
After a tragic event, moving to a new city leads you to work in a dark warehouse. Unravel the mysteries surrounding the protagonist's past and survive through 5 shifts, avoiding ruthless enemies, where a convoluted story unfolds in the style of retro-stylized graphics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Irritated Mind: Fear of Warehouse is a mascot-horror game in the same vein as the original FNAF games but with some added elements that make it more engaging, like being able to use your nightly pay to choose how to upgrade your equipment, making the next night easier. There's a lot that goes on in this game: There are several monitors that you'll be running back and forth to, making sure everything's green and working properly. You've also got a tablet with you that serves 3 functions: monitoring cameras, scanning the vents and turning on fans, and it acts as a flashlight for regular use. The downside is that the tablet has a limited battery. I ended up running out of battery on my tablet *and* somehow breaking the generator about halfway through the first night. I didn't even know there *was* a generator until I realized I could no longer use the vent fans anymore. It's a lot to digest, which I see as both a positive and a negative. A positive because it means the game has depth and a negative because of how daunting it can be to learn. Also failure means you get jumpscared. It's also worth mentioning that 4 out of the 5 jumpscares I experienced were from the interstitial story segments - so be prepared for that. Also the dialog in the game, both written and spoken, is obviously a translation: It sometimes comes across as silly, but it's done well enough that it's easy to get the point. If you're looking for a new - and very surreal - PS1-style mascot-horror game that tries to innovate on the genre, then this is your game. I'm not a fan of these kind of games, but I can see the appeal in this one.
страшно
♥♥♥♥♥ ya perdole
Great game and story, only negative aspect is cheap jump scares in places it feels like there shouldn't be
Liked the aesthetics of the game so much. Not everyone would appreciate this retro vibe, but I am one of them. I believe graphic limitations help you to stay focused in the game and make the gaming experience deeper. The story is interesting, but the gameplay sometimes feels a bit sluggish but may be because I played in the story mode. Also, it would be nice to have a brightness slider in the game menu or a calibration test proposed by the creators. Still, it was fun and playable.
很有意思的游戏,看的出来借鉴了许多游戏开发的~ 故事模式的剧情有些云里雾里的,可能是我没玩透吧... [spoiler] 关于救赎结局,为什么死去的父母又活了呢?? 难道说一切都是我们童年的心理阴影产生的幻象??[/spoiler]
игра слишком жуткая
Ретро графика очень классная, особенно мне понравились полки в магазинах. Сюжет в принципе достаточно обычный, но приятный. Обычные FNAF пародии не очень уже пугают, но тут пару раз получилось. В общем игра не душная, как первая игра очень даже хорошо, своих денег стоит.
It was kind of interesting, and I noticed it doesn’t have many reviews, so I thought I’d leave one. I might try to beat all the challenges someday.
хорошая игра чтобы скоротать вечерок другой и пострадать в испытаниях
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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