
Summon the mighty power of gods in this fun incremental game about chopping down trees on a secluded island by using the forces of nature: earthquakes, sunbeams, tornadoes, hail, lightning strikes and tidal waves! It's Chopping Time!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a 100% hand-drawn game by Alexandre Mailliu!
Summon the mighty power of gods in this fun incremental game about chopping down trees on a secluded island by using the forces of nature: earthquakes, sunbeams, tornadoes, hail, lightning strikes and tidal waves! It's Chopping Time!
There's no need to click, simply hover your cursor over the trees to chop them automatically.
Use the Forces of Nature by hovering the corresponding interest point when it appears.
Spend your money and colored wood logs to unlock permanent upgrades in the skill tree.
Accessibility options: customize a wide range of settings from the options menu, including the wave movement mode (normal, gentle, or flat), designed for players sensitive to motion sickness.
And if you're up for a challenge, you can race against your friends or the world's finest players to be the fastest on the game's various leaderboards.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good fun
i love incremental games, but i will not make this review too bias. starting the game was slow and fun i grinded it on call with a friend. i then got about halfway through and around here is when it really starts to become a grind. I was having fun but wasnt super happy with how slow i was making progress. I got all achievements except the final 2 and thought that they were gonna take a lot of hours. was honestly dreading the grind so i looked for a guide and found a tip on how to get them. Shoutout guide dude(hes the only guide for the game in english so go give him and award). After following his guide progress sped up really fast and i started to have a lot more fun. Beating this game was really satisfying and im glad i bought it. Also a little side note, shout out for being creative enough to come out with all those secondary modes. Some were pretty creative and it added some more fun achievements to collect. Great grinding game and worth the couple bucks it costs
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +17 more
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:D es divertido
Me gustó mucho la demo, pero el juego completo, desde mi punto de vista, es mucho mejor. Me lo estoy pasando súper bien grabando las partidas y espero conseguir muy pronto el platino (100%)
나쁘지는 않지만 좋지도 않은 느낌... 의도적으로 Keep on Mining!과 유사한 그래픽을 채택했지만 도대체 왜 채택한 거지? 싶음 노이즈 마케팅 때문에? 그래픽 때문에 어설프게 짝퉁처럼 보이는데 막상 게임 자체는 좀 차별화가 되어 있어서 더 아쉬움... 그냥 독자적인 그래픽으로 갔으면 더 재밌었을 텐데. 성장 템포는 중후반부부터 급격히 너무 느려서 루즈했지만 그 전까지는 괜찮았던 느낌. 중후반부 플레이 타임이 너무 억지 늘리기 느낌이라서 그냥 플탐이 짧아도 그 부분을 빠르게 넘겼다면 어땠을까 하는 기분. 아숩네요
I've been into this type of games lately. Out of the few I've played, I'd say this one is the best. I also played the demo and can say there is quite a few more new things in the actual game. You progress with good pace, it doesn't get boring. The animations are good, the UI is simple. It's a relaxing game.
this game was SO fun i thought the final upgrades would take AGES but they only took like 30 mins! this game is so good i recommend this game
very fun for the price
Gutes Spiel nach fast 8 Stunden für das Geld zu empfehlen! Machte mir Spaß und gibt mehr als nur einen Hauptspielmodus also mal schauen was noch kommt, Daumen hoch. :D
Developed and published by Alexandre Mailliu, It's Chopping Time! takes the familiar idle game formula and gives it a refreshing twist through an engaging blend of automation, active interaction, and colorful presentation. Set on a tranquil island overflowing with trees, the game revolves around harvesting lumber while gradually unlocking extraordinary powers inspired by the forces of nature. Rather than relying on constant clicking, players simply guide their cursor across trees to cut them down automatically, making the experience feel more fluid and accessible without sacrificing the satisfaction of watching steady progress unfold. The concept is straightforward, but its polished execution gives the game an identity that stands apart from many other incremental titles. The progression system is designed around continuous improvement. Every tree felled contributes to a growing collection of resources that can be invested in permanent upgrades through a skill tree. Colored logs and earned currency become valuable assets that enhance efficiency, allowing players to clear forests faster and unlock increasingly powerful abilities. The gradual expansion of available upgrades creates a rewarding gameplay loop that encourages experimentation with different upgrade paths while maintaining the addictive sense of "just one more improvement" that defines successful idle games. Even though the mechanics remain approachable, there is enough depth in optimization to keep dedicated players invested over longer sessions. One of the game's strongest features is its collection of divine abilities that transform routine lumber harvesting into an energetic spectacle. Players can unleash earthquakes, lightning, tornadoes, hailstorms, sunbeams, and massive tidal waves to eliminate large groups of trees in dramatic fashion. These powers are activated through interactive points that appear during gameplay, ensuring that players remain actively involved instead of simply watching numbers increase. This balance between idle progression and occasional bursts of manual interaction helps prevent the experience from becoming overly passive, giving players satisfying moments where careful timing can dramatically improve efficiency. The hand-drawn visual style gives It's Chopping Time! a welcoming personality that complements its lighthearted premise. Every environment and animation carries a handcrafted appearance that makes the island feel vibrant despite its relatively simple gameplay structure. The natural disasters are presented with colorful effects that enhance the excitement without overwhelming the screen. Accessibility also receives welcome attention through options that allow players to reduce or remove wave motion, making the game more comfortable for those who experience motion sensitivity. These thoughtful additions demonstrate a level of care that extends beyond the core gameplay systems. Although the overall gameplay loop is intentionally repetitive, that repetition is also the foundation of the game's appeal. Players seeking a narrative-driven adventure or highly complex mechanics may eventually find the objectives somewhat limited, as the primary motivation remains centered on upgrading abilities, improving efficiency, and achieving faster completion times. However, fans of incremental and idle games will likely appreciate the focused design philosophy, especially with the addition of leaderboards and Steam achievements that provide long-term goals beyond simple progression. It's Chopping Time! succeeds by embracing the strengths of the idle genre while introducing enough active mechanics to keep gameplay consistently enjoyable. The combination of automatic harvesting, satisfying supernatural abilities, meaningful progression, charming hand-drawn visuals, and accessibility options creates an experience that feels relaxing without becoming entirely passive. It may not reinvent incremental gaming, but it delivers a polished and entertaining interpretation of the formula that is easy to recommend to players who enjoy gradual progression and optimization. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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