Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Everyone now knows the three-similar-shapes-in-a-row formula. However, Jewelanche is a fun variation of it. How is it like to be jeweled The jewels are dropped in a haphazard manner, and the laws of physics take over. You still need to make chains of three or more, and the bigger the better. Chain combos will give you gems, with which you can buy power-ups between levels. But if you don't manage to clear it all, the jewels will keep piling till the screen is filled, and it's game over.
Estimated range $15 – $232. Not checked against reported figures.
Jewelanche has grossed an estimated approximately $58 on Google Play.
About approximately $58 gross, estimated range approximately $15 to approximately $232 — roughly approximately $43 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $577 | 69 | 100% | Free | |
| approximately $626 | 67 | 99% | Free | |
| approximately $1.1K | 57 | 95% | Free | |
| approximately $1.1K | 50 | 89% | $0.99 | |
| approximately $1.3K | 98 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free |