
Isbarah is a cross-genre of bullet hell and platformer style, it's a hardcore 2d game and each level is a duel boss fight. Players will need to fully understand the boss patterns. It’s built on smartly managing your powers and to use them wisely to survive - everything in our game involves dodging and making smart movements.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish this game was more widely known. I'm currently having an absolute blast playing through this and I love the challenge it provides. The mechanics are precise and feel amazing to play. Usually I don't really care much about artstyle, but this one seems to hit a sweet spot where it definitely deserves to be mentioned for being absolutely gorgeous
I dislike having to chase the cannons around the stage and having platforms being just too high to jump on. The combination of genres is alright but other games do it better. You're better off playing outland, furi, rabi-ribi, and tohou luna nights rather than this game. Another plus is that all of them allow you to use a controller in a platformer game. Danmaku are fast frenetic affairs and this one is too slow and clunky, mostly due to the control scheme, to be part of the genre.
Isbarah is a unique 'ground-breaking new style of game that I've never experienced before and its rather exhilarating. https://www.youtube.com/watch?v=9eBxHaaYKaE It's a cross-genre of bullet hell and platformer style, it's a hardcore 2d game and each level is a duel boss fight. In Isbarah, you have the standard platformer game controls and bosses will fight like in bullet hell games. To survive, you have 3 abilities to learn. Players will need to fully understand the boss patterns. It’s built on smartly managing your powers and using them wisely to survive - everything in our game involves dodging and making smart movements. - Highly Recommended!
The lack of controller support in a platformer of all things combined with boss rush-only formatting ("each level is a duel boss fight" didn't give me that impression when I initially bought this) hurts [i]Isbarah[/i] immensely; it's mechanically sound, sure, and the art is by all means gorgeous, but there really isn't enough here for me with two glaring issues at the forefront. Let me use my Xbox gamepad, however, and I'd give it another shot.
Isbarah는 '탄막 액션'이라는 장르적 특성을 잘 살린 게임이다. '탄막 슈팅'과 '플랫포머 액션'이 합쳐지면? 아마 이러한 모습일 것이다. 이해할 수 있는 적당한 스토리 라인, 훌륭한 BGM, 끝내주는 스테이지 구성은 이 게임에 대한 제작자들의 애정이 보이는 부분이다. 특히, 매 스테이지의 난이도를 세분화해서 재차 도전할 수 있게끔 되어 있는데, 덕분에 플레이하는 유저는 반복적인 회차 플레이를 해도 질리지 않고 재밌게 게임을 즐길 수 있다. 물론 이런 탄막류의 게임은 장르 자체가 매니악해서 유저들의 외면을 받는 편이지만, 적어도 Isbarah는 '액션'의 느낌을 충실하게 가지고 있기 때문에 그러한 유저들이라도 재미있게 즐길 수 있을 것이다. 필자도 탄막 슈팅을 좋아하지 않는 편이나, 이 게임은 중후반부까지 진행을 했고 지금도 간간히 손을 푸는 용도로 즐기곤 한다. 퓨전 장르의 특성을 잘 살린 웰메이드 게임. <장점> - 깔끔한 게임 그래픽 - 훌륭한 BGM - 장르적 특성에 충실한 게임성 - 합리적인 레벨 디자인 - 충실한 다회차 요소 <단점> - 장르적 한계로 인한 어려운 난이도 - 다소 불편한 키보드, 마우스 조작감 - 많이 부족한 타격감 <추천 가격> 20% 이상의 할인가라면 이 게임을 망설임 없이 구입하셔도 될것입니다~!
I really, really wanted to like this game. It looks great, the gameplay is interesting, but the devs insisted on a no-controller policy, and while the keyboard controls work, they're... not fun. It relies heavily on a slo-mo mechanic, which means a lot of the game is spent aiming the dash direction with the mouse while everything is slowed down. Once again, not fun. I really think a controller would have made the game more dynamic.
Excellent bullet hell/platform game. I find it very difficult, even on the easiest setting, but that does make it very satisfying when you beat a boss. The lack of controller support is a shame, but makes sense once you get the ability to draw platforms with the mouse (prior to that, it'd be fine to play on joypad).
抖m的福音,游戏模式新颖独特,对于像我这种手残人士还是有点难度的
Ce jeu est exactement comme un plat trop épicé. On sait trèsbien que ca va pas bien se passer, que ce sera dur et injuste sur le long terme mais bon, au final c'est super bon donc pourquoi s'en priver? J'ai lu pas mal de forum où les gens le designait comme un faux shmup et je ne leur donnerait pas tort ici car on ne shoot rien ici quand meme. Par contre, de tout les platformer en arène auxquels j'ai pu joué, celui est de loin le meilleur qui me soit tombé dans les mains. Alors oui c'est dur et oui des fois on a envie de jeter l'ecran par la fenetre et sacrifier une chèvre à khorne pour qu'il aille s'occuper du maniaque en charge des patterns mais vous avez quoi? C'est au fond ce qu'on cherche. Un bon gros challenge bien velu, qui vous mets à quatre pattes avant de vous relever à grand renfort de coups de pied au cul. Sur ce je retourne à ma séance quotidienne d'esquive enragé et je vous invite à nous rejoindre :)
Graphiquement Isbarah est une réussite. Les arrière-plans sont beaux, les designs des boss sont inspirés et malgré le déluge de boulettes à l’écran l’action reste en permanence lisible. Les patterns de tirs sont variés et on prend réellement plaisir à découvrir chaque nouvelle attaque et à chercher le meilleur moyen de survivre à celle-ci. Les musiques plutôt rock accompagnent parfaitement l’action et renforcent le côté épique des affrontements. J’aurais aimé avoir quelques bruitages durant les phases de discussion façon comics avant les combats mais bon, ce n’est pas bien grave. Iria répond au doigt et à l’oeil, le mix plate-forme / danmaku fonctionne et on prend réellement plaisir à combiner ses trois pouvoirs pour se faufiler entre les patterns chargés. Les amateurs de scoring seront comblés avec un système de points complet qui laisse vraiment la place à la progression même s’il est dommage qu’il n’y ait pas de classement en ligne. Le seul vrai problème finalement, qui est malheureusement de taille, est la difficulté très élevée du titre. Même en mode normal, peu de joueurs réussiront à terminer le jeu et surtout, même s’il y a 18 niveaux, au lieu d’être linéaire la difficulté monte en flèche et à partir de la fin du chapitre 3 ça deviendra l’enfer. Je sais bien que c’est un choix des développeurs, mais je pense sincèrement qu’un mode facile n’aurait pas été de trop. La contre-partie positive à cela est qu’il faudra un grand nombre d’heures pour étudier et passer chaque pattern plutôt que de boucler l’aventure trop rapidement. Isbarah est assurément un bon jeu mais j’insiste réellement sur le fait que sa difficulté sera loin de convenir à tout le monde. Lire la [url=http://www.gamesidestory.com/2015/02/25/gametest-isbarah-pc/]critique complète sur Game Side Story[/url] Vous pouvez également [url=https://www.youtube.com/watch?v=c1HhSuGuZxs]visionner le replay[/url] de la soirée découverte.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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