
Discover Japan’s legendary car culture in JDM! Take on challenging mountain roads, visit Japanese legendary drifting spots in licensed JDM cars and immerse in the story about second chances told through manga pages. Explore an open world where every turn invites you to master the art of drift.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
JDM: Japanese Drift Master is an homage to Japan, Japanese street racing culture and drift. It’s an open world, story-driven experience, blending Tōge (mountainous) serpentines, with narrow rural roads and vast highways leading to a modern cityscape. With licensed cars and robust tuning options it’s a drifting paradise come true!

Driving Models
Designed primarily for gamepads, JDM boasts two driving models to choose from: Arcade, suited for a more relaxed experience and drift beginners; and Simcade in which all assists are off, trading full control over the car for more skill requirements to manage drifting. Players can switch between both models at any time during the game.
Open World
Soak in the atmosphere of Japan with the fictional prefecture of Guntama, created through mixing real-life locations from all over the country. With over 250 km of visually stunning main roads, standalone racing tracks and instanced events, set across winding mountain passes, rural areas and the city's bustling streets, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems.
Licensed Cars
Sit behind the wheel of legendary Nissan, Honda, Subaru and Mazda cars. Tune them mechanically with new parts and then fine tune the details. Experiment with visual parts: from hoods, through lights to full body kit swaps. Adjust the suspension, wheel camber, gear ratios and more. Finally, paint the car however you like using a free pick color palette. You want underglow? It’s at your disposal as well.
Story-driven Campaign
Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.
The Audio Purr
Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you're truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, including unique soundscapes of J-music, Phonk and even Eurobeat - choose the perfect soundtrack for your drive!
Multiplayer
Explore the prefecture of Guntama with up to 8 players in a lobby. Cruise together, organize car meets, or compete in multiplayer drift battles, grip races, and 1v1 touge challenges across the open world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 5.2Kreviews | 75% | — | $2.4M |
| $34.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Summary: The car's handling is difficult but satisfying when you learn. Graphics are good enough to be real photos. Car selection is not massive but it is thought out. Game has bugs but so far things are getting fixed when reported. Community is great! Have you ever just wanted to drift up and down mountains? See if you have what it takes to handle a beast when it screeches? This is not a racing game where you memorize the road, find the shortcut or even finish first and the finish line. This is all about drifting! You get scored based on drifting, not whoever crosses that finish line first. Let’s be honest, there are so many car games out there with the same product, fast cars win first place. However, this felt different, the handling was so bad to get used to, but that's how it was supposed to be! This game gives you more settings on HOW to drive the car than any other car game I’ve played. Suspension in this game is not just a visual. Tire alignment is not just cosmetic. Just like the real world, certain modifications to your car will change how your car is handled. Without understanding what is changing on the car you can’t really blame the game for its “bad handling.” It’s just as Dom said, “family is everything.” I mean, “It doesn’t matter what's under the hood. The only thing that matters is who's behind the wheel.” As for graphics, I play old racing games on emulators so I don’t really care much about graphics. I will say - with the right lighting some photos on this game look real. Which leads me to my next point, the community. We don’t need any of you toxic people, the community on the official discord, as far as I have seen, is cool. I feel like this is mainly because there are a lot of genuine car lovers. Everyone is sharing not just photos and builds in the game but they have a section where people send their real car photos and other such content. Car selection is not massive because they put licensed cars so I’m guessing that could in no way have been cheap. They are adding more but not just for the sake of adding more cars, they constantly send out surveys to see what cars the community wants next. I will say that some cars have more mods than others but they have addressed this and are working on updates. I have other games and things to do, so to me I have no problem waiting. Everyone seems to forget how long it takes to develop a game. This game was released in 2025 and as of this review it's been an eventful year. They added more cars (dlc, but again, licensed cars ain’t cheap guys), incorporated multiplayer, added events for multiplayer. As of now there is no livery yet but they did promise it so I’m excited to mod my cars! The story isn’t anything huge but it’s something, let's be honest you're here for the cars! The music is what I expect from jdm culture(it's awesome) and the different p.o.v. make me enjoy driving cars in different ways too. There is this one view that is similar to a fish eye view and it reminds me of old hip-hop videos. I love driving in this view at night, some people really hate it but hey, don't use it? The bad and negatives, I’m sure you’ll find reviews nitpicking everything so you can judge based on them. I remember Cyberpunk 2077 had many bugs when it came out so let's be friendly with developers that care about our game. I’ve encountered a few bugs and sometimes a bug that made me restart the game losing my save and money. This was a bad day :( but hey, sometimes you have bad days and if it's a constant bug that breaks your game. A. Something on your system is breaking stuff, which is okay it happened to me, or B. Let the community know and everyone will help. Finally, this game has gone on sale so many times that I don’t even think the developers want the full $35. I believe I got mine for like $15 so for what I paid I’d say I hustled them. If I see y’all on the road let’s burn some rubber dawg!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Korean +3 more
| $34.99 |
| 557ratings |
| 76% |
| — |
| not modelled |
| $17.49−50% | 65ratings | 80% | — | not modelled |
| $17.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не понимаю, почему столько положительных отзывов об игре. Неужто их стали делать на столько плохими, что эта поделка считается чем-то хорошим? Из хорошего здесь только музыка и визуальный стиль, эстетика Японии. Но, как говорится, есть нюанс. Получить от этого удовольствие можно, только если очень сильно захотеть. Графика в игре странная, на низких настройках выглядит лучше, чем на высоких. Не оптимизирована вообще, на высоких настройках ужасно лагает. Сам дрифт в игре приятный, но подрифтить вам нормально не дадут, потому что все трассы и дороги крайне узкие и содержат кучу мелочи, типо несбиваевых столбов. Ужасная физика - камень работает как трамплин и отправляет машину в воздух, а маленькое растение и трава работают как стена. И это не просто останавливает машину, нет, это заставляет её крутится как юла, полностью теряется управление. Нет ведь ничего приятнее, чем войти в поворот и зацепить маленькое растение, которое заставит вас смотреть, как игра играет сама в себя? И так буквально с любым столкновением. Никогда не знаешь, это деревце или столб развернут тебя на 720 градусов, сломаются или ты просто сядешь на них без возможности ехать. То же и машинами. Если машину соперника развернуло и он в вас въехал, то дисквалифицируют естественно вас, зачем создаете аварийную ситуацию? Причём вас они могут проезжать не чувствуя, просто проехал, подбросил и едет себе дальше. Управление тоже плохое. Обычный тормоз не работает и машина почти не тормозит, так ещё и не поворачивает, поэтому в повороты входить можно только на ручнике. Не знаю где тут приятный игровой опыт, еще и за такую стоимость. Даже по скидке такое брать не советую, не то что по фул прайсу. А, и да, в игре про дрифт на машину нельзя поставить никакие винилы, только покрасить саму машину и сделать подсветку, больше ничего. Лучше уж старые nfs перепройти, чем это
Don't play this game if you like racing... Drifting is fun. Having the outcome of your race decided by point based drift system instead of crossing the finish line first feels like ass and is not fun.
这个游戏的漂移不是漂移;是按作者要求,严格按步骤,捆绑规范好了的漂移!!!哪么我的漂移是什么?是狂野不羁,自由自在!!!但是这个游戏完全没有,不仅没有而且还很折磨人!!!你不叫漂移大师,应该取名叫折磨大师!我玩游戏会把自己的思维彻底固化,变成一个工具人!!!
Forza Horizon 6,Это ты? Здесь Япония больше раскрыта чем в френдли игре от Microsoft
レースゲームヘタなので先に進めなくてイヤになって投げ出しました それに比べてフォルツァホライゾンシリーズはヘタでも最初から色々なところ走れて楽しいです
街机加个虚幻引擎就敢端上来卖100多?
While the visuals, music and map are good, i can't say the same about the driving. As someone who plays both sim and arcade racing games often, the feeling of driving in this game feels like it doesn't fall within either of the two categories. I tried switching up the the play styles, manual to auto, Simcade to Arcade, but it didn't really change much of anything for me. Best way i can describe it is that the drifting feels too stiff and doesn't feel natural going into and exiting out of it. There's also been an issue where a few obstacles would be invisible and only appear after i crash into them.
Sadly, it's a bit difficult to rate this one. The core gameplay is fine. Drift and grip handling is fun, road variety is great, the world is charming, music is fitting and you got a neat single player experience with a proper sense of progression. The game mostly knows what it wants to be and succeeds in doing so. There are some nice risk-reward events and the idea to play the past of each rival as sidequests is great. But: - Performance is not good. And the game doesn't even look that great either. The draw distance is way too short and everything is unsharp (playing 4K, DLSS Quality, 2x FG - which is required to be able that game in a good framerate on highest settings on my machine). At least there is no stuttering. - Collision is sometimes random (including when a drift combo breaks) which can result in some frustrating situations. There are also inconsistencies what obstacles are destroyable or not - AI is straight up bad (which is especially annoying when doing a drift convoy) - There are some obvious QoL things that aren't implemented (e.g. being able to switch cars when entering a event; having the GPS target still active after fast travel) - There are too many loading screens for my taste. And sometimes the manga are loading aswell while trying to skip through the pages - Difficulty is normally too easy (even on hard), but for some single missions which are insanely hard (you can set difficulty to easy to "skip" those) - Drag races feel sluggish - Story isn't presented in a exiting way (and it isn't that interesting either. Mostly Initial D tropes without any engagement) All in all it is a fun game, but it has many flaws you need to be able to tolerate. I give this a light recommendation for genre fans, better wait for a sale.
Although it is not, this game is very early access. From what I understand this is a small studio and I understand it takes a while to polish a game, but, it being presented as one is a big let down. To start, this game crashes very often. It happens mostly in events, and for no apparent reason, and it is frasturating. I've only played for about an hour, and noticed just enough bugs to ruin the feel for me: 1. Moving the camera to the front and back creates an audio cut-off. 2. Some cars have their camera distances bugged and closer in "Distance Chase" rather than the close ones. 3. While keybinds customization is very specific (in a good way), the menu feels odd and unpolished. Pressing A on a controller to buy a car will also instantly close the dialog coming after it, making it clunky and makes you miss important info you might need. 4. Controller support is 50/50. I use a Flydigi controller which works flawlessly in any other game without any 3rd party software or solution like the Steam API, yet in this one it claimed "all devices detected successfully" but couldn't sense a controller being used. 5. Menu navigation icons for buttons keeps switching to keyboard when using a controller for some reason. 6. Parts shop saying NEW and having pop ups about it yet I already saw all new options in the player garage. 7. Cars felt sluggish when playing the game. I had to look up videos of the game, only to stumble upon the videos of the game's own channel, to notice that my acceleration sensitivity was 75% and my car was SLOW. I mean REALLY SLOW. I had to turn that up to 100% so my car would actually drift. I played for 30 minutes with it being slow, I thought to myself "how am I supposed to drift when my car can barely accelerate? this is impossible.". For some reason after a restart I tried setting it back to 75% and it was somewhat normal, still a wierd and a potential refund of a bug. Some Quality of Life tweaks should also be implemented in my opinion, as it makes the gameplay a bit more fluid: 1. Fix the loading screens music. Everytime the game loads it abruptly cuts whatever sound there is and it feels like a pause in the game and vibe. 2. Seriously shorten the loading speed for RESTARTING an event. Really it shouldn't take a loading screen to restart an event, you just loaded it, why again? 3. Let pressing the pause menu button unpause it. It feels awkward trying to open the map and having to fiddle around buttons to close it. 4. Add lock-on to map icons when navigating when a joystick. This a must and it should be somwhat close to how Forza does it. It's nice and makes you not miss icons and play around with the joystick for a few seconds to lock onto what you wanna do next. 5. Fast travel button press is a bit long. This is neatpicking, but it felt like too long of a press to travel. 6. Change the "Lets Drift" button to something more informative, because I thought it was just freeroam rather than starting the actual game. Again, neatpicking, but could be nice. This is all from just 1 hour of gameplay, I bet I can find more stuff. I will still recommend it (and won't refund it) because the atmosphere and sounds are incredible, but there are stuff to fix, including the really cheap light graphics and lense flare.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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