
Play as Jay and Silent Bob in a retro 8-bit sidescrolling brawler solo or with a friend. Pummel enemies with hard-hitting combos, dash attacks, and elbow drops as well as a random assortment of weapons as you battle your way out of the mall and back to the Quickstop.
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Engagement
Hours played at review time, across 42 reviews with recorded playtime.
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Reviews
Jay and Silent Bob: Mall Brawl was conceived as a bonus game for backers who wanted to pre-order the Deluxe Edition of [url=https://store.steampowered.com/app/1346290/Jay_and_Silent_Bob_Chronic_Blunt_Punch/]Jay and Silent Bob: Chronic Blunt Punch[/url], a game that took [b]10 years[/b] to release since it was funded in 2016. A limited physical NES Game Pak was made available through Limited Run Games and is playable on the original NES as well as other compatible clone systems. Afterwards it was also released digitally on current platforms. As a physical NES Game Pak it may have made a nice novelty for hardcore fans, but the actual product is not worth playing. The game is really bland and subpar. Don't bother. Character movement is slow, combat is clunky, shallow and unsatisfying, enemies have way too much health, and there's no variety in anything. Even the stages are basically pointless with no interaction or even anything interesting to look at. There's a decent attempt at some borders and a CRT filter. You can remap the controls, but there doesn't seem to be any actual native support for various controllers. The default controls aren't intuitive. Game has Steam Cloud and Achievements. Even if you like retro games or have a buddy you want to play with, this game is outrageous in its full asking price of $15. You could get the Teenage Mutant Ninja Turtle games instead that are a lot more fun. The Cowabunga Collection and Shredder's Revenge are both on Steam. Even with the price being higher and some questionable rights issues, the choice is a no-brainer. I don't have much experience with Kevin Smith or his films outside of the original Clerks, but I don't see anything in this that screams that a fan of his work would enjoy this. If you changed out the characters, no one would know this was connected to Jay and Silent Bob.
Jay and Silent Bob: Mall Brawl is a 2D retro pixel console ported arcade brawler, like Golden Axe or Double Dragon, only not as good. The only single selling point for the game is the licensed characters from Kevin Smith's View Askew film universe. Gameplay, like all of these kinds of games, involves very simplistic arcade brawling with a limited number of moves. The game is also relatively short as you recreate Jay and Silent Bob's escapades against mall security depicted far better in the film, Mallrats. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. SteamDB shows the game only ever peaked at 21 players concurrently, just once, close to launch. This might be okay for indie shovelware, but this is a licensed product from a multimillion dollar film franchise... that's a completely pathetic outcome. Jay and Silent Bob: Mall Brawl has the preposterous price of $15 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. The pricing here compared to the woeful quality of this sloppy console port is completely disproportional, as the game relies solely on the license from View Askew for sales. Jay and Silent Bob can't make this crap game any better, but this game certainly has made the View Askew franchise worse.
If you enjoy pain, this is the game for you. It's basically Battletoads without the charm.
This game is gargabe, just like the developer Justin from Interabang. This was supposed to be Jay and Silent Bob Chronic Punch that was crowd funded in 2016! That's right 2016, nine years ago. This guy is basically a scammer who stole all that money. What a douche bag.
Игра про Джея и молчаливого Боба. Игра своим визуальным стилем напоминает игры серии Kunio-kun, если один из персонажей умрет то тот заменится на другого и пока вы играете за второго, то первый со временем восстановит себе HP - эта механика напоминает Battletoads. Игра пестрит отсылками к фильмам Смита и играм для NES. Существенным недостатком является продолжительность игры, хватит всего одного часу как игра уже пройдена. А в целом игра неплоха.
Ультра ретро-балдеж
5/10. This game catches the essence of 8 bit beat em ups like River City Ransom on the NES. However, this game is too stiff. I haven't played RCR for many years, but I don't remember having this kind of problem. You need to wait for an animation to complete in order to do something else. Want to switch from Bob to Jay? Wait until you finish that punch in order to switch. You have to be completely still to switch characters. This game can is best be played using a controller. Okay. No problem. i would suggest to go to the Settings and change the controls mostly using the D-Pad for those that prefer that than using the Left Stick. Enemies will always be in front and behind you, but that is to be suspected from old school beat em ups. Golden Axe is known for that. I made it up to the third level where at some point, you're in a cart dodging obstacles. Switched between characters when possible during that section. There are check points and it gets faster after each one. Overall, get the demo first before buying this game. As it is pretty hard for single player. i don't know about two players.
Jay and Silent Bob: Mall Brawl stands as a deliberate throwback to the golden age of 8-bit brawlers, a game that captures the rowdy energy of classic arcade titles while transplanting it into the absurd, irreverent world of Kevin Smith’s View Askewniverse. Developed by Interabang Entertainment in collaboration with Spoony Bard Productions and published by Interabang Entertainment, it’s both a love letter to retro gaming and an affectionate tribute to the cult duo themselves. The experience is designed to feel like a lost NES-era cartridge come to life, from the chunky pixel art to the punchy chiptune soundtrack. Its simplicity is its essence, embracing the structure of the old-school side-scrolling beat ’em up and combining it with the humor, chaos, and crass charm that Jay and Silent Bob are known for. The game’s premise is straightforward: after a disastrous incident in the mall, the two heroes must fight their way through an army of mall security, delinquent shoppers, and ridiculous enemies to make their way back to the Quick Stop. It’s a setup that feels straight out of one of Kevin Smith’s films, blending nostalgia for early console gaming with the duo’s trademark comedy. The combat system mirrors the design philosophy of early beat ’em ups—tight, responsive, and purposefully stripped of modern excess. Each character has a simple move set built around basic attacks, dash maneuvers, and jump strikes, but the gameplay encourages constant movement and precise timing. In solo play, the player can swap between Jay and Silent Bob on the fly, allowing one character to rest and regain health while the other fights. This system adds a small layer of tactical thinking to the straightforward combat flow. When played in two-player mode, the dynamic changes entirely, allowing both characters to unleash chaos side by side. It’s in co-op where the game truly shines, capturing the rowdy spirit of couch multiplayer from the classic console days. While the mechanics are simple, they are intentionally so; Mall Brawl isn’t about combo mastery or deep combat systems—it’s about reflex, rhythm, and endurance, a throwback to when memorizing enemy patterns was a core part of the fun. The level design evokes a sense of nostalgia, featuring a variety of mall-themed arenas and city backdrops filled with humorous details. Across its stages, players encounter an assortment of oddball enemies—from rampaging skaters and mall ninjas to bathroom monsters—that maintain the game’s irreverent tone. Each stage concludes with a boss fight that serves as both a challenge and a punchline, many of them creatively designed to parody pop culture or nod to Smith’s filmography. The progression keeps a brisk pace, with a satisfying escalation in difficulty that pushes players to master the mechanics while never overstaying its welcome. Yet, for some, the game’s length may feel short, as it can be completed in a single evening. The developers clearly prioritized authenticity over expansion, creating a concise experience that mirrors the arcade origins of its inspirations rather than bloating it with filler content. What truly elevates the experience is its commitment to atmosphere and humor. Every aspect of the presentation—from the exaggerated animations to the retro sound effects—feels lovingly constructed to capture the aesthetic of late-80s gaming while still acknowledging its absurdity. The writing, while minimal, exudes the irreverent humor fans expect from Jay and Silent Bob, packed with self-aware jokes and tongue-in-cheek nods to the series’ long history. Even the soundtrack feels like something that could have accompanied a lost NES brawler, full of catchy loops and upbeat energy that complement the pixel brawling perfectly. For fans of the franchise, it’s a delight to see these characters rendered in such an unexpected style, and for those who appreciate retro gaming, the dedication to period authenticity is admirable. That said, the game’s adherence to old-school design brings both charm and frustration. The difficulty can be punishing at times, demanding precision and memorization from players who might not be accustomed to vintage design sensibilities. Controls are tight but deliberately stiff in that classic way, and enemy hitboxes can occasionally feel unforgiving. While this is a conscious choice to emulate NES-era challenge, it may alienate players seeking smoother, more accessible combat systems. The lack of modern quality-of-life features, such as difficulty settings or mid-level checkpoints, means every mistake can lead to steep consequences. Yet for players who appreciate the sense of accomplishment that comes from overcoming retro-style difficulty, these obstacles only deepen the satisfaction of victory. It’s a design philosophy rooted in respect for the past, and while it won’t appeal to everyone, it never compromises its vision. Jay and Silent Bob: Mall Brawl succeeds most as a nostalgic celebration. It captures the raw fun of cooperative beat ’em ups while injecting them with the humor and attitude that define its cinematic origins. It doesn’t attempt to revolutionize the genre but rather to preserve its essence, wrapped in a loving homage to both its source material and its inspirations. The combination of humor, nostalgic design, and tight action makes it an enjoyable experience for anyone who remembers the era of cartridge-based brawlers or who simply wants a lighthearted, challenging co-op romp. While short and occasionally repetitive, its heart is undeniable, and it’s clear that it was made with both affection and respect for the games that inspired it. For fans of Jay and Silent Bob, it’s an unexpected but fitting extension of their adventures, and for retro gaming enthusiasts, it’s a reminder of why those simple, side-scrolling fights once held so much charm. Rating: 7/10
A quality beat 'em up that really captures the 8 bit era in everything from the visuals and level design to the music and sound effects. The only thing that let it down was the hit detection and some of the enemy patterns. This was a bit disappointing when comparing it to the likes of Double Dragon 2 on the NES, but apart from that I'd definitely recommend it.
7/10 (Almost beat but it’s very tough! That being said it is some very good retro arcade style fun in the View Askewniverse so definitely recommend it to fans of the films!)
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Languages: English**languages with full audio support
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