
Discover Japan’s legendary car culture in JDM! Take on challenging mountain roads, visit Japanese legendary drifting spots in licensed JDM cars and immerse in the story about second chances told through manga pages. Explore an open world where every turn invites you to master the art of drift.
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About
JDM: Japanese Drift Master is an homage to Japan, Japanese street racing culture and drift. It’s an open world, story-driven experience, blending Tōge (mountainous) serpentines, with narrow rural roads and vast highways leading to a modern cityscape. With licensed cars and robust tuning options it’s a drifting paradise come true!

Driving Models
Designed primarily for gamepads, JDM boasts two driving models to choose from: Arcade, suited for a more relaxed experience and drift beginners; and Simcade in which all assists are off, trading full control over the car for more skill requirements to manage drifting. Players can switch between both models at any time during the game.
Open World
Soak in the atmosphere of Japan with the fictional prefecture of Guntama, created through mixing real-life locations from all over the country. With over 250 km of visually stunning main roads, standalone racing tracks and instanced events, set across winding mountain passes, rural areas and the city's bustling streets, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems.
Licensed Cars
Sit behind the wheel of legendary Nissan, Honda, Subaru and Mazda cars. Tune them mechanically with new parts and then fine tune the details. Experiment with visual parts: from hoods, through lights to full body kit swaps. Adjust the suspension, wheel camber, gear ratios and more. Finally, paint the car however you like using a free pick color palette. You want underglow? It’s at your disposal as well.
Story-driven Campaign
Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.
The Audio Purr
Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you're truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, including unique soundscapes of J-music, Phonk and even Eurobeat - choose the perfect soundtrack for your drive!
Multiplayer
The prefecture of Guntama is now open for up to 8 players in the lobby. Cruise around, drift on mountain passes or set up car meets - the world is your playground.
*Additional game modes are coming in future updates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ドリフトしやすい
Honestly very well-made game. The physics are alright, graphics is great and I really like the manga style. However, it just wasn't what I expected.
Thumbs up because this game is a genuinely awesome realization of what it would be like if you were a part of the Initial D universe. The atmosphere is quite immersive. Not astonishingly so, but 'really well realized', just missing the spark that would give the game its own identity. And: it IS a great racing game - when it wants to be one. What does that mean? Well, this is the low-down, full of lows entirely uncalled for: [h2]Much inspiration, no clear identity[/h2] There are many aspects in terms of design choices that I do neither want nor need in a racing game. To be clear, that is to say anything that isn't a race or a nice overworld for me to explore. Unfortunately, this game took all the wrong lessons from Forza Horizon. Jack of all trades and master of none and such. Just that the actual racing is really good, there's just far too little of it to be had. The map is full of symbols for 'events' that aren't actually races, but some sort of pseudo tutorial, of which there seems to be a sheer endless amount. The game wants to teach you how to drive JUST RIGHT!!!! so, so much, instead of simply letting you drive on your own and learn as you go. And there are bootleg manga strips that unfortunately fall flat on their face because they are neither here nor there stylistically (not manga, not cartoon, clearly made by an aspiring artist who loves Japanese manga but still fails to get the style right, and also not owning their own style, too), meant to introduce you to some sort of cringe 'European homestay cousin' story. It's like an extremely watered down G-rated Fast & Furious story arc that nobody wanted and threw in a ditch. It doesn't hook you at all and is actually intrusive to the gameplay in its current form, even though I get what their original intention with this was. Could have been interesting, if done better. I am totally unsure what demographic they were trying to cater to here, because there are exactly zero and nil youngsters around who still know or identify with Initial D or the subculture associated with it, and older generations like me do not generally enjoy the whole Forza whatchamadoodle. I am a hardcore racer, guys. What are you trying to give me here with all this? And to the younger players who don't even know the subject matter at hand? Thematically, this is a Final Fantasy VII Remake situation. [h2]Get Rekt, Speed Boy [/h2] And one warning before you dive in: I am currently stuck on one of these said force-fed tutorials, in comparison to which the infamous Driver 1 tutorial section blushes profusely, because this ♥♥♥♥ is so infuriatingly hard, that I'm about to get an aneurysm (and I'd like to think that I've played some hard racing games in my time so far). The game stipulates an unnecessary amount of rules for every one of these ♥♥♥♥♥♥♥♥♥ tutorials that have to be fulfilled for no other reason than '♥♥♥♥ you, we know better how to teach you than you are able to learn on your own'. In this case, you need to drive as the ghost of another racer, well intentioned it may be, because that way you will IN THEORY learn when to use your drift to get around corners and so on. But the other racer is on the track with you, and has no problems bumping into you, thereby annihilating your drift combo you so meticulously had to keep up until the very end of the race, because otherwise you will not get enough points to 'pass'. Also, you are not allowed to be too far away from him, and also mustn't overtake his car, because that disqualifies you in a matter of seconds (and the guy won't overtake you in turn... you have to manually come to a screeching halt IN THE MIDDLE OF THE COMPETITION, just so he is forced to do so). In short, to put things into perspective, get this: a --way easier-- tutorial that comes before this one still only has a player completion rate of [b]44 %[/b]. Yeah. [h2]Anyway[/h2] The game turns things that should be entirely optional into 'interesting side stories' that are neither exciting nor relevant to the actual game you play. It's still not as much as you get in Forza, though, so at the end of the day, I am more than happy that they made this game and am looking very much forward to JDM 2.
My go-to mindless game. Once you get a grip on the controls, everything flows so smooth!
I loved this game from the story that is told in mangá format to the heavy inspired japanese map, tight corners, good music, and really enjoyable gameplay, also the details for example being able to use the blinkers, anime reference all over the places, if you like JDM culture, drifting, driving or just anime in general this is really a game to give a try
Дрифт сам деревянный даже без аркады, дрифт только за счет ручника, а от обычного тормоза не возможно сделать недостаточную управляемость. Кто хочет поездить на японских машинах то разочарую вас очень скудный автомобильный ряд на выбор. Недавно появился мультиплеер, но и он костыльный однозначно не рекомендую для приобретения потерял 6,5 часов жизни. Минусы: 1. Сам движок костыль, сам дрифт просто дерево едет как на рельсах. 2. Держала игра только из-за вайба и аниме Initial D 3. Игра на фото в стиме красива, но не заблуждайтесь оно того не стоит. Плюсы: 1. некоторые локации расположены на одном материке из аниме. 2. поездить на некоторых машинах из аниме(даже если не брать во внимание что там очень мало машин). 3. Кому нравится инди игры просто покататься то прошу пожаловать, но я ожидал что будет хороший автопарк и сам дрифт намного приятнее.(Если я на клавиатуре с механической коробкой и без режима arcade не могу нормально войти в поворот из-за тормозного движка игры.
Bom pra carai so faltou ter um volante aq pra eu invocar o proprio brian oconnor
форза 6 будет получше конечно играть можно но разрабы не слышали о слове оптимизация в этой игре, так на том что указано в минималках вы запустите дай бог в 30 кадров
Ужасное управление
absolute garbage
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Korean +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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