
Graphics! Guns! Glory! Get ready to drop into a devastatingly real depiction of the battlefield as you and your team take on a relentless foe. It Takes a War presents a new vision for the team-based tactical shooter genre.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 31 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.2/day in the week to Jul 20 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creator of THE CORRIDOR comes It Takes a War - a team-based shooter with VISCERAL gunplay and RELENTLESS action. Throw yourself into RELENTLESSLY VISCERAL combat where survival is entirely dependent on communication.
There is no 'i' in 'team', but there is in VICTORY!
If possible, we recommend making sure you have enough time to play a full It Takes a War game in one session as not to disappoint your teammates. A single play of It Takes a War consists of around 45-60 minutes of playtime.

A devastatingly real depiction of the battlefield. You won't believe your eyes (or ears)!

Define your playstyle via one of three totally unique combat classes - play your way!

Revolutionary 'Voice Chat' allows you to connect with your team in real-time, sharing intel and strategies on the fly. OVER!

Ultra Realism - cutting edge graphics will transport you to the frontlines of battle... and beyond!
Realistic weapons - take down a well-armed foe with an assortment of very nice and very real-looking guns!
Communication is key - connect with your team in real-time via 'Voice Chat'!
Pure Combat - absolutely nothing under the surface to distract from VISCERAL TACTICAL ACTION!

Note: No generative AI was used in the making of this game or its associated assets.
Engagement
Reviews
Themes across 187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gunplay is really nice!!! Groundbraking stuff
I absolutely loved this! This is an experience I didn't expect but definitely needed but I won't spoil anything. Find out what this game is for yourself :3
Beautiful game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 187 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked it. A short, sweet, experience with a pretty positive message. The gameplay was pretty dull, but you're not really playing this for the shooty shooty bang bang side of things. The voice acting was nice, other games like simulacra have done the whole meta schtick better in my opinion, and the execution could have had a bit more nuance to it; it's like the story felt a little ham-fisted at times, but in my opinion I liked it, at least for the most part. However I can see the general message of the game being a hit or a miss for most people as it did feel a little preachy. Give this a try, buy it on a sale if you can.
Matchmaking is very slow, and the grenades can't be unbound from 1 or 2. But the map variety is pretty good and weapon feedback is great
If you stumble across this game, you should definitely play it, can't say much more than that.
This game is the embodiment of missed opportunity. It would have been really cool if they went more down the horror avenue or more down the weird, surreal, and trippy path, but unfortunately the game doesn't do either. The game had a really good hook but it didn't really do anything with it. I didn't care much for the story. It felt more like something a 12 year old made to feel super edgy and introspective. But it all just falls flat. All of the characters felt super shallow and non-descriptive. Towards the end logic jumps out the window. One of the characters gains the ability to just be a voice and they spawn something in that they shouldn't be able to control and they change and control the thing they shouldn't be able to control... And it is never explained. The characters also just don't have any intelligent thoughts. which leads to stupid infighting. They could have communicated what they heard and it would have been much easier for them.
At first, I thought that it's a subversive fourth-wall breaking satire of online gaming. But it's actually its own story, about regular people. Sort of like a stage play, in the sets created from things that are pretty familiar to us now, like game assets and CS rounds. I suggest you play it, it's small, dramatic, and has heart.
It takes a war to say farewell.
It's only a 45 minute game. It's okay on sale, and a neat little gimmick. The voice acting is okay, but sometimes hard to hear/understand. I didn't think the plot was great compared to similar stories and tropes. For a walking sim, I was hoping it would be a little more engaging with the characters and build them up more. They're just kind of archetypes that push the plot forward. I think the actors did a pretty good job for what they were given, and the idea it's all happening over voice chat was cool. The ending was also very neat, I actually really liked it. But it was the first time the game really engaged me. Even $6 feels like too much for the experience. I felt bored and disconnected from the plot, which is usually what walking sims are focused on. But the concept was cool.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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