
Control a squad of fighters in turn-based battles. The game pays great attention to the details of equipment - weapons, backpacks, a lot of grenades and other devices. More resources taken out of the mission - more improvements at the base. There are no useless items, there is a small backpack.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Control a squad of fighters in turn-based battles.
The game pays great attention to the details of equipment - armor, weapons, backpacks, a lot of grenades and other devices to achieve goals and do not forget the cartridges, without them the weapon will not shoot! Equip each fighter before landing on the mission, find equipment at locations or take it away from enemies. You can change any item of equipment right during the battle, you do not need to wait for a special moment or return to base.
The death of a fighter means the loss of equipment, some of which can be picked up by the rest of the squad if they have a place for it.
Take out as many resources as possible from missions to improve the space station, this will make it possible to store more items on the base, create the necessary items from other items and open new locations.
Customize weapons to suit your goals, collect loot in missions, upgrade the space station and leave this sector of space, which has nothing but a graveyard of ships, looters and other dangers!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cosmos Point is a classic case of the whole being greater than the sum of it's parts. This is a moderate ... ship builder, scavenger, above-the-fray-shooter, character builder, … with a minor but acceptable story line. Other games do each of these better... but, this is a well thought out amalgamation of these various genres. Hence “the whole being being greater than the sum of it's parts.” Do I recommend it: yes. But this is HEAVILY contingent on you wanting the above genre combination. Combat: Is both simple and subtle. Each character has 8 action points. If one uses them correctly one can bait, scout, overwhelm, wait out, flush out/anticipate (e.g. delayed explosives)... the decently varied enemies. Each grenade type, medical device, weapon has subtle/useful differences. Weaknesses: The game takes a fair number of mouse clicks and screen positioning. Example: One has to often scan or rotate the map to see what each character sees. Is this a charming attribute or an annoyance? I decided on the former. One really has to focus on the interface mechanics of the game. Took me awhile to notice I could click on enemies to figure out how far they could move – so I could lay explosive traps … and similar. (i.e. game education could be better.) Replayability: Using different weapon types offers some replayability. But on the other hand.... this is a very inexpensive game! If one truly likes these combined genres – this comfortable game could be described as replayable. Rebutting other's criticisms: Some reviews say the enemies have the advantage. No! One plays the game cautiously savoring the the subtle use of one's action points to … bait,overwhelm, scout... etc. the enemies. (I suspect these critical folk are just charging forward, burning action points and putting themselves into vulnerable positions.) Indeed, if one is not using zero action points 5% of the time, one is missing the subtle strategy of the game. To the designer: Some have advised having an over-watch ability. Do not listen. De-facto over-watch can be achieved by jumping out-triggering enemy reaction, hiding, and then positioning next turn to shoot. Classic over-watch would destroy the action-point-subtlety of the game. Your design is doing what it should. To those upset by play balance. Start with a submachine gun and an Assault rifle. One starts with 2 different weapons so one can more easily scavenge 2 varied types of ammo. Put off sniper rifles and shotguns until you can build them into more advanced versions in the workshops. My opinion is that these are for – variety of play style – later! As noted: play conservative in regards to expenditure of combat action-points, arming the reserve members, mission loadouts, etc.
Я бы порекомендовал если бы 1) Разраб все таки разбавил кол-во оружия или хотя бы виды патронов 2) Добавил разнообразия противников и добавил возможность юзать 4х персов 3) Закончил сюжет а не дропнул его.
Battle Brothers and Tarkov mixed together in one of the best turn-based tactics game in years. Highly recommended.
Интересная получилась игра. Понравилась: 1. Боевая система 2. Сбор припасов 3. Интересное решение по оружию 4. Музыка. 5. Противники. Из относительных минусов 1. Отсутствует брифинга миссии. Просто не знаешь сколько и какие враги будут. Тем более ИИ отправляет на миссии. 2. Не понятно зачем я улучшал корабль(Исключая мастерскую и лабораторию). 3. Хотелось бы чуть более разнообразное оружие или приспособления к нему. 4. Концовка(ну или то что я принял за концовку). Игра больше всего напомнила старенький Incubation: Time Is Running Out (надеюсь я не единственный динозавр который ее помнит). P.S. Я тут из сумок матрешки сделал. В большую сумку суешь поменьше и радуешься что чуть больше унес с уровня))
Прежде всего, в игре отвратительный интерфейс. Нет кнопки выйти из игры, сохраниться, выйти из любого раздела игры по нажатию Tsc тоже нельзя, только искать кнопку "Назад". Также максимально недружелюбная информативность. Ты думаешь что это будет просто миссия по лутанию, а нет, только после начала миссии тебе дают знать что ты идёшь на штурмовую группу, а у тебя нет с собой большего количества аптечек и патронов для победы, ведь ты просто каждый раз стартуешь в неизвестность. Как итог у тебя убивают персонажей, ведь ты просто не знал что ждать впереди, какая цель высадки. А каждый раз загружаться по максимуму не выгодно, тогда не будет места чтобы вынести ценности. Сюжет вроде неплох, но информации в начале просто нет. Ты думал это просто авария, но при встрече с заражением, оказывается твои люди уже его видели. Почему мне не сказали, что это и была причина катастрофы в начале? Системы крафта, экипировки хороши. В целом игра неплоха, но слишком много над чем нужно работать!
A review. A Simplistic but functional squad tactics game with x-com like action point combat, a bit weird but still functional cover system and Tarkov(?) like base and weapon improving mechanic. Characters are like chess pieces on a grid with simple animations for shooting and smaller screen appearing for action cutscenes like reloading or healing. Story is simple, short but it drives the game forward to its open end. Combat system is simplistic but feature complete. Characters are torsos with heads and chess piece for legs. There are no bosses, just tougher enemy types. Your squad works in pairs and if one pair falls, another can take its place until first one heals. Its simple. But complete. It definitely wasn't exactly my cup of tea but surprisingly I played it through. If you like tactics games or tabletop, inventory fiddling and searching for specific stuff from the map to upgrade your facilities, there definitely is something for you here. If you need a game which is flashy and constantly throw new game mechanics at your face, don't buy this. If you need constant adrenaline flow, don't buy this.
Great little game. Fairly hard if you rush. Dev seems to continues making updates to squash bugs.
Все высадки прошел, станцию улучшил на максимум. Думал будет какая-то финальная высадка, но увы. В целом игра понравилась, если сумки друг в друга пихать, то можно больше мелочи выносить. Сортировка не совсем корректно работает, не объединяет стеки железо, пластик и ткань. Один раз зависло на ходе мутантов, решил проблему вход-выход. Других ошибок не заметил. Разрабу респект и спасибо.
Замечательная игра, но добавьте больше контента, я полностью улучшил станцию, прокачал двоих своих персов до максимума, поставил лучшие модификации на оружие, лучшую броню и полностью прошёл историю и я прошу больше, больше всего, оружия, врагов, истории, всего (для новых игроков советую использовать исключительно дробовик и автомат ибо оба очень приятные и наиболее точные, снайперская винтовка и ппшка кривые, вот прям кривые)
Surprising depth for what may seem like a small, beer-and-pretzel game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Let`s not stay friends | $31.2K | 309 | 80% | $5.99 |
| DarKnot | $31.2K | 89 | 58% | $16.90 |
| Parasite Infection | $31.2K | 139 | 78% | $7.99 |
| Lilialette's Hustle: Getting My Hands Dirty to Save My Guild | $31.2K | 108 | 72% | $10.39 |
| Ball-it Hell | $31.2K | 535 | 95% | $2.99 |
| Eclipse - 2nd Dawn for the Galaxy | $31.2K | 95 | 60% | $12.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.5M | 204.5K | 96% | $44.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |