
Restore the colour. End the plague. Iridescent is a 2D action-adventure set in a world full of charming characters, secrets and sheep people that can do miracles by manipulating colour! Master a parry-based combat system, unlock abilities, discover mysteries, clear dungeons and find the cure.
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About
In "Iridescent" you step into the shoes of Kruk, a long time member of the Astel family, renowned healers entrusted with perilous missions. Tasked with curing a plague that transforms people into beasts or madmen, Kruk soon discovers that this affliction is merely a symptom of a world teetering on the brink of destruction. Being seemingly the only one who is willing to try, he embarks on an odyssey through the whole world to acquire the cure.
The classic Zelda formula of dungeons, exploration and side quests meets combat inspired by Sekiro. The combat is deflection/parry based while giving you plenty of room for self expression with many unique tools to use. The dungeons are sprawling with many puzzles and combat encounters. Each dungeon having unique theming and gimmicks to keep the game fresh!
Combat in "Iridescent" is a test of skill and precision. Embrace the art of parrying to deflect enemy attacks while sneaking your own attacks in between, gradually chipping away at their stagger bar until its filled and you can unleash a powerful grapple attack that inflicts massive damage. Boss battles are dynamic and intense, with adversaries evolving and adapting their tactics as the fight unfolds, keeping you on your toes until the very end.
The demo is the first level of the game given away for free. The savefile used will be usable in the full game so if you aren't sure about buying the game you can use the demo as a an extra refund window. The first level is a microcosm of the whole gameplay loop. On average it takes people about 1-2 hours to beat. If any of this seems at all interesting then it's the best place to start!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The story is compelling. The animations are ridiculously fluid. The bosses are telegraphed. The game is not perfect, but it is a lot of fun.
so fire i need it in my veins
TLDR: No, I wouldn't actually recommend this game to most people. With that said, if you're looking for an extremely difficult challenge, and you're able to look past countless bugs and spelling mistakes, then you should absolutely give Iridescent a try. Seriously, Iridescent is easily the hardest game that I've ever beaten. The difficulty is based around its unique parry-based combat, but you can also expect some tricky puzzles from time to time. If you play the demo, know that that is barely the beginning. There are loads of Zelda-like dungeons, items, collectibles, characters, quests, everything you could ask for in an adventure game! Iridescent is both a very big, and very fulfilling game. An immense accomplishment from a solo developer! Full spoiler-free review: Iridescent is truly an incredible game, and I'm honored to be its original fan. I had the opportunity to play Iridescent as it was still in development. I was one of the first people to play the demo, the first person to be active in its discord, and one of only four original beta testers; my actual playtime is probably triple the 20 hours that Steam shows, because of said beta testing. Being in the community from the start, I definitely hold some bias. The truth is, no one can go back in time and have the same experiences with Iridescent that I had. That being said, I was hooked from the very beginning, and I would still thoroughly enjoy Iridescent if I'd discovered it today. The world and atmosphere of Iridescent is what initially drew me in when I saw a video from Drayma (the developer) on YouTube. My obsession with plague doctors didn’t allow me to resist playing the demo, which captivated me further. The combat immediately stands out, with a parry based combat system unlike any other. Similar games involve a lot of running around the enemy while dodging attacks, whereas Iridescent’s combat minimizes movement, instead focusing on parrying and attacking at the right times. It takes a lot of getting used to, but this system becomes extremely rewarding particularly during boss fights, which Iridescent excels at. The combat system does fall short at times, as fighting common enemies can feel annoying and repetitive, but Drayma did an excellent job at implementing the combat in a way that’s usually fun. There’s also a variety of weapons that can change how you fight, but I’ll talk about that separately because they all serve a purpose beyond combat. I don’t think Iridescent’s combat system would work in many games, but it works in Iridescent, and makes playing Iridescent quite a unique experience. The progression is the second best thing when you begin playing the game. It takes some time to get past what could be considered Iridescent’s introduction, but at a certain point you realize just how elaborate its world is. The overworld features several dungeons, most with their own backdoor method of entrance, which means finding items or alternative routes to progress. The dungeons and quests capture an amazing essence similar to what you’d find in a classic Zelda game or Darksiders (trusting Drayma on this one, I have yet to play any Darksiders games). The weapons that I mentioned earlier are used all throughout the game, each with distinct purposes that allow Kruk (the protagonist) to do things like glide, break barriers, or even travel through dreams. The puzzles can be difficult, but are just easy enough to be fun and not frustrating, that is unless you’re me. Admittedly, others agree that certain puzzles (mostly one specifically) are annoying to solve, but upon learning the solutions I can’t claim that it was too difficult to figure out blind. That said, if you get stuck at any point, you’re best off contacting Drayma because as of now there are no full walkthroughs of the game. There are many bugs that you’re almost guaranteed to come across. It’s nowhere near as bad as where it was prerelease a year ago, but everyone should definitely be aware of them. There’s an elevator that seems to be unfixable, as a new problem occurs after each of Drayma’s fixes. Thankfully, all the known bugs left are minor and shouldn’t greatly impact your experience; it’s not like your save will get deleted halfway through the game or anything major like that. The characters, artstyle, music, and story all play a part in making Iridescent the game that it is. Most of the music is created by Centurion of War, who has a great library of open source music. I have to give them praise for creating such a big part of Iridescent’s identity, even if they’re unaware of its existence. Aside from the music, Drayma is almost completely responsible for everything - although I will take some pride in influencing one of the side quests. The main critique of Iridescent’s story and one of the largest complaints in general, is the poorly written dialog present throughout the entire game. It’s not that the characters are annoying or bland, rather that they all speak with incorrect grammar and spellings. This is a direct result of English being Drayma’s third language, and it’s easy enough to look past, but it’s not sneaking out of my review. Regardless of that, Iridescent’s characters are plentiful and diverse, making the world feel alive. The story itself is decent, nothing super memorable, but the above mentioned characters along with everything else Iridescent has to offer carry the narrative to be engaging and fun. Iridescent is like if nine souls, zelda and a visual novel had an abortion that survived and crawled out of the trashcan… sorry, I promised Drayma that I would include that quote of his in my review. Iridescent is, however, a game fueled by passion, with a unique world full of difficulty and fun, a game in which the first is the last, a game where you steal from and even kill religious leaders, a game where becoming a furry lets you talk to cats.. okay enough of this review, go play Iridescent!
A Difficult but Rewarding experience! The Story is both Interesting and Unique (even if I missed a few things) and has taken some interesting turns in just a few hours of gameplay I have currently played while writing this review. It's not perfect and has some frustrating elements but considering the amount of content you get and passion that has been put into it. It's well worth supporting,
I'm not into games like this one at all but it totally sucked me in with it's unique story. I love how it's designed in terms of color, it's adding so much personality and it's own quirkness, very eye-catching. PLUSES: - unique pixel art style and color choices - very interesting plot - main character is a birb - lot's of cool looking characters - music is really nice and catchy - everything is well described and beginner friendly in terms of controls MINUSES: - TOO HARD! I can't go past some mobs because they're too hard to kill :( (but that's my skill issue, if someone likes hard, skillish games this one will be perfect. Also I feel bullied when my last save point tells me my death count, I've played it for only 2 and a half hours and I died 17 times already...
even with the fact I have gone through not a lot of the game compared to what there is to offer, Ive still had a interesting time just going through the game, parrying threats all around and taking in the wonderful blend of Monochrome contrasted with bits of color that stand out, making it easy to draw attention where its needed! though the Intial parkor is DEFINITELY rough, and this game's difficulty will ABSOLUTELY kick you in the ass, for those that love a good parrying challenge and like the idea of a 2d sekiro style zelda game, this might be the one for you!
If you like dying, and then aura farming super hard with the biggest clutch victory known to man, and then repeating that say a dozen times, you gotta play it. There's a boss rematch room too, and getting better at each boss and suddenly realizing the different situations some weapons shine in, and switching your weapons in the middle of attacks... yeah it's awesome. Cut my clear time of one of them down from 2 minute 05 seconds to 44.60 seconds and it's making me want to become a speedrunner plz help Gotta talk about the dungeons too. Actually remind me of old zelda dungeons, with the item unlocks being new weapons that come with a mobility upgrade instead of say iron boots or a hookshot. The dungeons themselves are also challenging to get through, the big highlights are the bosses, but the dungeons aren't just a thing in the way (unless the elevator becomes haunted again! :D ) Also watch out for Sick Boxer... if you die to him... you lose aura...!!! There is a particular part of the game that looks like a bug, but it is fully intended. Crazy. (Disclaimer: unintended bugs most likely still exist lmao)
I still have to finish it but having played the demo a while ago I can confidently say this is way too difficult for someone like me
My wife said it was either this game or us. I think I made the right choice. Also I want Nix to step on me
this game ruined my life ended my reitionship with my family including my dear mother this game came back everyday drunk from work and beat me up cause my food was never hot enough this game snored in bed while i was trying to sleep this game made me cry everyday every night since release im done with this game it destroyed everything that i owned and theres nothing left to smile for.
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