
Iwate Mountain Dance is a tough-as-nails bullet hell boss fighter. Take on unique multi-stage bosses in a grand dance of handcrafted fights, each with their own attack patterns and intense combos, as you explore the lands of Iwate and learn its history.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Jogo simplesmente perfeito só um pouco difícil no começo
I loved!! super recommended !! It reminded me in part of Momodora of the colors it handles in pixel art, and the gameplay and theme feels like Touhou and the game Bleed. It has no platform levels, you directly face Bosses on the map, the music accompanies very well the relaxing atmosphere it wants to provide, even in the boss fights that are quite exciting, but everything has a very beautiful and relaxing aura of peace . Art is what attracted me the most. It also has a story, short, but beautiful. The difficulty would say that it is normal, if you have already played bullet hell platforms you should have no problem completing it. If you are a casual player it will cost you a little more but you can complete it. The most surprising thing is that the game has been created by only one person! magnificent.
ボス戦のみの弾幕アクション。横視点な東方というか、コンパクトなRabiRibiというか。ちょっとボリュームは少なめかもしれないけれど楽しい。
[h1]A fun but unpolished boss-attack shmup/platformer hybrid.[/h1] [b]The Good[/b] [list] [*]Boss attack patterns are fun, nice-looking, varied, and fit well with their designs [*]Exploring the mountain to find hidden bosses and talk to NPCs is fun [*]Pleasant aesthetics, with some decent pixel art and nice painted backgrounds [*]Good music [/list] [b]The Bad[/b] [list] [*]Controller layout forces use of the analog stick for movement. Less precise than using a d-pad, and results in unwanted down-inputs, which can drop you through platforms at bad times. Use K+M (WASD for movement, mouse for analog dashes) or prepare to spend time in Steam Input reconfiguring things. [*]Short and without much replay value. It took me ~4 hours to achieve the true ending. [*]A general lack of polish. Only one save file. No configuration options other than Music and SFX volume sliders. [/list] If you don't mind that it's a bit short and rough around the edges, Iwate is a good time.
A fun little bullet-hell boss-rush platformer. It's relatively easy, and would probably be good for beginners, though a skilled player who knows the genre will probably find it too easy. You have an auto-aiming attack which lets you focus on dodging, and an omnidirectional dash that gives you a moment of slowdown to make sure you're dodging where you want. The patterns tend to be relatively randomness-heavy, which is of course a mixed bag. The main downside is definitely the length. I'm pretty bad at platformers and bullet hells, but I fully cleared the game in 8hrs. Someone more skilled could absolutely first clear it in near half that time. There's also a few minor annoyances: The lack of a focus mode for fine movement or seeing your hitbox, minor issues with the movement, and one notably janky bossfight [spoiler]against a giant fish[/spoiler]. There's room for improvement here, though the dev's next project is on hold as of this review. I think there's still enough here to enjoy at 13CAD, especially for a small indie project, but waiting for a sale is perfectly reasonable.
This game was a lot of fun. It wasn't perfect, notably, the art is inconsistent, and my cursor looked messed up. But playing it was a great time, it has a certain really nice quality that I can only describe as feeling personal. If the developer ever creates another game I'll definitely look into it. Edit: It's been a few years, but I just came back and replayed this game. I still love it. Looking back I actually like the art much more than I did originally. Sure, the style of the background, the terrain, the trees and character sprites seem to differ sometimes, and it is a little "messy". But it all still forms a charming whole. Whenever I think about art not having it to be perfect, and it being allowed to be a little messy, I think of this game and its aesthetic. my cursor is still messed up though, and i am not even on the same device XD
Iwate Mountain Dance is one of the most calming and relaxing bullet hell x platform games I have ever played. The art, music, sound all come together for a very beautiful and tranquil touhou like. STRENGTHS -Excellent boss designs with unique attack patterns. -Layout of the game across a small town makes a “boss rush” game interesting. -Intriguing NPCs make the town feel alive. -Save points at each boss encounter enable fast restarts. -Holding down the shoot button will aim automatically so you can focus primarily on dodging. WEAKNESSES -Controller support and customization of controls could be improved. -UI is very basic. -Lacks additional features/modes typical for similar games. -Co-op integration is a bit clunky. Despite a few interface and controller weaknesses, Iwate Mountain Dance is a unique gem that I highly recommend. It is a short game, however I think it has the potential for high replay value. I am very much looking forward to any future updates.
This game is hard but fair with nice pixel art and not so bad music. The gameplay is simple but well executed, boss pattern are interesting and deadly and the character reacts quickly and precisley. Overall a very good boss-rush game !
TL;DR, If you're looking for an exceptional challenge, I don't think you'll find that with this game. I'd equate the hardest bosses in this game with the milder parts of the hard difficulty of Touhou 6. The low difficulty does make the game accessible to beginners, but a mode with a much higher difficulty would've been neat. For most people, I'd say wait until it's on sale. More thoughts below. You're basically open to fight most of the bosses in whatever order you want, with no minor enemies in between them; a huge plus in my opinion. It also makes the game quite short which isn't too much a big deal since re-fighting the bosses is, in my opinion, a good time. There's polish to be had; the music isn't terribly memorable, some fights have really janky mechanics, certain cutscenes softlock you in walls, and so forth. These don't occur terribly often in my time replaying the game, but they happen often enough that it might irritate someone playing through the game casually. Hebi's roar comes to mind.
It's a fun game, but it's short and pretty easy. If it interests you, wait until it's on sale.
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