
Iris.Fall is a puzzle adventure game featuring striking visuals and a spellbinding theme of "light and shadow".
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Russian, Japanese, Polish, Thai, Traditional Chinese, Portuguese - Brazil, Vietnamese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the most visually stunning games I’ve ever played! The art direction is flawless and the soundtrack is absolutely beautiful. You feel mesmerized while solving the puzzles. I love this aesthetic. The inspirations are clear to me: Alice in Wonderland, Contrast (you also solve a few “light vs. shadow” puzzles), The Room and A Series of Unfortunate Events <3. The story is sensitive and intriguing (each chapter slowly gives you clues since there’s no dialogue). I bought it on sale a while ago and I regret not playing it sooner. Totally worth it!
Iris有三个含义,既是主角爱丽丝,也是彩虹,也有虹膜之意 而Fall则表示伊莉斯坠入剧院的经历,也表示爱丽丝存在视觉上的病理问题,黑白对比的画面或许也是在暗示这一设定(也或许是暗示生命力的丧失),所谓的光与影,不过是一个患有残疾的少女对自我认知与成长的追寻之意 剧终,爱丽丝与影子成功撕毁了魔法书,,将世界重新变回了彩色,但爱丽丝却永远的变成了木偶人,是的,你的世界从此不再只有黑色和白色,但代价却是失去自由,这样的结果,你可以接受吗?
This is a more or less third person puzzle game (although it does zoom in on puzzles from time to time) with an absolutely gorgeous art-style, creepy atmosphere and largely compelling puzzle design. However, while overall I did enjoy myself (and will recommend the game), there are some issues, largely subjective in nature. Firstly, some of the "cutscenes" are of noticeably lower quality than the rest of the game (this may be an artistic decision, or it may be a budgetary one). Secondly the music is largely mediocre (except for some of the circus style music which is deliciously creepy) and very sparse. Thirdly, the plot doesn't cohere in the slightest, at least not from my perspective, leaving far more questions than answers (always a challenge to relay a tale in visual format with no dialogue/journal entries/etc.). Finally, and this is the most subjective of all, a few of the puzzles are dramatically harder than all the others. Yes, it's totally a skill issue, but if your three dimensional spatial awareness is lacking at all, like say you have difficulty solving a Rubik's Cube, then level 5 is going to make you rage quite and/or consult a walkthrough. So, it's largely a fun game that is fantastic to look at and play, but it is lacking in a few areas (and frustrating in a few others!), so while I recommend the game, be aware of the caveats.
[h2] Помните, в Little Nightmares II был уровень в больничке и фонариком, ну вот теперь есть игра по этому [/h2] Хотя здесь больше про грустную историю и medium well головоломки. Игра короткая, надеялся на часов 6. Но это не делает игру хуже. Под конец просто голова кипит от игры света и тени. [h2] Плюсы [/h2] 1) Оформление. Оно такое... мультяшное, но передает грусть и серьезность происходящего, что невольно вовлекаешься в процесс. 2) Выше среднего саунд. 3) Соотношение цены и того, какие эмоции дает игра. 4) Сама история. Хоть и поднимаются взрослые темы, это не делает геймплей хуже. [h2] Минусы [/h2] 1) Странный 3D эффект карты, когда можешь ходить только вправо и влево. 2) Головоломки иногда (в 2-х случаях) просто уничтожали мозг. [h2] Итог [/h2] 8/10. Приятная игруха от ноунеймов. Играть можно, как и подсадиться на игры данного жанра.
красивая))) понравилась)
惊艳的艺术风格与视觉设计:游戏最大的亮点是其黑白对比的哥特式美术风格,将 2D 与 3D、梦境与现实完美结合。整个游戏世界宛如一本立体的黑白绘本,机械傀儡、巨型木偶和错视建筑(类似埃舍尔的矛盾空间)的设计极具视觉冲击力。 核心机制“光影切换”:解谜围绕“光”与“影”展开。主角 Iris 可以在现实的 3D 实体世界和墙面上的 2D 影子世界之间切换。利用光源投射出的影子来铺路、改变环境或解开机关,概念非常惊艳。 氛围营造出色:音乐、音效与诡异的暗黑童话氛围契合度极高。空灵的钢琴声和机械运转的轰鸣声,能让人迅速沉浸在那个神秘的剧院城堡中。
그래픽이 완성도 있고 독보적인 분위기를 자아냄. 퍼즐도 너무 적당히 어려운 난도.
人类之光
极差的交互体验,原本冲着美术风格买的。玩了不到一个小时,切换影子场景都要鼠标点,操作极不方便就没玩了。时隔多年,最近又重新玩,体验还是很差。 大多数谜题跟3D场景无关,纯粹为了演出设计的。增加了人物移动,但移动不顺畅,且必须靠近后才会出现交互选项。 本质操作全靠鼠标点击,跟《绣湖》玩法一样。但是增加了人物动作演出之后,导致解密过程非常不顺畅,很多时间点完互动就在那里等人物放东西,本身不难的谜题因此耗费大量时间。 如果是解密爱好者,并不推荐。如果是冲着美术买的,随意。
一般,美术很棒,人物走人刻板,解密前面简单的离谱,后面也不算难,个别谜题算新颖。算上挂机吃饭和之前玩了一会没继续玩下去,总体估计也就2个小时多点的样子,太短了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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