
Isbarah is a cross-genre of bullet hell and platformer style, it's a hardcore 2d game and each level is a duel boss fight. Players will need to fully understand the boss patterns. It’s built on smartly managing your powers and to use them wisely to survive - everything in our game involves dodging and making smart movements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] TL;DR [/b] A danmaku platform game where instead of shooting the aim is to dodge bullets and try to survive. The goal is to fill meters before yet again more dodging, until you trigger a final spellcard in a traditional touhou style. Smooth controls and platforming while also being difficult yet rewarding, is what sets this game appart from the crowd not for the faint of heart! [b] Game Detail [/b] Name: Isbarah Gameplay Style: Platformer, Danmaku Personal Score: Infuriatingly Fun [b] What is Isbarah? [/b] Isbarah is one of those many games where the term danmaku shooter or bullethell shooter should apply in which player dodge hellish amount of bullets and return fire with their own bullets as swarms of enemies, bosses and special bosses line up for a shot [at the player]. However, Isbarah removed the countless mooks, the player shooting and instead of top down shooter we get a platformer instead which should means devastation upon the game but what they have put in place is enough to make up for it and i argue even differentiate it from the others in the saturated market. But does it play as well as it should? Read on. [b] 1:Gameplay [/b] Remove the shooting, the buildup before the bosses and the mocks, what do you end up with? A brilliant little game where the aim is no longer about how many power-ups you collect nor how many mooks you kill but instead you ended up with a clean fuss free game where the boss is your one and only enemy [save for some unkillable backup that shoots bullet occasionally] locked into an arena. Each boss has a set of 3 railgun that the player must dash towards to activate before remaining within in its area of influence to charge it up before it knocks off 1 shield bar from a total of 3. Once all 3 railgun are activated and the shields are gone, the boss power up and now the player must stay alive within a small part of the arena as a magic circle is being slowly charge. Once completed the boss are weaken and player have a limited window of time to dash towards the boss to receive a hefty point bonus and a restore a lost life or should their life be full they will receive an unstackable shield instead. Failure to do so will trigger the auto attack and no bonuses are awarded. Easy enough to say but much harder to perform these feats requires to defeat the bosses as they will quite literally spew out rains of bullets towards you requiring you to dodge them should you lost one of your 3 lifes. Good news is the controls are smooth and tight, this coupled with the 3 powers you are given makes the boss manageable rather than impossible with each defeat[s] serve to hone your skill in preparation for the next battle. The powers are slow, platform and dash. Dash is the most important as it allows you to escape bullet filled situation and is what allows you to attack the boss after the final spell and activate the railgun needed to bring them down to the final spell stage. Slow basically slowing down time allowing more time to aim the dash or to simply perform tight maneuver in between the bullets. Platform is basically that, allows you to place to place a platform to reach high grounds or its more important function, to be use as a shield blocking bullets from everything. All of these powers have a cooldown time with Dash being the fastest to recharge, platform the second and slow the slowest but it does has the highest reserve. Each boss you fight often has a gimmick to each of them which affects their bullet pattern somehow, teleporting sudden bullets, fiery bullets and such. And lastly the game has 3 bosses in one chapter with increasing difficulty as you go further before finally facing the final boss who is very hard compare to the first. Next chapter 1st act, the first boss is as hard as the 3rd final boss before that. Also your hitbox is a tiny little circle, so long as nothing hits it you're safe. [b] 2:Sounds [/b] Nothing much to say here other than the guitar rift really gets the blood pumping, Especially during the boss power up sequence it switch to a more dramatic version of their songs. Although you wont be able to appreciate the song much being barrage by bullets and all. [b] 3:Graphics [/b] Like all danmaku games graphics should be good but not intrusive and Isbarah nails it down very well, bosses and environmental items uses bright colours while background and non essential are relegated to muted colours. However while everything sprite is pretty the bosses seems to lack some animation frames which results in stilted movement akin to wooden puppets, but it doesnt really affects the game so oh well. [b] Conclusion [/b] Isbarah, very difficult and very frustrating but at the end of the road is the satisfaction of earning lots of points from pounding out that boss is really satisfying. Do beware the difficulty ramps up quickly though as Danmaku shooter should. [b] EXTRA STUFF [/b] DO NOT STAND NEAR THE BOSS. DO NOT FULLY USED YOUR SLOW, IT TAKES TIME TO REGEN. DO NOT GET HIT. DO NOT GET COCKY AND CHOOSE THE 7TH HEAVEN DIFFICULTY. and lastly.... Do use normal mode if its too hard. changelog 1.0 released 1.1 fixed words 1.2 brendon scolded me and fixed stuff [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i] [i]Check out the Original Network Groups. Win free games, make new friends on Steam, & more! [url=http://steamcommunity.com/groups/Original_Curators_Group]Original Curators Group[/url], [url=http://steamcommunity.com/groups/Original_Traders_Group]Original Traders Group[/url], & [url=http://steamcommunity.com/groups/Original_Giveaway_Group]Original Giveaways Group[/url][/i]
Isbarah - нетрадиционная платформенная файтинг игра. Битвы проходят в режиме арены, где персонаж сражается с боссами, притом, чтобы бить врага нужно, например, активировать пушку и находится рядом с ней, пока та выстрелит. Если нет пушек, то есть определенные места, где тоже нужно быть в кругу, чтобы сделать заряд и поразить цель. Есть три уровня сложности, отличаются, по-моему, интенсивностью пальбы врага по персонажу. Игра, очень дорогая и такой стиль, больше подходит для японской аудитории. Я не рекомендую тратить просто деньги и время на эту игру, потому что кроме самих аренных битв тут больше делать то и нечего.
Well I guess after over fifty hours of this game, I'm qualified to write a review. [Spoiler for french readers : Ca tue, les contrôles sont au poil, la durée de vie dantesque et les combats plus épiques les uns que les autres, en bref : mangez-en !] It's a very original mix between two genres which can seem very weird but in the end it works very well. The gameplay may need a few hours to be fully able to play with all the abilities to control perfectly your character. The game is very progressive in the beginning to let you accustom yourself to the dash/slow-time/barrier making but to truly use them all and switching at the right time between each to get the best of the different cooldowns you'll need a bit more time ! It's a easy to play/hard to master gameplay and it'll allow you to keep improving yourself and elaborate new techniques even after lots of hours. That's the gameplay but how is the game ? Boss fight, boss fight, boss fight ! 18 bosses, 3 difficulties and even 3 challenges to boost your score when you've mastered a boss. You can fight bosses you've beaten a long time before but in a harder difficulty or add one or two challenges to change your mind from a boss you can't beat. Each boss is very unique and you'll have to thoroughly analyze its patterns to find the best way to counterattack by using your powers. At this time, there are still one or two patterns that I can't really understand and where I'm almost always hit. If you like platformer gameplay, hard but highly rewarding games, fights for survival or playing until you get the top score, this is perfect for you !
On a list of things I didn't know I wanted, Isbarah would no doubt be at the top. I love bullet hell games that require you to focus and memorize patterns, and this takes that idea and completely reimagines it. Everything about the game feels polished, and all of the visuals look crisp, clean, and sharp. In the spirit of bullet hell games it keeps you constantly in the action, with only brief periods of downtime between fights for a comicbook-styled storyline. As far as the flow of the game, it feels very much like Touhou. Most of your game time is spent in a fight, and in the event of a game over it only takes a few seconds to be right back into it. The game has really tight and responsive controls. I've yet to have an issue with them, or a single instance of the controls being the cause of a death. On top of the normal dodging mechanics you'd expect from a game like this you are also given three abilities. The ability dash, which quickly sends you in a a straight line for a short distance. The ability to create a platform, which halts incoming bullets for its duration and can also be stood on. Lastly, the ability to slow time, which slows yourself and all bullets, which is useful for dashing through really tight spots, or placing a platform in the perfect position. Even with these at your disposal each fight still presents an impressive, yet fair, challenge. The only thing that has been a downside to me with this game is that the railguns sometimes have a habit of floating away from you into nigh impossible to follow places. Not always a problem, and even when it is it usually just requires patience, but can be a little annoying when you have one left to activate and it just seems to flee to the most inconvenient spot it can. Again though, even when that happens it's still a matter of just playing it right and knowing where to go. Beating a stage is very satisfying, and clearing a spell without taking a hit even moreso. I very much recommend the game to anyone looking for something out of the ordinary, as well as anyone looking for a good challenge that doesn't feel cheap or unfair.
Listen to me. Stop it. Shut up. Listen. This is far from my favourite game on Steam. It's far from my most played game on Steam. I will say this instead. This is my most admired game on Steam. Currently I own 781 games. I'm not often in the mood to play it, now that I've finished it on hard. However, I keep it installed on every machine I have Steam on. "But you've played a paltry 20 hours only!" - That's mostly true. I think I played maybe 5-6 more hours that weren't logged one time. That's not the point though. This game doesn't need "progression" systems, with artificially tacked on hooks to trick you into playing indefinitely. You have everything you need to play at the absolute highest level from the beginning. I don't need to drop 80 hours to treasure this... and I find myself returning to it for an hour or so every few months. I know that this is a weird choice. It's idiosyncratic. If you would like, though, let's try to explore what makes Isbarah so special. - Bullet Hell Bliss. Dodging is sexy. Dodging in slow motion is double sexy. Double dash dodging in slow motion is... I dunno, I'm not a mathematician. The game is not about you doing combos and attacks of your own. It's about you frantically weaving through impossible curtains of bullets and although you are in a state of absolute panic somehow doing it with grace and beauty. I know that this subgenre is intimidating to people, but strangely Isbarah makes even advanced scoring concepts such as "grazing" incredibly readable and clear. This game will trick you into appearing superhuman. - Memorisation is for chumps. This game isn't about "learning patterns" and trial and error in the traditional sense. I'm sure that those skills help. However, the game gives you enough tools to dodge, slow-mo, and wall your way through every challenge in a variety of ways that the idea of "solving" a particular pattern, or there being only one way out of a certain boss phase, is laughable. Some of the added challenges you can enable, such as the ghost bullet, really highlight how this isn't a game about min-maxing and optimizing your way to victory. - Difficulty. Obviously this is a divisive concept in games these days. For most games, I usually start on normal or hard (depending on the game and number of choices) and then find little need to go back and play through again at a higher difficulty. For whatever reason... the itch is here for this one. It's not to scratch off steam achievements or tell my friends how great I am at this somewhat obscure indie game. I feel the drive to get further in Isbarah because I purely enjoy getting further in Isbarah. Currently chipping away at some of the bosses on "7th hell" level difficulty. The game is a thing of beauty at all levels. To the extent that this game is a new genre (and it sort of is), I am absolutely begging for more in this genre. I cannot wait to see what this developer does next.
Nice graphics. Solid sound. Good "avoid bullet hell" situations. Unfortunately very "intelectual" non-intuitive controls. I have played hundreds of jump and runs, shoot em ups, twin stick shooters, etc. The good ones have intuitive controls, where you forget that you are controlling, but just are the character on the screen. In this game, "Isbarah", I had alway to think about what to press, where to move the mouse ... Tried it with mapping to Xbox 360 controller - not better.
[h1] Game consist of boss battles. Avoid bullets by jumping and dashing. Dash in front of sentry gun to activate it and stay in zone to charge them up until fire. Next phase is dodging attacks while staying inside the circle. Not bad, just a bit boring to play. Boss battles are mostly similar. Max resolution up to 1920x1080. Art style for bosses is ok. Music is ok. 5/10 [/h1]
Не выпал фон гг
I could google "super mario flash games" and get a better game for free.
I wish this game was more widely known. I'm currently having an absolute blast playing through this and I love the challenge it provides. The mechanics are precise and feel amazing to play. Usually I don't really care much about artstyle, but this one seems to hit a sweet spot where it definitely deserves to be mentioned for being absolutely gorgeous
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