as well and gain different small adventages and that was quite interesting to me. Of course there are negative points to this game, actually very serious ones that made me uninstall twice but i quickly returned to play the day after anyways. The progression is very unsatisfying, there is some stuff to loot and equip like weapons, shields and accessories but pretty much nothing really changes your experience ever, or your moves in combat. Not really any special effects or debuffs that you receive from gearing and there is also no armor. You always look the same, the stats dont really mean much too as the only thing that you really feel is an increase in numbers of HP, stamina and Mana. Furthermore there are only like 6 enemy variants in the entire game that you fight again and again, in sometimes very stretchy unbelievable plot situations and it does get very tedious here and there. Glad the combat catched me in that. Also there are scripted moments in which a boss moves first in the encounter and oneshotted my fully maxed character on full health multiple reloads in a row on normal difficulty which frustrated me a ton! All in all its definitely a special game, a very charming oldschool title that just feels like that sweet nostalgia that RPG fans crave for nowadays. In fact it made me overlook the serious issues this game has but i gotta say i had a really good time all in all and i do recommend getting into it. Furthermore the game motivated me to order some of the first Lone Wolf books to get into them as well and i believe that you may have a really rich experience diving into this worlds lore and atmosphere!
Molto interessante
I have to put a thubs down not because its a bad game in itself, but because its too far from lone wolf itself. The combat part is completely outside the realm of lone wolf, he is a sort of a ranger/psiker not a fighter and doesent rush in battles. Also there are too many fights just to make the player feel he is doing something, wich doesent fit with the setting. The fighting in itself is fancy, but gets boring and tedious quite fast. Its sort of hard, wich is a bonus, but not enough to make it enjoyable in the long run. The mobs are too few and always the same over and over, to the point where you loose the thrill of the encounter or of the big baddie, also the mob design is not good at all, they wanted to make it too fantasy and too flsy for sake of scrrenshots and AD videos, while lone wolf is sort of ghothic/low fantasy. Clearly who designed them never saw a Chalk illustration or didnt pay the due respects, or maybe it was the fault of some nameless director. About the artwork, wich is fundamental, its not bad but way too scarce in full page and repetitive in the mid pages fillers, I was expecting more of it considering the devs have been stingy in proposing 3D enviroments. Speaking of wich: they are not bad, but too few, and as with mobs always the same, considering you have a gazilillion fights with the same mobs in the same places. Same thing for the puzzles. they got the shianti cube and this is it. Nothing else or little else if we want to be liberal with the term puzzle. The shianti cube is a nice riddle per se, but at the 4th time you have to use it it gets real boring real fast, also this cube is incredibly frustrating (and it appears that the solution for my riddle is nowhere to be found in any capacity on the internet, and the letsplay guys had a completley diffrent puzzle than what I got in the same area) wich leads me again "in more of the same". The lone wolf character is awful. Its completely diffrent from the descriptions, his animations are from some kind of lame anime, the sommerswerd is on the back and is not used as weapon but as an ability wand, wich is a very bad implementation, and you have to fight with other weapons wich doesent make sense. His equipment is dumb and straight out of some weeb videogame. And for the equipment too more of the same over and over. Talking about equipment there are some good ideas, when they kept things in canon. There are too many potions, too many foodstuffs (why two types of bread for example) too many upgrade materials all for the sake of cluttering inventory. Most of the time you dont even use them except one or two. Anyway, the upgrade idea is nice but here too, has been done to death: buy stuff, upgrade upgrade upgrade, buy new stuff. Its too much lorewise and gamewise (in the books you were lucky if you found an armor, leather armor and that was it. Or maybe some magic bracers but just one thing after 2/3 books). Also I had never seen a Kai Plate ffs its bs. Now about the story. It doesent fit well, as far as i remember, in the books. Lone wolf was never some baron of someshit he just started to rebuild his temple and did the quests to get the magic stones, like goku. Anyway the grim and gritty of the world is there people die and die gruesome deaths. It is well done. The places to visit make sense... sort of... more or less even if they are a bit too much cobbled toghether for the sake of the story. I hope it wasnt Mr Dever who wrote it. The characters also behave too much for the sake of the story but its ok its not too bad. Anyway, I was really hoping this game would have been something more, but I didnt buy it back then for a reason I didnt trust it. Now for 1.50 euros is okay, maybe it can stay in the 5-9 euros range.
ИГРА ДЛЯ НАШИХ ДЕДОВ
+ good story, original and respecting the spirit of the Lone Wolf books at the same time, also with a slight reference to the Grey Star books (prequel of Lone Wolf) + the issue of the fights depends more on a mixture of dexterity and of tactical decisions than on gear and luck; fights are particularly challenging on hard mode (which is very funny because it pushes us to take the best tactical choices), still it remains possible to win them all from the beginning to the end in hard mode + beautiful design + good balance between the possible kai disciplines; they can be all very usefull in the game and it is possible to win it with every combination, even in hard mode + very peaceful to play by reading a book - The story remains too linear because our decisions have only short term consequences. To be fair, it is also like this in the lone wolf books. But I would love to see several possible stories depending on our choices - It was difficult for me to understand how to move the mouse during the fights at the beginning. The explanation is given only once at the begin of the game and there is no user manual. In order to succeed in your attack, you have to press the left button and keep pressing it while moving the mouse in the same direction (linear or in a circle) than the symbol appearing on your screen; sometimes only when the symbol gets blue or when several symbols have joined) - Like in a lot of games, the music is not varied enough
mira mamá un juego mobil en steam
Joe Dever’s Lone Wolf HD Remastered, developed by Reply Game Studios and published by 505 Games, is a distinctive adaptation of classic gamebook storytelling that blends interactive fiction with light role-playing mechanics. Rather than chasing the conventions of modern RPGs, it embraces its literary roots, presenting an experience that feels like stepping into a richly illustrated fantasy novel where the reader is also the protagonist. This approach gives the game a unique identity, one that stands apart from more action-driven titles in favor of deliberate pacing and narrative immersion. The structure of the game revolves heavily around choice-driven storytelling. Players progress through a series of chapters that unfold like pages in a digital book, with decisions shaping both immediate outcomes and longer narrative arcs. The writing carries a traditional high-fantasy tone, filled with lore, moral dilemmas, and branching paths that reward careful consideration. While the story may not always surprise seasoned fantasy fans, it maintains a consistent sense of adventure and consequence, making each decision feel meaningful even when the broader narrative remains familiar. What sets the experience apart from a straightforward visual novel is the integration of gameplay systems. Combat sequences are presented in a stylized 3D format, combining turn-based elements with timing-based inputs that require a degree of player engagement. These encounters introduce variety and prevent the experience from becoming purely passive, but they can also feel somewhat uneven. At times, the combat lacks the responsiveness and depth expected from more dedicated RPG systems, and repetition can set in over longer play sessions. Still, it serves its purpose as a complementary layer rather than the main attraction. Character progression adds another dimension to the experience through the use of Kai Disciplines and equipment choices. These systems allow players to shape their version of the Lone Wolf, influencing both combat effectiveness and narrative opportunities. Certain abilities can unlock alternative dialogue options or provide advantages in specific scenarios, encouraging experimentation and replayability. This design reinforces the idea that the game is as much about personalizing the journey as it is about reaching the end. Visually, the game adopts a hybrid presentation that mixes hand-drawn artwork with 3D environments. The illustrated segments are particularly striking, capturing the essence of a classic fantasy manuscript and lending the experience a strong sense of identity. The HD remaster enhances these elements with improved clarity and lighting, though the 3D components occasionally feel dated by comparison. This contrast doesn’t necessarily detract from the experience, but it does highlight the game’s origins and budget constraints. One of the more compelling aspects of Lone Wolf HD Remastered is its commitment to meaningful choice. Decisions often carry tangible consequences, whether through branching storylines, altered encounters, or missed opportunities. This creates a sense of agency that encourages multiple playthroughs, as players experiment with different builds and narrative paths. However, the pacing can be inconsistent, with extended stretches of reading occasionally interrupted by gameplay segments that don’t always feel seamlessly integrated. There are also moments where the game’s mobile origins become apparent. Interface design and certain mechanics, such as quick-time events, can feel slightly out of place on PC, and the overall flow sometimes lacks the refinement of titles built specifically for the platform. These issues are not severe, but they do contribute to a sense that the game is working within limitations rather than fully transcending them. In the end, Joe Dever’s Lone Wolf HD Remastered succeeds as a faithful and engaging interpretation of interactive gamebook storytelling. It offers a thoughtful blend of narrative depth, player choice, and light gameplay systems that will განსაკუთრებით appeal to those who appreciate story-driven experiences. While its combat and pacing may not always reach the same level as its narrative design, it remains a compelling journey that captures the spirit of its source material. It’s best approached as an interactive novel with RPG elements rather than a full-fledged action RPG, and in that context, it delivers a satisfying and memorable adventure. Rating: 7/10
I remember playing this game, or a demo of this game, on my old Ipod way back when I was a kid. Summer sale meant that I found this game I forgot!! I have been blown away by it's simplicity and compelling story and how much it consumed my life so quickly!! I didn't even know it was a book series, now I have much more to delve into while I replay this!! Please give it a try!
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