
Fight through cute enemies and tough bosses alike using your diverse arsenal of weapons and your ability to stop time! Get revenge on those Lunarians as you uncover their secret bases through 10 beautiful levels in this fully 3D FPS game based on the Touhou Project!
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About
This is a unofficial fangame of the Touhou Project series. It is permitted under the official guidelines. Please support the official releases, some of which are available on Steam!
FEATURES
Stop time and decimate your foes! In 3d!!
Heart-pounding FPS gameplay with bullet hell elements! No cheap enemies, just pure skill!
Breathtaking landscapes and battlefields, perfectly realized in full jaw-dropping 3d!
Gorgeous 3d models that will almost make you feel bad for shooting at them!
Adrenaline inducing soundtrack to keep your blood pumping throughout the game!
Unforgettable weapons such as the Cirno plush doll!
WE HAVE A TRI-BARRELED SHOTGUN!STORY
After losing to one of the Watasuki sister's during the moon rabbit incident, Sakuya is unable to find peace until she exacts her revenge. With the help of a certain blue haired kappa, she teleports herself onto the moon and begins her quest for vengeance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have to say, this his honestly a step down from the previous game. First weapons are pretty nice, felt like most of the work was put into the animations for them. Second level design is a step down from the Reimu DLC from the first game rather open empty levels in the first half of the game where the second half a collection of rooms slapped together with little cohesion. Third the music doesn't really fit the levels at all. Sigyaad Team has proven they can do better, but I felt like this should've been developed in GZDoom instead of making the leap to Unity and most importantly needs to rely less on updates to improve the game. The game is obviously rushed and needing to rely on updates to improve things is honestly quite sad to see, wish the developer can learn from this and improve. Currently I'd give it a 4/10 maybe I'll change my mind if the developer actually updates and improves the game but for now I'd wait to purchase the game
Не могу не высказать своего самого искреннего восхищения в том, что данное творение представляет собой подлинное произведение цифрового искусства, которое, к величайшему сожалению, оказывается катастрофически и несправедливо недооцененным со стороны значительной части игрового сообщества, посвященного вселенной Touhou Project. Феноменальность этого проекта проявляется не только в его скрупулезнейшем и до мельчайших деталей выверенном следовании каноническим лорным нормам, установленным в отношении лунного конфликта, но и в его удивительной, практически идеальной способности выступать в роли органичного и концептуально целостного дополнения — причем как на сугубо геймплейном, так и на лорном уровне — к официальной игре Touhou 15: Legacy of Lunatic Kingdom. В этой игре у вас не только будет клинить пулемёт с периодичностью в минуту, но и вас самих будет клинить от технологий лунян, которые научились стрелять сквозь стены. По началу игра выглядит сырой и кривой, но позже вы узнаёте, что это так и есть, но тем не менее прикольная стрелялка с кучей багов, жаль ножи теперь пососные.
BUG太多,显卡不动优化差巨卡,空气墙多兔子子弹穿墙但是不能穿门,站门口基本上无敌点(但是会被箱子砸),也就铃瑚跳舞的时候没绷住笑了一下,不然我真想不到为什么要给好评。⠀⠀⣠⠤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⠀⠀ ⠀⠀⡜⠁⠀⠈⢢⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠋⠷⠶⠱⡄ ⠀⢸⣸⣿⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠫⢀⣖⡃⢀⣸⢹ ⠀⡇⣿⣿⣶⣤⡀⠀⠀⠙⢆⠀⠀⠀⠀⠀⣠⡪⢀⣤⣾⣿⣿⣿⣿⣸ ⠀⡇⠛⠛⠛⢿⣿⣷⣦⣀⠀⣳⣄⠀⢠⣾⠇⣠⣾⣿⣿⣿⣿⣿⣿⣽ ⠀⠯⣠⣠⣤⣤⣤⣭⣭⡽⠿⠾⠞⠛⠷⠧⣾⣿⣿⣯⣿⡛⣽⣿⡿⡼ ⠀⡇⣿⣿⣿⣿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠻⣿⣿⣮⡛⢿⠃ ⠀⣧⣛⣭⡾⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⣷⣎⡇ ⠀⡸⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢿⣷⣟⡇ ⣜⣿⣿⡧⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⠀⠀⣄⠀⠀⠀⠀⠀⣸⣿⡜⡄ ⠉⠉⢹⡇⠀⠀⠀⢀⣞⠡⠀⠀⠀⠀⠀⠀⡝⣦⠀⠀⠀⠀⢿⣿⣿⣹ ⠀⠀⢸⠁⠀⠀⢠⣏⣨⣉⡃⠀⠀⠀⢀⣜⡉⢉⣇⠀⠀⠀⢹⡄⠀⠀ ⠀⠀⡾⠄⠀⠀⢸⣾⢏⡍⡏⠑⠆⠀⢿⣻⣿⣿⣿⠀⠀⢰⠈⡇⠀⠀ ⠀⢰⢇⢀⣆⠀⢸⠙⠾⠽⠃⠀⠀⠀⠘⠿⡿⠟⢹⠀⢀⡎⠀⡇⠀⠀ ⠀⠘⢺⣻⡺⣦⣫⡀⠀⠀⠀⣄⣀⣀⠀⠀⠀⠀⢜⣠⣾⡙⣆⡇⠀⠀ ⠀⠀⠀⠙⢿⡿⡝⠿⢧⡢⣠⣤⣍⣀⣤⡄⢀⣞⣿⡿⣻⣿⠞⠀⠀⠀ ⠀⠀⠀⢠⠏⠄⠐⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠳⢤⣉⢳⠀⠀⠀ ⢀⡠⠖⠉⠀⠀⣠⠇⣿⡿⣿⡿⢹⣿⣿⣿⣿⣧⣠⡀⠀⠈⠉⢢⡀⠀ ⢿⠀⠀⣠⠴⣋⡤⠚⠛⠛⠛⠛⠛⠛⠛⠛⠙⠛⠛⢿⣦⣄⠀⢈⡇⠀ ⠈⢓⣤⣵⣾⠁⣀⣀⠤⣤⣀⠀⠀⠀⠀⢀⡤⠶⠤⢌⡹⠿⠷⠻⢤⡀ ⢰⠋⠈⠉⠘⠋⠁⠀⠀⠈⠙⠳⢄⣀⡴⠉⠀⠀⠀⠀⠙⠂⠀⠀⢀⡇ ⢸⡠⡀⠀⠒⠂⠐⠢⠀⣀⠀⠀⠀⠀⠀⢀⠤⠚⠀⠀⢸⣔⢄⠀⢾⠀ ⠀⠑⠸⢿⠀⠀⠀⠀⢈⡗⠭⣖⡒⠒⢊⣱⠀⠀⠀⠀⢨⠟⠂⠚⠋⠀ ⠀⠀⠀⠘⠦⣄⣀⣠⠞⠀⠀⠀⠈⠉⠉⠀⠳⠤⠤⡤⠞⠀⠀⠀⠀⠀
Don't come to the Lunar Capital tomorrow
For now this is basically in an early access state, without it being released as early access, I'll revisit once the game is a bit more polished which I'm pretty sure the dev will do as was the case with his previous game, a bit of a shame since the first game ended up being quite nice despite being rather simple.
射击手感稀烂 弹丸体积巨小 ⑨是真难用 持枪视角巨挡视野 换个弹能挡住半屏的弹幕 地图要么一大片无意义区域 要么就是找半天门在哪 第一个BOSS战铃湖跳舞真给我气笑了 BUG巨多 怪能穿墙 甚至所有BOSS都能用BUG来逃课 我草逆天啊 但是咲夜太好看了 给好评
This feels like a downgrade from previous games, the levels feel cluttered yet highly undetailed. The game is quite difficult for the wrong reasons. The levels feel like a big downgrade from previous games. The enemies are dull and boss fights are a joke with the time freeze ability. Settings don't save after rebooting the game, there's a bug where all sound gets cut except gunfire from the shotgun and P90. The invisible walls are egregious, it makes exploring levels unfun and some enemies even hide behind them. The hit detection feels lacking, the only spot I can consistently hit on an enemy is the head. I don't want to hate this game because I like Sigyaad Team but this feels like an asset flip
喜欢前作才买的,结果端上来这么个东西:(。其他的别人都说过了,我想吐槽一下这个持枪视角,手臂太往上了,一换弹就要挡住屏幕,然后被不知道哪里飞来的弹幕打掉血,真的很让人恼火呐。 怎么把门后安定点给删了呐,门没开完枪打上去就是一堆弹孔,根本看不见里面的月兔和弹幕,难度又高了。
So, first off I'm gonna be fair and real, I will not refund this as I geniuently hope this game gets better, but at the other hand I cannot with a straight face say that I recommend it until some major flaws get straighened out. So, I only played level 1 to completion and level 2 about half way, and I already see issues 1. The game has a definite preformance issue, I dont have the strongest of PC's but it can run Doom Eternal on low at about 60 FPS, and here on low I didn't get the exact number but I could tell it was lower 2. The gun play is, meh, the guns don't have that much of an "umpf" 3. The animations are fine but the P90 obscures too much view, the cirno fumos' shooting animation is bugged (when you shoot you flip it around, if you shoot it again it flips around again) 4. The FX slider doesn't a thing it only lowers the volume of the revolver 5. The explosive knifes move rapidly every like half a second, which it could be intentional but its just unintuitive and annoying to aim with 6. The enemies can be heard constntly no matter where you are 7. I could hear the enemies outside of the map 8. The pause menu stays on screen for a while after the game is unpaused 9. Enemies can shoot through walls But onto the more complicated issue which is the game desgin, So I don't mean bugs or gripes with the weapons or whatever, but the though behind the game The UI is really nice But it's lay out could use some work, The "Start New Game" button should be at the top, since this is what new players gravitate twoards, The load game button should just say "Load Game" so it doesn't take up too much visual realesstate. In the options the option to lower enemy sounds should just be combined with the SFX volume slider, and maybe give more options to recude the quality of the game As for the acual game, The first room I like the concept of which is the difficulty select like quake, which i only saw Amid Evil doing more recently, but unlike those two games which have the difficulty and chapter select be this littel mini-level, this is just three doors on a wall, and I don't see why it couldn't be done with a simple UI screen asking you to pick a difficulty While playing I noticed something, You start off high in the air (for some reason), and it's not even like a grand entrance since Sakuya doesn't hit the ground with an impact, or a screen shake, just plops down for some reason. The enemies are very VERY basic, if two enemies see you at the exact same time, they will follow this boring and very predicatble pattern, add a couple "random()" to the code, or look up Decinos' Doom AI Youtube video. Why Doom? Because the AI in that game is alos very basic but much more fun to play with considering all the variation they can do. The rabbit also yell constantly and it gets annoying after the first 2 minutes, the enemies have the same models, animations, sounds, everything, so the game has this feeling of "Im gonna paste in a random level model, and CTRL + C and CTRL + V enemies around and call it a game" type of asset flip, which I know is not the case because I saw on twitter that It has a heart of it's, You can't jump for some reason, it would give the game more depth, make more enemy variation, and try to desgin levels with some though behind it and not just a random beach or space station with enemies hap hazardly placed around it with no rime or reason. Also dont give the player every weapon at the start, make some preoggression and make the game have some sort of start and end. And what makes the game feel cheap is that things like sakuya hands and the revolver has cell shading... and nothing else, even other weapons so there is a visual diffrence inside the game. Also I saw your GZDoom game and from what I see it a lot better, this game needs a lot more time in the oven. Better level desin, better enemy design, imrpoved perfomance optimization, I just feel what your selling could be more of a demo of what awaits the players rather than an actual game. Again, dont take it too negatively, and I hope the best for all
DOOM-style weapon switching in a 3D environment along with the ability to dash and/or temporarily stop time adds depth to gameplay making each stage feel unique even when speedrunning, as no battle will ever play out the same way. Very fun, would recommend.
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Concurrent players on Steam, sampled daily since tracking started.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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