
"Jiaozi & Shopkeeper" is a simulation game themed around cooking dumplings. You will become a dumpling shop owner, making dumplings, managing the shop, and improving your skills; you'll encounter friendly fellow shop owners and comfortably grow your business from a novice to a thriving business.
Modeled estimate, not a reported figure. How we estimate →
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About

Have you ever had a sudden urge to just try something new? On Planet Jiaozi, everyone absolutely loves jiaozi. As you munch away, a thought suddenly pops into your head: "Hey, why don't I try making these myself?"
Haha, well here is your chance! Step up and embark on your journey to becoming a full-fledged jiaozi shopkeeper~


Take total control of every single step:
Chop-chop-chop the veggies!
Stir-stir-stir the filling!
Pinch-pinch-pinch the wrappers!
Plop-plop-plop them into the pot!
Come on, let's get the whole process rolling!

Every customer has their own unique personality and preferences. Have a little chat with them, and watch your business thrive~

Your jiaozi legend dates back to January 1, Year 2025 of the Jiaozi Era. On that dark, stormy... wait, broad daylight day, you walked into Da Fu's Jiaozi Shop
—and that is where it all began!
Mysterious customers arrive every single day, bringing fresh surprises daily!!

With 20+ ingredients, 30+ automation upgrades, 40+ recipes, and 100+ talent enhancements... you'll be cranking these jiaozi out non-stop, completely mesmerized! Trust me, hard work pays off. Every plate of jiaozi you make will reward your dedication!

What's the most important thing about playing games? Having fun!! Why mindlessly grind for automation? And what even are diamonds anyway—are they supposed to be a big deal? Here, once your skills are up to par, everything is absolutely free!!!

🔥 Highly Recommended: Normal Mode!
Hand over the tedious jiaozi-making steps directly to your staff. So, what do you do? You personally take charge of the specific details your customers care about the most! High efficiency, amazing results!
🛋️ What? You're feeling a bit lazy?!
Then go for Casual Mode. Stop living life on the edge. Take your time and handle the entire process yourself at your own pace. And hey, since you did all the work yourself, it's only fair to charge a little extra, right?!
⚡ What? You're in a bit of a hurry?!
Then try Busy Mode. Dispel the time-freezing magic in the lobby, stack up those coin buffs, and go-go-go! Quickly figure out what the customers want—the faster you make them, the more you earn!!
🌟 What? You want it all?!
No problem! You can switch modes every single day. Be casual when you want to relax, and get busy when you want to hustle. Sounds like a plan?~
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean
Reviews
说实在话,我很喜欢这种类型的游戏,但这三种模式讲真的很难评,轻松模式是全流程我很喜欢,但轻松模式客人太少了,每天就一个客人,我还想继续做呢一天就结束了 普通和忙碌模式客人确实多了起来,但为什么要简化呢?简化后一点代入和操作感都没有了,直接失去兴趣,没有挑战性,我以为的普通模式应该是全流程的,类似于这边煮着饺子的同时还可以干其他事情的那种挑战性和时间管理,我翻了翻你的回复,你说只做顾客在意的步骤,那我只是切了个菜,瞬间饺子就做好上桌了?只要菜切得好选的对顾客就满意?我捏饺子捏的漂亮顾客就满意?其他的就啥也不管了?那这太敷衍了,一点都没有操作感,给人的感觉不是大厨,倒像是个杂工一样 总结下来就是:轻松模式全流程但是就一个客人打不尽兴,普通模式和忙碌模式简化了全流程,只用做一个步骤,让你从大厨变为杂工
???这是bug还是啥,怎么制作饺子过程都简化了,一个过程就做完了,这啥玩意儿啊,打到第八天还是这样,垃圾
Schon, das es nun erschienen ist. Hatte schon die eine oder andere Stunde Spaß in der Demo https://steamcommunity.com/id/AbrakadabraSimsalabim/recommended/4327750?snr=1_5_9__402 und bin gespannt wie es weitergeht und was mich sonst noch so alles erwartet, Gefällts Dir auch ? Schön für Dich Gefällts Dir nicht ? Mir sowas von Egal LOL
我建议你流程还是别简化了,一点挑战性都没有,反而失去兴趣了,我还以为是卡bug自动跳过流程,而且没有规律随机跳过,来翻评论才知道就是这么设定的,第一次见这种,选轻松反而是全流程,为什么要反着来,选忙碌就是想玩的有紧迫感,好家伙直接把步骤给省略了,牛
看到这游戏出了,就直接买了。特别喜欢这类的游戏。制作饺子分三个步骤(备菜,调料,煮饺子),但不知道为什么游戏里完成一种就结束了。比如切完肉就需要直接把饺子给顾客了。然后接待第二个顾客就会跳过备菜,直接开始调料。到第三个顾客就直接开始煮饺子。有点摸不清。只玩了10分钟的原因是卡在第三天,什么都点不了。希望可以重视一下这些bug。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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