
Fight vibrant eldritch creatures as you slash through the skies in this action packed roguelike!
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About
TAKE TO THE SKIES!
IRIDESCENT is a vibrant eldritch roguelike where you soar through stylized areas and blast away waves of enemies as a moth! Restore balance to a crumbling world as you explore new locations, bolster yourself with items, and bring down colossal monstrosities.
TRAVERSE COLORFUL ENVIRONMENTS
Time is of the essence as you explore island clusters scattered throughout 3 handcrafted areas! With a timer counting down to the arrival of a boss, blast away enemies and unlock streams that quickly bring you to neighboring islands. As you delve deeper and fight new foes, uncover the eldritch being at the center of this madness.
COLLECT ITEMS AND CUSTOMIZE YOUR BUILD
Using the money gained from defeating enemies, unlock chests that provide a selection of items to choose from and customize your build. In between runs, fish for a chance at new items or trade with the Cat Traders for new upgrades. With 23 items and more on the way, players can enable and disable which items appear further customizing your experience.
PLAY WITH FRIENDS!
Online multiplayer beta is out! We plan to continue to fix bugs and update co-op capabilities in future updates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Officially the first player to beat the initial version of the game and all the 4 bosses! :D I've been eagerly anticipating this game for a while, and it has exceeded my expectations! You play as an adorable little moth and fly around killing enemies, collecting items from chests and doing trials for either Full HP or more $$$ to spend on chests, enemies have unique movesets and always keep you on your toes, especially the archers! Each and every run feels fresh and there are many items to mix and match to make fun builds, with each area giving you a total of 10 minutes to go around and explore - I highly recommend it for anyone who loves roguelikes. Looking forward to seeing what else will be added to the game down the line, and I wish the best of luck to the developers! <3
I highly recommend any game that features pressing F to fish. This is now tied for best magical moth rogue-like I have every played. Very solid for early access. There are some bugs, but nothing that really gets in the way of playing the game.
this IRI game is so awesome! I love DESCENTing into it!
well-structured roguelite, if a little lacking in items and general content movement could feel a bit smoother decently fun game atm, really looking forward to the future of development also hi tim :)
It's going in a good direction! It's fun to fly around and fight at the same time. Just needs a bit more to do, feels a bit barebones.
Disclaimer: I'm a degree-or-two-removed acquaintance of the devs, so mine may be a biased opinion. [hr][/hr] I haven't had the chance to get too far into the game, but I'm enjoying what the game has so far (currently in early early access). Inspired by games like Risk of Rain, Iridescent has timed levels and stacking item effects from randomized chests, as well as a striking aesthetic that varies by level. Over time, the movement system grew on me, but like any, it takes some time to learn. It has potential for some great speed-running fluidity. I also enjoy the UI visuals, and the game-feel for the power shot is excellent. Though I haven't had the chance to explore it much, the progression between runs seems promising as well, especially if development continues to add more features and items. A minor gripe for me is enemy readability and visibility, but this is something that I think is present in other similar games. It can be difficult to find stragglers when fighting enemies, and some attack hitboxes are difficult to gauge quickly. Regardless, I like what I've seen so far. Looking forward to what the team of 3 devs will do with Iridescent.
I don't know what I was expecting. I don't know where I saw this game but it was on my wishlist. It's a Risk of Rain clone but it fails at its strengths. The character kits are lacking (e.g. Character 1 has 2 abilities). Dealing/Taking damage feels unresponsive, there's not much 'juice', and even the weak enemies are incredibly tanky for how many of them there are. For a combat focused game the combat wasn't fun. I like the take on a flight based roguelike, I guess. The items (from what I've seen) are boring. Stuff like "+10HP", "+50HP", 2 seperate items just for that. Whenever you open a chest you pick between items, but sometimes you'll just get the same choice twice (and the game doesn't pause, so if you don't speedread you will take damage). The Visuals are grating. Everything is far too saturated it gives me headache. And as stated I don't know when and from where I was taking damage. Shoulda just played the demo.
im feeling a little.... iridescent?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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