
A first-person action game to battle giants. Defeat the giant monsters with swords, bows, and guns! Your battles depend on your movements! Do not be afraid of the powerful attacks of the giants, exterminate the enemies stylishly.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just finished playing the entire game. You'll see I'm at 26 minutes and a good 8 minutes of that was sorting out some technical difficulties. For the amount of content I would keep the game at its sale price, because is just a demo. Though a REALLY GOOD DEMO. Two more difficulties to work through, so I'm sure a lot more time will have to go into besting them. Pros: - The combat was exciting. - The second level required going back and forth between melee and range, and it required some brain and coordintation to rapidly switch between the two. - I'm drenched in sweath. Bosses constantly throw attacks at you that require a lot of bobbing and weaving. Cons: - Just the amount of content. Three five minute levels. They're not charging a whole lot, but I'd hope that more levels are on their way, or I'd feel a little short-changed. - A little bit choppy on the end boss. Running a i7-6700k 4ghz and Nvidia GeForce GTX 1070. The graphics are pretty epic, so not sure if what I have is still "good" Overall: 8/10 Exactly the kind of VR genre I want to see developed more. A fun, action packed adventure that takes real skill to beat, and also gets you a six-pack along the way. This game isn't everything I hoped for, but it's an exciting step.
Content is leaning towards the short end but the rock-solid gameplay and the phenomenal visuals/presentation more than make up for it. I'll admit, the opening sequence caught me by surprise. Gave me a good spook. Additonal Notes: Runs fine on low spec machine. The interactive menu screen is a nice touch.
For the price this is a very solid game. They start you off slow and i was thinking "okay,,,, this is just another hack and slash VR game...." they you start to see how the game play mechanics work. Dodging, blocking, parrying.... and the difficulty ramps up really quick. after i reached the second stage i was doging and swinging and shooting with 100% effort. now the weapons are a little shaky and a bit weird, but the intensity just completly draws your attention away from it, i only noticed in the training stage. for the content in here now it is worth it. I really hope they add more to this, as it could be a solid VR game and has a lot of potential for a "AAA" VR game. TL;DR: It's VR Darksouls.... Get it....
I played this for about 5 minutes just hacking and slashing the same enemy in a generic environment. I was hoping the melee would be satisfying and specific to my moves with the swords but it feels very unpolished. Spoilers!.......... .... ......... I got a refund. I'm sorry- I wanted to like it.
Pros: 1. Very, very active game. Will make you sweat. 2. Cool actions, good choice of weapons 3. Thrill of killing massive enemies 4. Actually challenging bosses Cons: 1. You'll need a lot of space to move around in. or else you'll end up breaking something 2. Short game without a narrative 3. No mechanism to help aim with the bow
Good visuals. Poor sound design. Somewhat innovative gameplay mechanics. weapons dont seem to have any weight to them, the combat experience isnt exactly polished. I would give this 3.5 stars out of 5. Worth the $10 for me.
[h1]Played On: [b]HTC Vive[/b][/h1] Titan Slayer is a hack n' slash, or gun n' dash, or bow n' go, first-person title for virtual reality. It comes equipped with three levels, with only the first one unlocked in the beginning; the latter two are unlocked upon completion of each subsequent mission. Although there are only three levels in the game, there is still quite a lot of replay value that'll help you get more bang for your buck. Not only are there achievements that act as challenges that you can work towards getting, but more importantly there are three difficulty levels. I know I'm probably in the minority here, but I even found the easy setting to be quite challenging at first. Once you learn each boss's patterns and move sets everything gets easier, so long as you're physically capable of all the ducking and dodging that's required. The graphics here look good... real good, especially considering that the game is now over two years old; a small eternity when it comes to VR releases. The bosses feel gargantuan and overbearing as they loom and tower over you, an obvious inspiration that beckons nostalgia from Shadow of the Colossus. The smaller foes are equally as well-modelled, though they're nowhere near as interesting as the big bads themselves. The three level environments are also pretty cool; a castle, a ship being dragged through the desert, and a tower surrounded by lava. Oddly enough though, the second boss, a giant snake creature, is the most difficult of the three. One frustrating thing of note are the controls. There's very little in the way of control schemes here, but what is present is somewhat clunky and at times very irritating. You can have four weapons on you at any given time; left shoulder, right shoulder, left hip, right hip. You can customize what's in these slots in the main menu; ranging anything from a combination of different guns, a bow, swords, grenades, and a shield. If you choose to take the shield with you, a boss can knock it out of your hands which is fine, but sometimes no amount of reaching behind your shoulder will bring the thing back before you get hit again. Likewise, the guns that can be placed in the hip slots are hard to grab sometimes. Despite its short-lived fun, Titan Slayer is a game that will keep you on your toes. It takes a certain amount of physical fitness to play and actually be good at what you're doing as well; since there's a lot of deep crouching and fast dodging. Expect to be forced down to one knee repeatedly, considering the randomized moves of each boss. There's no doubt that you'll end up getting your heart pumping and work up a sweat while playing this. Alternatively, there are other times where you can kind of beat the enemies at their own game by cheating a little bit if that's your thing. Its low price isn't bad, but if you're not into the replay value offered then it's better to grab this on sale. [h1]Rating: [b]4.0/5.0[/b] - Excellent, highly worth playing.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More [b]The developer provided a free copy of this game for review, through The VR Network's Curation page.[/b]
I wanted to refund the game, but missed the timing due to the holidays. The game is basic, and while okay, feels like a slap-shod arcade style title that was put together quickly for the real purpose of just having something to install on client machines. The reasoning for that is... The privacy agreement is creepy. It's the now-typical "we're going to siphon your data and share it with everyone, but we're protect your data, no really", kind. The creepy element is that the game fails to run past the title screen if you're not online. Disconnecting from the internet, running Steam in offline mode, or blocking it with your firewall, does not work. It is only when I actually disabled my network hardware directly did the game finally run offline. This title behaves more like a trojan horse, and I don't feel developers like this are trustworthy.
This game is shorter than I thought it would be, but it was still a lot of fun. There could have been much more content and a bit more polish, but its still a good game. I love how its just bigger than most anything else out there right now. The scale of the game is just huge, and a very good use of VR's potential. 7.5/10 not a must play, but I dont feel bad having spent my money on it.
This seems terrible. I don't know why it has positive reviews. You have to hold the triggers to keep the swords in your hands. There were barely any sound effects whatsoever when fighting monsters. You can just waggle the swords around at enemies. I couldn't even be bothered to get far enough into the game to fight a boss. I knew it was a refund and didn't want to waste more time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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